349 lines
12 KiB
JavaScript
349 lines
12 KiB
JavaScript
/**
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* @fileoverview Used for creating a suggested configuration based on project code.
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* @author Ian VanSchooten
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*/
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"use strict";
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//------------------------------------------------------------------------------
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// Requirements
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//------------------------------------------------------------------------------
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const lodash = require("lodash"),
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recConfig = require("../../conf/eslint-recommended"),
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ConfigOps = require("@eslint/eslintrc/lib/shared/config-ops"),
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{ Linter } = require("../linter"),
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configRule = require("./config-rule");
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const debug = require("debug")("eslint:autoconfig");
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const linter = new Linter();
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//------------------------------------------------------------------------------
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// Data
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//------------------------------------------------------------------------------
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const MAX_CONFIG_COMBINATIONS = 17, // 16 combinations + 1 for severity only
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RECOMMENDED_CONFIG_NAME = "eslint:recommended";
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//------------------------------------------------------------------------------
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// Private
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//------------------------------------------------------------------------------
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/**
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* Information about a rule configuration, in the context of a Registry.
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* @typedef {Object} registryItem
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* @param {ruleConfig} config A valid configuration for the rule
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* @param {number} specificity The number of elements in the ruleConfig array
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* @param {number} errorCount The number of errors encountered when linting with the config
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*/
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/**
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* This callback is used to measure execution status in a progress bar
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* @callback progressCallback
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* @param {number} The total number of times the callback will be called.
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*/
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/**
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* Create registryItems for rules
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* @param {rulesConfig} rulesConfig Hash of rule names and arrays of ruleConfig items
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* @returns {Object} registryItems for each rule in provided rulesConfig
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*/
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function makeRegistryItems(rulesConfig) {
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return Object.keys(rulesConfig).reduce((accumulator, ruleId) => {
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accumulator[ruleId] = rulesConfig[ruleId].map(config => ({
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config,
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specificity: config.length || 1,
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errorCount: void 0
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}));
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return accumulator;
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}, {});
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}
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/**
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* Creates an object in which to store rule configs and error counts
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*
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* Unless a rulesConfig is provided at construction, the registry will not contain
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* any rules, only methods. This will be useful for building up registries manually.
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*
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* Registry class
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*/
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class Registry {
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// eslint-disable-next-line jsdoc/require-description
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/**
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* @param {rulesConfig} [rulesConfig] Hash of rule names and arrays of possible configurations
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*/
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constructor(rulesConfig) {
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this.rules = (rulesConfig) ? makeRegistryItems(rulesConfig) : {};
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}
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/**
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* Populate the registry with core rule configs.
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*
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* It will set the registry's `rule` property to an object having rule names
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* as keys and an array of registryItems as values.
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* @returns {void}
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*/
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populateFromCoreRules() {
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const rulesConfig = configRule.createCoreRuleConfigs();
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this.rules = makeRegistryItems(rulesConfig);
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}
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/**
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* Creates sets of rule configurations which can be used for linting
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* and initializes registry errors to zero for those configurations (side effect).
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*
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* This combines as many rules together as possible, such that the first sets
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* in the array will have the highest number of rules configured, and later sets
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* will have fewer and fewer, as not all rules have the same number of possible
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* configurations.
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*
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* The length of the returned array will be <= MAX_CONFIG_COMBINATIONS.
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* @returns {Object[]} "rules" configurations to use for linting
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*/
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buildRuleSets() {
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let idx = 0;
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const ruleIds = Object.keys(this.rules),
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ruleSets = [];
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/**
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* Add a rule configuration from the registry to the ruleSets
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*
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* This is broken out into its own function so that it doesn't need to be
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* created inside of the while loop.
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* @param {string} rule The ruleId to add.
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* @returns {void}
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*/
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const addRuleToRuleSet = function(rule) {
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/*
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* This check ensures that there is a rule configuration and that
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* it has fewer than the max combinations allowed.
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* If it has too many configs, we will only use the most basic of
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* the possible configurations.
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*/
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const hasFewCombos = (this.rules[rule].length <= MAX_CONFIG_COMBINATIONS);
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if (this.rules[rule][idx] && (hasFewCombos || this.rules[rule][idx].specificity <= 2)) {
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/*
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* If the rule has too many possible combinations, only take
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* simple ones, avoiding objects.
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*/
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if (!hasFewCombos && typeof this.rules[rule][idx].config[1] === "object") {
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return;
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}
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ruleSets[idx] = ruleSets[idx] || {};
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ruleSets[idx][rule] = this.rules[rule][idx].config;
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/*
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* Initialize errorCount to zero, since this is a config which
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* will be linted.
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*/
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this.rules[rule][idx].errorCount = 0;
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}
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}.bind(this);
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while (ruleSets.length === idx) {
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ruleIds.forEach(addRuleToRuleSet);
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idx += 1;
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}
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return ruleSets;
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}
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/**
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* Remove all items from the registry with a non-zero number of errors
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*
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* Note: this also removes rule configurations which were not linted
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* (meaning, they have an undefined errorCount).
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* @returns {void}
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*/
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stripFailingConfigs() {
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const ruleIds = Object.keys(this.rules),
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newRegistry = new Registry();
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newRegistry.rules = Object.assign({}, this.rules);
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ruleIds.forEach(ruleId => {
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const errorFreeItems = newRegistry.rules[ruleId].filter(registryItem => (registryItem.errorCount === 0));
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if (errorFreeItems.length > 0) {
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newRegistry.rules[ruleId] = errorFreeItems;
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} else {
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delete newRegistry.rules[ruleId];
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}
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});
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return newRegistry;
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}
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/**
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* Removes rule configurations which were not included in a ruleSet
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* @returns {void}
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*/
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stripExtraConfigs() {
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const ruleIds = Object.keys(this.rules),
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newRegistry = new Registry();
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newRegistry.rules = Object.assign({}, this.rules);
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ruleIds.forEach(ruleId => {
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newRegistry.rules[ruleId] = newRegistry.rules[ruleId].filter(registryItem => (typeof registryItem.errorCount !== "undefined"));
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});
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return newRegistry;
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}
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/**
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* Creates a registry of rules which had no error-free configs.
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* The new registry is intended to be analyzed to determine whether its rules
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* should be disabled or set to warning.
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* @returns {Registry} A registry of failing rules.
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*/
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getFailingRulesRegistry() {
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const ruleIds = Object.keys(this.rules),
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failingRegistry = new Registry();
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ruleIds.forEach(ruleId => {
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const failingConfigs = this.rules[ruleId].filter(registryItem => (registryItem.errorCount > 0));
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if (failingConfigs && failingConfigs.length === this.rules[ruleId].length) {
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failingRegistry.rules[ruleId] = failingConfigs;
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}
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});
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return failingRegistry;
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}
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/**
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* Create an eslint config for any rules which only have one configuration
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* in the registry.
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* @returns {Object} An eslint config with rules section populated
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*/
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createConfig() {
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const ruleIds = Object.keys(this.rules),
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config = { rules: {} };
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ruleIds.forEach(ruleId => {
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if (this.rules[ruleId].length === 1) {
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config.rules[ruleId] = this.rules[ruleId][0].config;
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}
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});
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return config;
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}
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/**
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* Return a cloned registry containing only configs with a desired specificity
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* @param {number} specificity Only keep configs with this specificity
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* @returns {Registry} A registry of rules
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*/
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filterBySpecificity(specificity) {
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const ruleIds = Object.keys(this.rules),
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newRegistry = new Registry();
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newRegistry.rules = Object.assign({}, this.rules);
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ruleIds.forEach(ruleId => {
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newRegistry.rules[ruleId] = this.rules[ruleId].filter(registryItem => (registryItem.specificity === specificity));
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});
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return newRegistry;
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}
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/**
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* Lint SourceCodes against all configurations in the registry, and record results
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* @param {Object[]} sourceCodes SourceCode objects for each filename
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* @param {Object} config ESLint config object
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* @param {progressCallback} [cb] Optional callback for reporting execution status
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* @returns {Registry} New registry with errorCount populated
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*/
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lintSourceCode(sourceCodes, config, cb) {
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let lintedRegistry = new Registry();
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lintedRegistry.rules = Object.assign({}, this.rules);
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const ruleSets = lintedRegistry.buildRuleSets();
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lintedRegistry = lintedRegistry.stripExtraConfigs();
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debug("Linting with all possible rule combinations");
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const filenames = Object.keys(sourceCodes);
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const totalFilesLinting = filenames.length * ruleSets.length;
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filenames.forEach(filename => {
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debug(`Linting file: ${filename}`);
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let ruleSetIdx = 0;
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ruleSets.forEach(ruleSet => {
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const lintConfig = Object.assign({}, config, { rules: ruleSet });
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const lintResults = linter.verify(sourceCodes[filename], lintConfig);
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lintResults.forEach(result => {
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/*
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* It is possible that the error is from a configuration comment
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* in a linted file, in which case there may not be a config
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* set in this ruleSetIdx.
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* (https://github.com/eslint/eslint/issues/5992)
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* (https://github.com/eslint/eslint/issues/7860)
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*/
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if (
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lintedRegistry.rules[result.ruleId] &&
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lintedRegistry.rules[result.ruleId][ruleSetIdx]
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) {
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lintedRegistry.rules[result.ruleId][ruleSetIdx].errorCount += 1;
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}
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});
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ruleSetIdx += 1;
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if (cb) {
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cb(totalFilesLinting); // eslint-disable-line node/callback-return
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}
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});
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// Deallocate for GC
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sourceCodes[filename] = null;
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});
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return lintedRegistry;
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}
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}
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/**
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* Extract rule configuration into eslint:recommended where possible.
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*
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* This will return a new config with `["extends": [ ..., "eslint:recommended"]` and
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* only the rules which have configurations different from the recommended config.
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* @param {Object} config config object
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* @returns {Object} config object using `"extends": ["eslint:recommended"]`
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*/
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function extendFromRecommended(config) {
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const newConfig = Object.assign({}, config);
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ConfigOps.normalizeToStrings(newConfig);
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const recRules = Object.keys(recConfig.rules).filter(ruleId => ConfigOps.isErrorSeverity(recConfig.rules[ruleId]));
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recRules.forEach(ruleId => {
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if (lodash.isEqual(recConfig.rules[ruleId], newConfig.rules[ruleId])) {
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delete newConfig.rules[ruleId];
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}
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});
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newConfig.extends.unshift(RECOMMENDED_CONFIG_NAME);
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return newConfig;
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}
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//------------------------------------------------------------------------------
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// Public Interface
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//------------------------------------------------------------------------------
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module.exports = {
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Registry,
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extendFromRecommended
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};
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