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{"version":3,"file":"esquery.min.js","sources":["../node_modules/estraverse/estraverse.js","../parser.js","../esquery.js"],"sourcesContent":["/*\n Copyright (C) 2012-2013 Yusuke Suzuki <utatane.tea@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted provided that the following conditions are met:\n\n * Redistributions of source code must retain the above copyright\n notice, this list of conditions and the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright\n notice, this list of conditions and the following disclaimer in the\n documentation and/or other materials provided with the distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n/*jslint vars:false, bitwise:true*/\n/*jshint indent:4*/\n/*global exports:true*/\n(function clone(exports) {\n 'use strict';\n\n var Syntax,\n VisitorOption,\n VisitorKeys,\n BREAK,\n SKIP,\n REMOVE;\n\n function deepCopy(obj) {\n var ret = {}, key, val;\n for (key in obj) {\n if (obj.hasOwnProperty(key)) {\n val = obj[key];\n if (typeof val === 'object' && val !== null) {\n ret[key] = deepCopy(val);\n } else {\n ret[key] = val;\n }\n }\n }\n return ret;\n }\n\n // based on LLVM libc++ upper_bound / lower_bound\n // MIT License\n\n function upperBound(array, func) {\n var diff, len, i, current;\n\n len = array.length;\n i = 0;\n\n while (len) {\n diff = len >>> 1;\n current = i + diff;\n if (func(array[current])) {\n len = diff;\n } else {\n i = current + 1;\n len -= diff + 1;\n }\n }\n return i;\n }\n\n Syntax = {\n AssignmentExpression: 'AssignmentExpression',\n AssignmentPattern: 'AssignmentPattern',\n ArrayExpression: 'ArrayExpression',\n ArrayPattern: 'ArrayPattern',\n ArrowFunctionExpression: 'ArrowFunctionExpression',\n AwaitExpression: 'AwaitExpression', // CAUTION: It's deferred to ES7.\n BlockStatement: 'BlockStatement',\n BinaryExpression: 'BinaryExpression',\n BreakStatement: 'BreakStatement',\n CallExpression: 'CallExpression',\n CatchClause: 'CatchClause',\n ClassBody: 'ClassBody',\n ClassDeclaration: 'ClassDeclaration',\n ClassExpression: 'ClassExpression',\n ComprehensionBlock: 'ComprehensionBlock', // CAUTION: It's deferred to ES7.\n ComprehensionExpression: 'ComprehensionExpression', // CAUTION: It's deferred to ES7.\n ConditionalExpression: 'ConditionalExpression',\n ContinueStatement: 'ContinueStatement',\n DebuggerStatement: 'DebuggerStatement',\n DirectiveStatement: 'DirectiveStatement',\n DoWhileStatement: 'DoWhileStatement',\n EmptyStatement: 'EmptyStatement',\n ExportAllDeclaration: 'ExportAllDeclaration',\n ExportDefaultDeclaration: 'ExportDefaultDeclaration',\n ExportNamedDeclaration: 'ExportNamedDeclaration',\n ExportSpecifier: 'ExportSpecifier',\n ExpressionStatement: 'ExpressionStatement',\n ForStatement: 'ForStatement',\n ForInStatement: 'ForInStatement',\n ForOfStatement: 'ForOfStatement',\n FunctionDeclaration: 'FunctionDeclaration',\n FunctionExpression: 'FunctionExpression',\n GeneratorExpression: 'GeneratorExpression', // CAUTION: It's deferred to ES7.\n Identifier: 'Identifier',\n IfStatement: 'IfStatement',\n ImportExpression: 'ImportExpression',\n ImportDeclaration: 'ImportDeclaration',\n ImportDefaultSpecifier: 'ImportDefaultSpecifier',\n ImportNamespaceSpecifier: 'ImportNamespaceSpecifier',\n ImportSpecifier: 'ImportSpecifier',\n Literal: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalExpression',\n MemberExpression: 'MemberExpression',\n MetaProperty: 'MetaProperty',\n MethodDefinition: 'MethodDefinition',\n ModuleSpecifier: 'ModuleSpecifier',\n NewExpression: 'NewExpression',\n ObjectExpression: 'ObjectExpression',\n ObjectPattern: 'ObjectPattern',\n Program: 'Program',\n Property: 'Property',\n RestElement: 'RestElement',\n ReturnStatement: 'ReturnStatement',\n SequenceExpression: 'SequenceExpression',\n SpreadElement: 'SpreadElement',\n Super: 'Super',\n SwitchStatement: 'SwitchStatement',\n SwitchCase: 'SwitchCase',\n TaggedTemplateExpression: 'TaggedTemplateExpression',\n TemplateElement: 'TemplateElement',\n TemplateLiteral: 'TemplateLiteral',\n ThisExpression: 'ThisExpression',\n ThrowStatement: 'ThrowStatement',\n TryStatement: 'TryStatement',\n UnaryExpression: 'UnaryExpression',\n UpdateExpression: 'UpdateExpression',\n VariableDeclaration: 'VariableDeclaration',\n VariableDeclarator: 'VariableDeclarator',\n WhileStatement: 'WhileStatement',\n WithStatement: 'WithStatement',\n YieldExpression: 'YieldExpression'\n };\n\n VisitorKeys = {\n AssignmentExpression: ['left', 'right'],\n AssignmentPattern: ['left', 'right'],\n ArrayExpression: ['elements'],\n ArrayPattern: ['elements'],\n ArrowFunctionExpression: ['params', 'body'],\n AwaitExpression: ['argument'], // CAUTION: It's deferred to ES7.\n BlockStatement: ['body'],\n BinaryExpression: ['left', 'right'],\n BreakStatement: ['label'],\n CallExpression: ['callee', 'arguments'],\n CatchClause: ['param', 'body'],\n ClassBody: ['body'],\n ClassDeclaration: ['id', 'superClass', 'body'],\n ClassExpression: ['id', 'superClass', 'body'],\n ComprehensionBlock: ['left', 'right'], // CAUTION: It's deferred to ES7.\n ComprehensionExpression: ['blocks', 'filter', 'body'], // CAUTION: It's deferred to ES7.\n ConditionalExpression: ['test', 'consequent', 'alternate'],\n ContinueStatement: ['label'],\n DebuggerStatement: [],\n DirectiveStatement: [],\n DoWhileStatement: ['body', 'test'],\n EmptyStatement: [],\n ExportAllDeclaration: ['source'],\n ExportDefaultDeclaration: ['declaration'],\n ExportNamedDeclaration: ['declaration', 'specifiers', 'source'],\n ExportSpecifier: ['exported', 'local'],\n ExpressionStatement: ['expression'],\n ForStatement: ['init', 'test', 'update', 'body'],\n ForInStatement: ['left', 'right', 'body'],\n ForOfStatement: ['left', 'right', 'body'],\n FunctionDeclaration: ['id', 'params', 'body'],\n FunctionExpression: ['id', 'params', 'body'],\n GeneratorExpression: ['blocks', 'filter', 'body'], // CAUTION: It's deferred to ES7.\n Identifier: [],\n IfStatement: ['test', 'consequent', 'alternate'],\n ImportExpression: ['source'],\n ImportDeclaration: ['specifiers', 'source'],\n ImportDefaultSpecifier: ['local'],\n ImportNamespaceSpecifier: ['local'],\n ImportSpecifier: ['imported', 'local'],\n Literal: [],\n LabeledStatement: ['label', 'body'],\n LogicalExpression: ['left', 'right'],\n MemberExpression: ['object', 'property'],\n MetaProperty: ['meta', 'property'],\n MethodDefinition: ['key', 'value'],\n ModuleSpecifier: [],\n NewExpression: ['callee', 'arguments'],\n ObjectExpression: ['properties'],\n ObjectPattern: ['properties'],\n Program: ['body'],\n Property: ['key', 'value'],\n RestElement: [ 'argument' ],\n ReturnStatement: ['argument'],\n SequenceExpression: ['expressions'],\n SpreadElement: ['argument'],\n Super: [],\n SwitchStatement: ['discriminant', 'cases'],\n SwitchCase: ['test', 'consequent'],\n TaggedTemplateExpression: ['tag', 'quasi'],\n TemplateElement: [],\n TemplateLiteral: ['quasis', 'expressions'],\n ThisExpression: [],\n ThrowStatement: ['argument'],\n TryStatement: ['block', 'handler', 'finalizer'],\n UnaryExpression: ['argument'],\n UpdateExpression: ['argument'],\n VariableDeclaration: ['declarations'],\n VariableDeclarator: ['id', 'init'],\n WhileStatement: ['test', 'body'],\n WithStatement: ['object', 'body'],\n YieldExpression: ['argument']\n };\n\n // unique id\n BREAK = {};\n SKIP = {};\n REMOVE = {};\n\n VisitorOption = {\n Break: BREAK,\n Skip: SKIP,\n Remove: REMOVE\n };\n\n function Reference(parent, key) {\n this.parent = parent;\n this.key = key;\n }\n\n Reference.prototype.replace = function replace(node) {\n this.parent[this.key] = node;\n };\n\n Reference.prototype.remove = function remove() {\n if (Array.isArray(this.parent)) {\n this.parent.splice(this.key, 1);\n return true;\n } else {\n this.replace(null);\n return false;\n }\n };\n\n function Element(node, path, wrap, ref) {\n this.node = node;\n this.path = path;\n this.wrap = wrap;\n this.ref = ref;\n }\n\n function Controller() { }\n\n // API:\n // return property path array from root to current node\n Controller.prototype.path = function path() {\n var i, iz, j, jz, result, element;\n\n function addToPath(result, path) {\n if (Array.isArray(path)) {\n for (j = 0, jz = path.length; j < jz; ++j) {\n result.push(path[j]);\n }\n } else {\n result.push(path);\n }\n }\n\n // root node\n if (!this.__current.path) {\n return null;\n }\n\n // first node is sentinel, second node is root element\n result = [];\n for (i = 2, iz = this.__leavelist.length; i < iz; ++i) {\n element = this.__leavelist[i];\n addToPath(result, element.path);\n }\n addToPath(result, this.__current.path);\n return result;\n };\n\n // API:\n // return type of current node\n Controller.prototype.type = function () {\n var node = this.current();\n return node.type || this.__current.wrap;\n };\n\n // API:\n // return array of parent elements\n Controller.prototype.parents = function parents() {\n var i, iz, result;\n\n // first node is sentinel\n result = [];\n for (i = 1, iz = this.__leavelist.length; i < iz; ++i) {\n result.push(this.__leavelist[i].node);\n }\n\n return result;\n };\n\n // API:\n // return current node\n Controller.prototype.current = function current() {\n return this.__current.node;\n };\n\n Controller.prototype.__execute = function __execute(callback, element) {\n var previous, result;\n\n result = undefined;\n\n previous = this.__current;\n this.__current = element;\n this.__state = null;\n if (callback) {\n result = callback.call(this, element.node, this.__leavelist[this.__leavelist.length - 1].node);\n }\n this.__current = previous;\n\n return result;\n };\n\n // API:\n // notify control skip / break\n Controller.prototype.notify = function notify(flag) {\n this.__state = flag;\n };\n\n // API:\n // skip child nodes of current node\n Controller.prototype.skip = function () {\n this.notify(SKIP);\n };\n\n // API:\n // break traversals\n Controller.prototype['break'] = function () {\n this.notify(BREAK);\n };\n\n // API:\n // remove node\n Controller.prototype.remove = function () {\n this.notify(REMOVE);\n };\n\n Controller.prototype.__initialize = function(root, visitor) {\n this.visitor = visitor;\n this.root = root;\n this.__worklist = [];\n this.__leavelist = [];\n this.__current = null;\n this.__state = null;\n this.__fallback = null;\n if (visitor.fallback === 'iteration') {\n this.__fallback = Object.keys;\n } else if (typeof visitor.fallback === 'function') {\n this.__fallback = visitor.fallback;\n }\n\n this.__keys = VisitorKeys;\n if (visitor.keys) {\n this.__keys = Object.assign(Object.create(this.__keys), visitor.keys);\n }\n };\n\n function isNode(node) {\n if (node == null) {\n return false;\n }\n return typeof node === 'object' && typeof node.type === 'string';\n }\n\n function isProperty(nodeType, key) {\n return (nodeType === Syntax.ObjectExpression || nodeType === Syntax.ObjectPattern) && 'properties' === key;\n }\n \n function candidateExistsInLeaveList(leavelist, candidate) {\n for (var i = leavelist.length - 1; i >= 0; --i) {\n if (leavelist[i].node === candidate) {\n return true;\n }\n }\n return false;\n }\n\n Controller.prototype.traverse = function traverse(root, visitor) {\n var worklist,\n leavelist,\n element,\n node,\n nodeType,\n ret,\n key,\n current,\n current2,\n candidates,\n candidate,\n sentinel;\n\n this.__initialize(root, visitor);\n\n sentinel = {};\n\n // reference\n worklist = this.__worklist;\n leavelist = this.__leavelist;\n\n // initialize\n worklist.push(new Element(root, null, null, null));\n leavelist.push(new Element(null, null, null, null));\n\n while (worklist.length) {\n element = worklist.pop();\n\n if (element === sentinel) {\n element = leavelist.pop();\n\n ret = this.__execute(visitor.leave, element);\n\n if (this.__state === BREAK || ret === BREAK) {\n return;\n }\n continue;\n }\n\n if (element.node) {\n\n ret = this.__execute(visitor.enter, element);\n\n if (this.__state === BREAK || ret === BREAK) {\n return;\n }\n\n worklist.push(sentinel);\n leavelist.push(element);\n\n if (this.__state === SKIP || ret === SKIP) {\n continue;\n }\n\n node = element.node;\n nodeType = node.type || element.wrap;\n candidates = this.__keys[nodeType];\n if (!candidates) {\n if (this.__fallback) {\n candidates = this.__fallback(node);\n } else {\n throw new Error('Unknown node type ' + nodeType + '.');\n }\n }\n\n current = candidates.length;\n while ((current -= 1) >= 0) {\n key = candidates[current];\n candidate = node[key];\n if (!candidate) {\n continue;\n }\n\n if (Array.isArray(candidate)) {\n current2 = candidate.length;\n while ((current2 -= 1) >= 0) {\n if (!candidate[current2]) {\n continue;\n }\n\n if (candidateExistsInLeaveList(leavelist, candidate[current2])) {\n continue;\n }\n\n if (isProperty(nodeType, candidates[current])) {\n element = new Element(candidate[current2], [key, current2], 'Property', null);\n } else if (isNode(candidate[current2])) {\n element = new Element(candidate[current2], [key, current2], null, null);\n } else {\n continue;\n }\n worklist.push(element);\n }\n } else if (isNode(candidate)) {\n if (candidateExistsInLeaveList(leavelist, candidate)) {\n continue;\n }\n\n worklist.push(new Element(candidate, key, null, null));\n }\n }\n }\n }\n };\n\n Controller.prototype.replace = function replace(root, visitor) {\n var worklist,\n leavelist,\n node,\n nodeType,\n target,\n element,\n current,\n current2,\n candidates,\n candidate,\n sentinel,\n outer,\n key;\n\n function removeElem(element) {\n var i,\n key,\n nextElem,\n parent;\n\n if (element.ref.remove()) {\n // When the reference is an element of an array.\n key = element.ref.key;\n parent = element.ref.parent;\n\n // If removed from array, then decrease following items' keys.\n i = worklist.length;\n while (i--) {\n nextElem = worklist[i];\n if (nextElem.ref && nextElem.ref.parent === parent) {\n if (nextElem.ref.key < key) {\n break;\n }\n --nextElem.ref.key;\n }\n }\n }\n }\n\n this.__initialize(root, visitor);\n\n sentinel = {};\n\n // reference\n worklist = this.__worklist;\n leavelist = this.__leavelist;\n\n // initialize\n outer = {\n root: root\n };\n element = new Element(root, null, null, new Reference(outer, 'root'));\n worklist.push(element);\n leavelist.push(element);\n\n while (worklist.length) {\n element = worklist.pop();\n\n if (element === sentinel) {\n element = leavelist.pop();\n\n target = this.__execute(visitor.leave, element);\n\n // node may be replaced with null,\n // so distinguish between undefined and null in this place\n if (target !== undefined && target !== BREAK && target !== SKIP && target !== REMOVE) {\n // replace\n element.ref.replace(target);\n }\n\n if (this.__state === REMOVE || target === REMOVE) {\n removeElem(element);\n }\n\n if (this.__state === BREAK || target === BREAK) {\n return outer.root;\n }\n continue;\n }\n\n target = this.__execute(visitor.enter, element);\n\n // node may be replaced with null,\n // so distinguish between undefined and null in this place\n if (target !== undefined && target !== BREAK && target !== SKIP && target !== REMOVE) {\n // replace\n element.ref.replace(target);\n element.node = target;\n }\n\n if (this.__state === REMOVE || target === REMOVE) {\n removeElem(element);\n element.node = null;\n }\n\n if (this.__state === BREAK || target === BREAK) {\n return outer.root;\n }\n\n // node may be null\n node = element.node;\n if (!node) {\n continue;\n }\n\n worklist.push(sentinel);\n leavelist.push(element);\n\n if (this.__state === SKIP || target === SKIP) {\n continue;\n }\n\n nodeType = node.type || element.wrap;\n candidates = this.__keys[nodeType];\n if (!candidates) {\n if (this.__fallback) {\n candidates = this.__fallback(node);\n } else {\n throw new Error('Unknown node type ' + nodeType + '.');\n }\n }\n\n current = candidates.length;\n while ((current -= 1) >= 0) {\n key = candidates[current];\n candidate = node[key];\n if (!candidate) {\n continue;\n }\n\n if (Array.isArray(candidate)) {\n current2 = candidate.length;\n while ((current2 -= 1) >= 0) {\n if (!candidate[current2]) {\n continue;\n }\n if (isProperty(nodeType, candidates[current])) {\n element = new Element(candidate[current2], [key, current2], 'Property', new Reference(candidate, current2));\n } else if (isNode(candidate[current2])) {\n element = new Element(candidate[current2], [key, current2], null, new Reference(candidate, current2));\n } else {\n continue;\n }\n worklist.push(element);\n }\n } else if (isNode(candidate)) {\n worklist.push(new Element(candidate, key, null, new Reference(node, key)));\n }\n }\n }\n\n return outer.root;\n };\n\n function traverse(root, visitor) {\n var controller = new Controller();\n return controller.traverse(root, visitor);\n }\n\n function replace(root, visitor) {\n var controller = new Controller();\n return controller.replace(root, visitor);\n }\n\n function extendCommentRange(comment, tokens) {\n var target;\n\n target = upperBound(tokens, function search(token) {\n return token.range[0] > comment.range[0];\n });\n\n comment.extendedRange = [comment.range[0], comment.range[1]];\n\n if (target !== tokens.length) {\n comment.extendedRange[1] = tokens[target].range[0];\n }\n\n target -= 1;\n if (target >= 0) {\n comment.extendedRange[0] = tokens[target].range[1];\n }\n\n return comment;\n }\n\n function attachComments(tree, providedComments, tokens) {\n // At first, we should calculate extended comment ranges.\n var comments = [], comment, len, i, cursor;\n\n if (!tree.range) {\n throw new Error('attachComments needs range information');\n }\n\n // tokens array is empty, we attach comments to tree as 'leadingComments'\n if (!tokens.length) {\n if (providedComments.length) {\n for (i = 0, len = providedComments.length; i < len; i += 1) {\n comment = deepCopy(providedComments[i]);\n comment.extendedRange = [0, tree.range[0]];\n comments.push(comment);\n }\n tree.leadingComments = comments;\n }\n return tree;\n }\n\n for (i = 0, len = providedComments.length; i < len; i += 1) {\n comments.push(extendCommentRange(deepCopy(providedComments[i]), tokens));\n }\n\n // This is based on John Freeman's implementation.\n cursor = 0;\n traverse(tree, {\n enter: function (node) {\n var comment;\n\n while (cursor < comments.length) {\n comment = comments[cursor];\n if (comment.extendedRange[1] > node.range[0]) {\n break;\n }\n\n if (comment.extendedRange[1] === node.range[0]) {\n if (!node.leadingComments) {\n node.leadingComments = [];\n }\n node.leadingComments.push(comment);\n comments.splice(cursor, 1);\n } else {\n cursor += 1;\n }\n }\n\n // already out of owned node\n if (cursor === comments.length) {\n return VisitorOption.Break;\n }\n\n if (comments[cursor].extendedRange[0] > node.range[1]) {\n return VisitorOption.Skip;\n }\n }\n });\n\n cursor = 0;\n traverse(tree, {\n leave: function (node) {\n var comment;\n\n while (cursor < comments.length) {\n comment = comments[cursor];\n if (node.range[1] < comment.extendedRange[0]) {\n break;\n }\n\n if (node.range[1] === comment.extendedRange[0]) {\n if (!node.trailingComments) {\n 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descriptions[1];\n\n default:\n return descriptions.slice(0, -1).join(\", \")\n + \", or \"\n + descriptions[descriptions.length - 1];\n }\n }\n\n function describeFound(found) {\n return found ? \"\\\"\" + literalEscape(found) + \"\\\"\" : \"end of input\";\n }\n\n return \"Expected \" + describeExpected(expected) + \" but \" + describeFound(found) + \" found.\";\n };\n\n function peg$parse(input, options) {\n options = options !== void 0 ? options : {};\n\n var peg$FAILED = {},\n\n peg$startRuleFunctions = { start: peg$parsestart },\n peg$startRuleFunction = peg$parsestart,\n\n peg$c0 = function(ss) {\n return ss.length === 1 ? ss[0] : { type: 'matches', selectors: ss };\n },\n peg$c1 = function() { return void 0; },\n peg$c2 = \" \",\n peg$c3 = peg$literalExpectation(\" \", false),\n peg$c4 = /^[^ [\\],():#!=><~+.]/,\n peg$c5 = peg$classExpectation([\" \", \"[\", \"]\", \",\", \"(\", \")\", \":\", \"#\", \"!\", \"=\", \">\", \"<\", \"~\", \"+\", \".\"], true, false),\n peg$c6 = function(i) { return i.join(''); },\n peg$c7 = \">\",\n peg$c8 = peg$literalExpectation(\">\", false),\n peg$c9 = function() { return 'child'; },\n peg$c10 = \"~\",\n peg$c11 = peg$literalExpectation(\"~\", false),\n peg$c12 = function() { return 'sibling'; },\n peg$c13 = \"+\",\n peg$c14 = peg$literalExpectation(\"+\", false),\n peg$c15 = function() { return 'adjacent'; },\n peg$c16 = function() { return 'descendant'; },\n peg$c17 = \",\",\n peg$c18 = peg$literalExpectation(\",\", false),\n peg$c19 = function(s, ss) {\n return [s].concat(ss.map(function (s) { return s[3]; }));\n },\n peg$c20 = function(a, ops) {\n return ops.reduce(function (memo, rhs) {\n return { type: rhs[0], left: memo, right: rhs[1] };\n }, a);\n },\n peg$c21 = \"!\",\n peg$c22 = peg$literalExpectation(\"!\", false),\n peg$c23 = function(subject, as) {\n const b = as.length === 1 ? as[0] : { type: 'compound', selectors: as };\n if(subject) b.subject = true;\n return b;\n },\n peg$c24 = \"*\",\n peg$c25 = peg$literalExpectation(\"*\", false),\n peg$c26 = function(a) { return { type: 'wildcard', value: a }; },\n peg$c27 = \"#\",\n peg$c28 = peg$literalExpectation(\"#\", false),\n peg$c29 = function(i) { return { type: 'identifier', value: i }; },\n peg$c30 = \"[\",\n peg$c31 = peg$literalExpectation(\"[\", false),\n peg$c32 = \"]\",\n peg$c33 = peg$literalExpectation(\"]\", false),\n peg$c34 = function(v) { return v; },\n peg$c35 = /^[><!]/,\n peg$c36 = peg$classExpectation([\">\", \"<\", \"!\"], false, false),\n peg$c37 = \"=\",\n peg$c38 = peg$literalExpectation(\"=\", false),\n peg$c39 = function(a) { return (a || '') + '='; },\n peg$c40 = /^[><]/,\n peg$c41 = peg$classExpectation([\">\", \"<\"], false, false),\n peg$c42 = \".\",\n peg$c43 = peg$literalExpectation(\".\", false),\n peg$c44 = function(name, op, value) {\n return { type: 'attribute', name: name, operator: op, value: value };\n },\n peg$c45 = function(name) { return { type: 'attribute', name: name }; },\n peg$c46 = \"\\\"\",\n peg$c47 = peg$literalExpectation(\"\\\"\", false),\n peg$c48 = /^[^\\\\\"]/,\n peg$c49 = peg$classExpectation([\"\\\\\", \"\\\"\"], true, false),\n peg$c50 = \"\\\\\",\n peg$c51 = peg$literalExpectation(\"\\\\\", false),\n peg$c52 = peg$anyExpectation(),\n peg$c53 = function(a, b) { return a + b; },\n peg$c54 = function(d) {\n return { type: 'literal', value: strUnescape(d.join('')) };\n },\n peg$c55 = \"'\",\n peg$c56 = peg$literalExpectation(\"'\", false),\n peg$c57 = /^[^\\\\']/,\n peg$c58 = peg$classExpectation([\"\\\\\", \"'\"], true, false),\n peg$c59 = /^[0-9]/,\n peg$c60 = peg$classExpectation([[\"0\", \"9\"]], false, false),\n peg$c61 = function(a, b) {\n // Can use `a.flat().join('')` once supported\n const leadingDecimals = a ? [].concat.apply([], a).join('') : '';\n return { type: 'literal', value: parseFloat(leadingDecimals + b.join('')) };\n },\n peg$c62 = function(i) { return { type: 'literal', value: i }; },\n peg$c63 = \"type(\",\n peg$c64 = peg$literalExpectation(\"type(\", false),\n peg$c65 = /^[^ )]/,\n peg$c66 = peg$classExpectation([\" \", \")\"], true, false),\n peg$c67 = \")\",\n peg$c68 = peg$literalExpectation(\")\", false),\n peg$c69 = function(t) { return { type: 'type', value: t.join('') }; },\n peg$c70 = /^[imsu]/,\n peg$c71 = peg$classExpectation([\"i\", \"m\", \"s\", \"u\"], false, false),\n peg$c72 = \"/\",\n peg$c73 = peg$literalExpectation(\"/\", false),\n peg$c74 = /^[^\\/]/,\n peg$c75 = peg$classExpectation([\"/\"], true, false),\n peg$c76 = function(d, flgs) { return {\n type: 'regexp', value: new RegExp(d.join(''), flgs ? flgs.join('') : '') };\n },\n peg$c77 = function(i, is) {\n return { type: 'field', name: is.reduce(function(memo, p){ return memo + p[0] + p[1]; }, i)};\n },\n peg$c78 = \":not(\",\n peg$c79 = peg$literalExpectation(\":not(\", false),\n peg$c80 = function(ss) { return { type: 'not', selectors: ss }; },\n peg$c81 = \":matches(\",\n peg$c82 = peg$literalExpectation(\":matches(\", false),\n peg$c83 = function(ss) { return { type: 'matches', selectors: ss }; },\n peg$c84 = \":has(\",\n peg$c85 = peg$literalExpectation(\":has(\", false),\n peg$c86 = function(ss) { return { type: 'has', selectors: ss }; },\n peg$c87 = \":first-child\",\n peg$c88 = peg$literalExpectation(\":first-child\", false),\n peg$c89 = function() { return nth(1); },\n peg$c90 = \":last-child\",\n peg$c91 = peg$literalExpectation(\":last-child\", false),\n peg$c92 = function() { return nthLast(1); },\n peg$c93 = \":nth-child(\",\n peg$c94 = peg$literalExpectation(\":nth-child(\", false),\n peg$c95 = function(n) { return nth(parseInt(n.join(''), 10)); },\n peg$c96 = \":nth-last-child(\",\n peg$c97 = peg$literalExpectation(\":nth-last-child(\", false),\n peg$c98 = function(n) { return nthLast(parseInt(n.join(''), 10)); },\n peg$c99 = \":\",\n peg$c100 = peg$literalExpectation(\":\", false),\n peg$c101 = \"statement\",\n peg$c102 = peg$literalExpectation(\"statement\", true),\n peg$c103 = \"expression\",\n peg$c104 = peg$literalExpectation(\"expression\", true),\n peg$c105 = \"declaration\",\n peg$c106 = peg$literalExpectation(\"declaration\", true),\n peg$c107 = \"function\",\n peg$c108 = peg$literalExpectation(\"function\", true),\n peg$c109 = \"pattern\",\n peg$c110 = peg$literalExpectation(\"pattern\", true),\n peg$c111 = function(c) {\n return { type: 'class', name: c };\n },\n\n peg$currPos = 0,\n peg$savedPos = 0,\n peg$posDetailsCache = [{ line: 1, column: 1 }],\n peg$maxFailPos = 0,\n peg$maxFailExpected = [],\n peg$silentFails = 0,\n\n peg$resultsCache = {},\n\n peg$result;\n\n if (\"startRule\" in options) {\n if (!(options.startRule in peg$startRuleFunctions)) {\n throw new Error(\"Can't start parsing from rule \\\"\" + options.startRule + \"\\\".\");\n }\n\n peg$startRuleFunction = peg$startRuleFunctions[options.startRule];\n }\n\n function text() {\n return input.substring(peg$savedPos, peg$currPos);\n }\n\n function location() {\n return peg$computeLocation(peg$savedPos, peg$currPos);\n }\n\n function expected(description, location) {\n location = location !== void 0 ? location : peg$computeLocation(peg$savedPos, peg$currPos)\n\n throw peg$buildStructuredError(\n [peg$otherExpectation(description)],\n input.substring(peg$savedPos, peg$currPos),\n location\n );\n }\n\n function error(message, location) {\n location = location !== void 0 ? location : peg$computeLocation(peg$savedPos, peg$currPos)\n\n throw peg$buildSimpleError(message, location);\n }\n\n function peg$literalExpectation(text, ignoreCase) {\n return { type: \"literal\", text: text, ignoreCase: ignoreCase };\n }\n\n function peg$classExpectation(parts, inverted, ignoreCase) {\n return { type: \"class\", parts: parts, inverted: inverted, ignoreCase: ignoreCase };\n }\n\n function peg$anyExpectation() {\n return { type: \"any\" };\n }\n\n function peg$endExpectation() {\n return { type: \"end\" };\n }\n\n function peg$otherExpectation(description) {\n return { type: \"other\", description: description };\n }\n\n function peg$computePosDetails(pos) {\n var details = peg$posDetailsCache[pos], p;\n\n if (details) {\n return details;\n } else {\n p = pos - 1;\n while (!peg$posDetailsCache[p]) {\n p--;\n }\n\n details = peg$posDetailsCache[p];\n details = {\n line: details.line,\n column: details.column\n };\n\n while (p < pos) {\n if (input.charCodeAt(p) === 10) {\n details.line++;\n details.column = 1;\n } else {\n details.column++;\n }\n\n p++;\n }\n\n peg$posDetailsCache[pos] = details;\n return details;\n }\n }\n\n function peg$computeLocation(startPos, endPos) {\n var startPosDetails = peg$computePosDetails(startPos),\n endPosDetails = peg$computePosDetails(endPos);\n\n return {\n start: {\n offset: startPos,\n line: startPosDetails.line,\n column: startPosDetails.column\n },\n end: {\n offset: endPos,\n line: endPosDetails.line,\n column: endPosDetails.column\n }\n };\n }\n\n function peg$fail(expected) {\n if (peg$currPos < peg$maxFailPos) { return; }\n\n if (peg$currPos > peg$maxFailPos) {\n peg$maxFailPos = peg$currPos;\n peg$maxFailExpected = [];\n }\n\n peg$maxFailExpected.push(expected);\n }\n\n function peg$buildSimpleError(message, location) {\n return new peg$SyntaxError(message, null, null, location);\n }\n\n function peg$buildStructuredError(expected, found, location) {\n return new peg$SyntaxError(\n peg$SyntaxError.buildMessage(expected, found),\n expected,\n found,\n location\n );\n }\n\n function peg$parsestart() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 30 + 0,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n s2 = peg$parseselectors();\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c0(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c1();\n }\n s0 = s1;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parse_() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 1,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = [];\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n while (s1 !== peg$FAILED) {\n s0.push(s1);\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseidentifierName() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 2,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = [];\n if (peg$c4.test(input.charAt(peg$currPos))) {\n s2 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c5); }\n }\n if (s2 !== peg$FAILED) {\n while (s2 !== peg$FAILED) {\n s1.push(s2);\n if (peg$c4.test(input.charAt(peg$currPos))) {\n s2 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c5); }\n }\n }\n } else {\n s1 = peg$FAILED;\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c6(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsebinaryOp() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 30 + 3,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 62) {\n s2 = peg$c7;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c8); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c9();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 126) {\n s2 = peg$c10;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c11); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c12();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parse_();\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 43) {\n s2 = peg$c13;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c14); }\n }\n if (s2 !== peg$FAILED) {\n s3 = peg$parse_();\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c15();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 32) {\n s1 = peg$c2;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c3); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c16();\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseselectors() {\n var s0, s1, s2, s3, s4, s5, s6, s7;\n\n var key = peg$currPos * 30 + 4,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseselector();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parseselector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 44) {\n s5 = peg$c17;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c18); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parse_();\n if (s6 !== peg$FAILED) {\n s7 = peg$parseselector();\n if (s7 !== peg$FAILED) {\n s4 = [s4, s5, s6, s7];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c19(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseselector() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 5,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parsesequence();\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$currPos;\n s4 = peg$parsebinaryOp();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsesequence();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$currPos;\n s4 = peg$parsebinaryOp();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsesequence();\n if (s5 !== peg$FAILED) {\n s4 = [s4, s5];\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c20(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsesequence() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 30 + 6,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 33) {\n s1 = peg$c21;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c22); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n s3 = peg$parseatom();\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n s3 = peg$parseatom();\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c23(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseatom() {\n var s0;\n\n var key = peg$currPos * 30 + 7,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$parsewildcard();\n if (s0 === peg$FAILED) {\n s0 = peg$parseidentifier();\n if (s0 === peg$FAILED) {\n s0 = peg$parseattr();\n if (s0 === peg$FAILED) {\n s0 = peg$parsefield();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenegation();\n if (s0 === peg$FAILED) {\n s0 = peg$parsematches();\n if (s0 === peg$FAILED) {\n s0 = peg$parsehas();\n if (s0 === peg$FAILED) {\n s0 = peg$parsefirstChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parselastChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenthChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parsenthLastChild();\n if (s0 === peg$FAILED) {\n s0 = peg$parseclass();\n }\n }\n }\n }\n }\n }\n }\n }\n }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsewildcard() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 8,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 42) {\n s1 = peg$c24;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c25); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c26(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseidentifier() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 9,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 35) {\n s1 = peg$c27;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c28); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseidentifierName();\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c29(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattr() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 10,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 91) {\n s1 = peg$c30;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c31); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrValue();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 93) {\n s5 = peg$c32;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c33); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c34(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrOps() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 11,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (peg$c35.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c36); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 61) {\n s2 = peg$c37;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c38); }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c39(s1);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n if (peg$c40.test(input.charAt(peg$currPos))) {\n s0 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s0 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c41); }\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrEqOps() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 12,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 33) {\n s1 = peg$c21;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c22); }\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 61) {\n s2 = peg$c37;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c38); }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c39(s1);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrName() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 13,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = [];\n s2 = peg$parseidentifierName();\n if (s2 === peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 46) {\n s2 = peg$c42;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n }\n if (s2 !== peg$FAILED) {\n while (s2 !== peg$FAILED) {\n s1.push(s2);\n s2 = peg$parseidentifierName();\n if (s2 === peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 46) {\n s2 = peg$c42;\n peg$currPos++;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n }\n }\n } else {\n s1 = peg$FAILED;\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c6(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseattrValue() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 14,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrEqOps();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsetype();\n if (s5 === peg$FAILED) {\n s5 = peg$parseregex();\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c44(s1, s3, s5);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseattrOps();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n s5 = peg$parsestring();\n if (s5 === peg$FAILED) {\n s5 = peg$parsenumber();\n if (s5 === peg$FAILED) {\n s5 = peg$parsepath();\n }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c44(s1, s3, s5);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n s1 = peg$parseattrName();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c45(s1);\n }\n s0 = s1;\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsestring() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 15,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 34) {\n s1 = peg$c46;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c47); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c48.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c49); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c50;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c52); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c53(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c48.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c49); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c50;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c52); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c53(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 34) {\n s3 = peg$c46;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c47); }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c54(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n if (s0 === peg$FAILED) {\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 39) {\n s1 = peg$c55;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c56); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c57.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c58); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c50;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c52); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c53(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c57.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c58); }\n }\n if (s3 === peg$FAILED) {\n s3 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 92) {\n s4 = peg$c50;\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c51); }\n }\n if (s4 !== peg$FAILED) {\n if (input.length > peg$currPos) {\n s5 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c52); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s3;\n s4 = peg$c53(s4, s5);\n s3 = s4;\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n } else {\n peg$currPos = s3;\n s3 = peg$FAILED;\n }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 39) {\n s3 = peg$c55;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c56); }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c54(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenumber() {\n var s0, s1, s2, s3;\n\n var key = peg$currPos * 30 + 16,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$currPos;\n s2 = [];\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 46) {\n s3 = peg$c42;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n if (s3 !== peg$FAILED) {\n s2 = [s2, s3];\n s1 = s2;\n } else {\n peg$currPos = s1;\n s1 = peg$FAILED;\n }\n } else {\n peg$currPos = s1;\n s1 = peg$FAILED;\n }\n if (s1 === peg$FAILED) {\n s1 = null;\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c61(s1, s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsepath() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 17,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n s1 = peg$parseidentifierName();\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c62(s1);\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsetype() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 18,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c63) {\n s1 = peg$c63;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c64); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c65.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c66); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c65.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c66); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c69(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseflags() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 19,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = [];\n if (peg$c70.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c71); }\n }\n if (s1 !== peg$FAILED) {\n while (s1 !== peg$FAILED) {\n s0.push(s1);\n if (peg$c70.test(input.charAt(peg$currPos))) {\n s1 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c71); }\n }\n }\n } else {\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseregex() {\n var s0, s1, s2, s3, s4;\n\n var key = peg$currPos * 30 + 20,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 47) {\n s1 = peg$c72;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c73); }\n }\n if (s1 !== peg$FAILED) {\n s2 = [];\n if (peg$c74.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c75); }\n }\n if (s3 !== peg$FAILED) {\n while (s3 !== peg$FAILED) {\n s2.push(s3);\n if (peg$c74.test(input.charAt(peg$currPos))) {\n s3 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c75); }\n }\n }\n } else {\n s2 = peg$FAILED;\n }\n if (s2 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 47) {\n s3 = peg$c72;\n peg$currPos++;\n } else {\n s3 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c73); }\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parseflags();\n if (s4 === peg$FAILED) {\n s4 = null;\n }\n if (s4 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c76(s2, s4);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsefield() {\n var s0, s1, s2, s3, s4, s5, s6;\n\n var key = peg$currPos * 30 + 21,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s1 = peg$c42;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parseidentifierName();\n if (s2 !== peg$FAILED) {\n s3 = [];\n s4 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s5 = peg$c42;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parseidentifierName();\n if (s6 !== peg$FAILED) {\n s5 = [s5, s6];\n s4 = s5;\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n s4 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 46) {\n s5 = peg$c42;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c43); }\n }\n if (s5 !== peg$FAILED) {\n s6 = peg$parseidentifierName();\n if (s6 !== peg$FAILED) {\n s5 = [s5, s6];\n s4 = s5;\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n } else {\n peg$currPos = s4;\n s4 = peg$FAILED;\n }\n }\n if (s3 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c77(s2, s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenegation() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 22,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c78) {\n s1 = peg$c78;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c79); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseselectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c80(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsematches() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 23,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 9) === peg$c81) {\n s1 = peg$c81;\n peg$currPos += 9;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c82); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseselectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c83(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsehas() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 24,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 5) === peg$c84) {\n s1 = peg$c84;\n peg$currPos += 5;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c85); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = peg$parseselectors();\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c86(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsefirstChild() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 25,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 12) === peg$c87) {\n s1 = peg$c87;\n peg$currPos += 12;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c88); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c89();\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parselastChild() {\n var s0, s1;\n\n var key = peg$currPos * 30 + 26,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 11) === peg$c90) {\n s1 = peg$c90;\n peg$currPos += 11;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c91); }\n }\n if (s1 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c92();\n }\n s0 = s1;\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenthChild() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 27,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 11) === peg$c93) {\n s1 = peg$c93;\n peg$currPos += 11;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c94); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c95(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parsenthLastChild() {\n var s0, s1, s2, s3, s4, s5;\n\n var key = peg$currPos * 30 + 28,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.substr(peg$currPos, 16) === peg$c96) {\n s1 = peg$c96;\n peg$currPos += 16;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c97); }\n }\n if (s1 !== peg$FAILED) {\n s2 = peg$parse_();\n if (s2 !== peg$FAILED) {\n s3 = [];\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n if (s4 !== peg$FAILED) {\n while (s4 !== peg$FAILED) {\n s3.push(s4);\n if (peg$c59.test(input.charAt(peg$currPos))) {\n s4 = input.charAt(peg$currPos);\n peg$currPos++;\n } else {\n s4 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c60); }\n }\n }\n } else {\n s3 = peg$FAILED;\n }\n if (s3 !== peg$FAILED) {\n s4 = peg$parse_();\n if (s4 !== peg$FAILED) {\n if (input.charCodeAt(peg$currPos) === 41) {\n s5 = peg$c67;\n peg$currPos++;\n } else {\n s5 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c68); }\n }\n if (s5 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c98(s3);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n function peg$parseclass() {\n var s0, s1, s2;\n\n var key = peg$currPos * 30 + 29,\n cached = peg$resultsCache[key];\n\n if (cached) {\n peg$currPos = cached.nextPos;\n\n return cached.result;\n }\n\n s0 = peg$currPos;\n if (input.charCodeAt(peg$currPos) === 58) {\n s1 = peg$c99;\n peg$currPos++;\n } else {\n s1 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c100); }\n }\n if (s1 !== peg$FAILED) {\n if (input.substr(peg$currPos, 9).toLowerCase() === peg$c101) {\n s2 = input.substr(peg$currPos, 9);\n peg$currPos += 9;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c102); }\n }\n if (s2 === peg$FAILED) {\n if (input.substr(peg$currPos, 10).toLowerCase() === peg$c103) {\n s2 = input.substr(peg$currPos, 10);\n peg$currPos += 10;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c104); }\n }\n if (s2 === peg$FAILED) {\n if (input.substr(peg$currPos, 11).toLowerCase() === peg$c105) {\n s2 = input.substr(peg$currPos, 11);\n peg$currPos += 11;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c106); }\n }\n if (s2 === peg$FAILED) {\n if (input.substr(peg$currPos, 8).toLowerCase() === peg$c107) {\n s2 = input.substr(peg$currPos, 8);\n peg$currPos += 8;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c108); }\n }\n if (s2 === peg$FAILED) {\n if (input.substr(peg$currPos, 7).toLowerCase() === peg$c109) {\n s2 = input.substr(peg$currPos, 7);\n peg$currPos += 7;\n } else {\n s2 = peg$FAILED;\n if (peg$silentFails === 0) { peg$fail(peg$c110); }\n }\n }\n }\n }\n }\n if (s2 !== peg$FAILED) {\n peg$savedPos = s0;\n s1 = peg$c111(s2);\n s0 = s1;\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n } else {\n peg$currPos = s0;\n s0 = peg$FAILED;\n }\n\n peg$resultsCache[key] = { nextPos: peg$currPos, result: s0 };\n\n return s0;\n }\n\n\n function nth(n) { return { type: 'nth-child', index: { type: 'literal', value: n } }; }\n function nthLast(n) { return { type: 'nth-last-child', index: { type: 'literal', value: n } }; }\n function strUnescape(s) {\n return s.replace(/\\\\(.)/g, function(match, ch) {\n switch(ch) {\n case 'b': return '\\b';\n case 'f': return '\\f';\n case 'n': return '\\n';\n case 'r': return '\\r';\n case 't': return '\\t';\n case 'v': return '\\v';\n default: return ch;\n }\n });\n }\n\n\n peg$result = peg$startRuleFunction();\n\n if (peg$result !== peg$FAILED && peg$currPos === input.length) {\n return peg$result;\n } else {\n if (peg$result !== peg$FAILED && peg$currPos < input.length) {\n peg$fail(peg$endExpectation());\n }\n\n throw peg$buildStructuredError(\n peg$maxFailExpected,\n peg$maxFailPos < input.length ? input.charAt(peg$maxFailPos) : null,\n peg$maxFailPos < input.length\n ? peg$computeLocation(peg$maxFailPos, peg$maxFailPos + 1)\n : peg$computeLocation(peg$maxFailPos, peg$maxFailPos)\n );\n }\n }\n\n return {\n SyntaxError: peg$SyntaxError,\n parse: peg$parse\n };\n});\n","/* vim: set sw=4 sts=4 : */\nimport estraverse from 'estraverse';\nimport parser from './parser.js';\n\n/**\n* @typedef {\"LEFT_SIDE\"|\"RIGHT_SIDE\"} Side\n*/\n\nconst LEFT_SIDE = 'LEFT_SIDE';\nconst RIGHT_SIDE = 'RIGHT_SIDE';\n\n/**\n * @external AST\n * @see https://esprima.readthedocs.io/en/latest/syntax-tree-format.html\n */\n\n/**\n * One of the rules of `grammar.pegjs`\n * @typedef {PlainObject} SelectorAST\n * @see grammar.pegjs\n*/\n\n/**\n * The `sequence` production of `grammar.pegjs`\n * @typedef {PlainObject} SelectorSequenceAST\n*/\n\n/**\n * Get the value of a property which may be multiple levels down\n * in the object.\n * @param {?PlainObject} obj\n * @param {string} key\n * @returns {undefined|boolean|string|number|external:AST}\n */\nfunction getPath(obj, key) {\n const keys = key.split('.');\n for (let i = 0; i < keys.length; i++) {\n if (obj == null) { return obj; }\n obj = obj[keys[i]];\n }\n return obj;\n}\n\n/**\n * Determine whether `node` can be reached by following `path`,\n * starting at `ancestor`.\n * @param {?external:AST} node\n * @param {?external:AST} ancestor\n * @param {string[]} path\n * @returns {boolean}\n */\nfunction inPath(node, ancestor, path) {\n if (path.length === 0) { return node === ancestor; }\n if (ancestor == null) { return false; }\n const field = ancestor[path[0]];\n const remainingPath = path.slice(1);\n if (Array.isArray(field)) {\n for (let i = 0, l = field.length; i < l; ++i) {\n if (inPath(node, field[i], remainingPath)) { return true; }\n }\n return false;\n } else {\n return inPath(node, field, remainingPath);\n }\n}\n\n/**\n * Given a `node` and its ancestors, determine if `node` is matched\n * by `selector`.\n * @param {?external:AST} node\n * @param {?SelectorAST} selector\n * @param {external:AST[]} [ancestry=[]]\n * @throws {Error} Unknowns (operator, class name, selector type, or\n * selector value type)\n * @returns {boolean}\n */\nfunction matches(node, selector, ancestry) {\n if (!selector) { return true; }\n if (!node) { return false; }\n if (!ancestry) { ancestry = []; }\n\n switch(selector.type) {\n case 'wildcard':\n return true;\n\n case 'identifier':\n return selector.value.toLowerCase() === node.type.toLowerCase();\n\n case 'field': {\n const path = selector.name.split('.');\n const ancestor = ancestry[path.length - 1];\n return inPath(node, ancestor, path);\n\n }\n case 'matches':\n for (let i = 0, l = selector.selectors.length; i < l; ++i) {\n if (matches(node, selector.selectors[i], ancestry)) { return true; }\n }\n return false;\n\n case 'compound':\n for (let i = 0, l = selector.selectors.length; i < l; ++i) {\n if (!matches(node, selector.selectors[i], ancestry)) { return false; }\n }\n return true;\n\n case 'not':\n for (let i = 0, l = selector.selectors.length; i < l; ++i) {\n if (matches(node, selector.selectors[i], ancestry)) { return false; }\n }\n return true;\n\n case 'has': {\n const collector = [];\n for (let i = 0, l = selector.selectors.length; i < l; ++i) {\n const a = [];\n estraverse.traverse(node, {\n enter (node, parent) {\n if (parent != null) { a.unshift(parent); }\n if (matches(node, selector.selectors[i], a)) {\n collector.push(node);\n }\n },\n leave () { a.shift(); },\n fallback: 'iteration'\n });\n }\n return collector.length !== 0;\n\n }\n case 'child':\n if (matches(node, selector.right, ancestry)) {\n return matches(ancestry[0], selector.left, ancestry.slice(1));\n }\n return false;\n\n case 'descendant':\n if (matches(node, selector.right, ancestry)) {\n for (let i = 0, l = ancestry.length; i < l; ++i) {\n if (matches(ancestry[i], selector.left, ancestry.slice(i + 1))) {\n return true;\n }\n }\n }\n return false;\n\n case 'attribute': {\n const p = getPath(node, selector.name);\n switch (selector.operator) {\n case void 0:\n return p != null;\n case '=':\n switch (selector.value.type) {\n case 'regexp': return typeof p === 'string' && selector.value.value.test(p);\n case 'literal': return `${selector.value.value}` === `${p}`;\n case 'type': return selector.value.value === typeof p;\n }\n throw new Error(`Unknown selector value type: ${selector.value.type}`);\n case '!=':\n switch (selector.value.type) {\n case 'regexp': return !selector.value.value.test(p);\n case 'literal': return `${selector.value.value}` !== `${p}`;\n case 'type': return selector.value.value !== typeof p;\n }\n throw new Error(`Unknown selector value type: ${selector.value.type}`);\n case '<=': return p <= selector.value.value;\n case '<': return p < selector.value.value;\n case '>': return p > selector.value.value;\n case '>=': return p >= selector.value.value;\n }\n throw new Error(`Unknown operator: ${selector.operator}`);\n }\n case 'sibling':\n return matches(node, selector.right, ancestry) &&\n sibling(node, selector.left, ancestry, LEFT_SIDE) ||\n selector.left.subject &&\n matches(node, selector.left, ancestry) &&\n sibling(node, selector.right, ancestry, RIGHT_SIDE);\n case 'adjacent':\n return matches(node, selector.right, ancestry) &&\n adjacent(node, selector.left, ancestry, LEFT_SIDE) ||\n selector.right.subject &&\n matches(node, selector.left, ancestry) &&\n adjacent(node, selector.right, ancestry, RIGHT_SIDE);\n\n case 'nth-child':\n return matches(node, selector.right, ancestry) &&\n nthChild(node, ancestry, function () {\n return selector.index.value - 1;\n });\n\n case 'nth-last-child':\n return matches(node, selector.right, ancestry) &&\n nthChild(node, ancestry, function (length) {\n return length - selector.index.value;\n });\n\n case 'class':\n switch(selector.name.toLowerCase()){\n case 'statement':\n if(node.type.slice(-9) === 'Statement') return true;\n // fallthrough: interface Declaration <: Statement { }\n case 'declaration':\n return node.type.slice(-11) === 'Declaration';\n case 'pattern':\n if(node.type.slice(-7) === 'Pattern') return true;\n // fallthrough: interface Expression <: Node, Pattern { }\n case 'expression':\n return node.type.slice(-10) === 'Expression' ||\n node.type.slice(-7) === 'Literal' ||\n (\n node.type === 'Identifier' &&\n (ancestry.length === 0 || ancestry[0].type !== 'MetaProperty')\n ) ||\n node.type === 'MetaProperty';\n case 'function':\n return node.type === 'FunctionDeclaration' ||\n node.type === 'FunctionExpression' ||\n node.type === 'ArrowFunctionExpression';\n }\n throw new Error(`Unknown class name: ${selector.name}`);\n }\n\n throw new Error(`Unknown selector type: ${selector.type}`);\n}\n\n/**\n * Determines if the given node has a sibling that matches the\n * given selector.\n * @param {external:AST} node\n * @param {SelectorSequenceAST} selector\n * @param {external:AST[]} ancestry\n * @param {Side} side\n * @returns {boolean}\n */\nfunction sibling(node, selector, ancestry, side) {\n const [parent] = ancestry;\n if (!parent) { return false; }\n const keys = estraverse.VisitorKeys[parent.type];\n for (let i = 0, l = keys.length; i < l; ++i) {\n const listProp = parent[keys[i]];\n if (Array.isArray(listProp)) {\n const startIndex = listProp.indexOf(node);\n if (startIndex < 0) { continue; }\n let lowerBound, upperBound;\n if (side === LEFT_SIDE) {\n lowerBound = 0;\n upperBound = startIndex;\n } else {\n lowerBound = startIndex + 1;\n upperBound = listProp.length;\n }\n for (let k = lowerBound; k < upperBound; ++k) {\n if (matches(listProp[k], selector, ancestry)) {\n return true;\n }\n }\n }\n }\n return false;\n}\n\n/**\n * Determines if the given node has an adjacent sibling that matches\n * the given selector.\n * @param {external:AST} node\n * @param {SelectorSequenceAST} selector\n * @param {external:AST[]} ancestry\n * @param {Side} side\n * @returns {boolean}\n */\nfunction adjacent(node, selector, ancestry, side) {\n const [parent] = ancestry;\n if (!parent) { return false; }\n const keys = estraverse.VisitorKeys[parent.type];\n for (let i = 0, l = keys.length; i < l; ++i) {\n const listProp = parent[keys[i]];\n if (Array.isArray(listProp)) {\n const idx = listProp.indexOf(node);\n if (idx < 0) { continue; }\n if (side === LEFT_SIDE && idx > 0 && matches(listProp[idx - 1], selector, ancestry)) {\n return true;\n }\n if (side === RIGHT_SIDE && idx < listProp.length - 1 && matches(listProp[idx + 1], selector, ancestry)) {\n return true;\n }\n }\n }\n return false;\n}\n\n/**\n* @callback IndexFunction\n* @param {Integer} len Containing list's length\n* @returns {Integer}\n*/\n\n/**\n * Determines if the given node is the nth child, determined by\n * `idxFn`, which is given the containing list's length.\n * @param {external:AST} node\n * @param {external:AST[]} ancestry\n * @param {IndexFunction} idxFn\n * @returns {boolean}\n */\nfunction nthChild(node, ancestry, idxFn) {\n const [parent] = ancestry;\n if (!parent) { return false; }\n const keys = estraverse.VisitorKeys[parent.type];\n for (let i = 0, l = keys.length; i < l; ++i) {\n const listProp = parent[keys[i]];\n if (Array.isArray(listProp)) {\n const idx = listProp.indexOf(node);\n if (idx >= 0 && idx === idxFn(listProp.length)) { return true; }\n }\n }\n return false;\n}\n\n/**\n * For each selector node marked as a subject, find the portion of the\n * selector that the subject must match.\n * @param {SelectorAST} selector\n * @param {SelectorAST} [ancestor] Defaults to `selector`\n * @returns {SelectorAST[]}\n */\nfunction subjects(selector, ancestor) {\n if (selector == null || typeof selector != 'object') { return []; }\n if (ancestor == null) { ancestor = selector; }\n const results = selector.subject ? [ancestor] : [];\n for (const [p, sel] of Object.entries(selector)) {\n results.push(...subjects(sel, p === 'left' ? sel : ancestor));\n }\n return results;\n}\n\n/**\n* @callback TraverseVisitor\n* @param {?external:AST} node\n* @param {?external:AST} parent\n* @param {external:AST[]} ancestry\n*/\n\n/**\n * From a JS AST and a selector AST, collect all JS AST nodes that\n * match the selector.\n * @param {external:AST} ast\n * @param {?SelectorAST} selector\n * @param {TraverseVisitor} visitor\n * @returns {external:AST[]}\n */\nfunction traverse(ast, selector, visitor) {\n if (!selector) { return; }\n const ancestry = [];\n const altSubjects = subjects(selector);\n estraverse.traverse(ast, {\n enter (node, parent) {\n if (parent != null) { ancestry.unshift(parent); }\n if (matches(node, selector, ancestry)) {\n if (altSubjects.length) {\n for (let i = 0, l = altSubjects.length; i < l; ++i) {\n if (matches(node, altSubjects[i], ancestry)) {\n visitor(node, parent, ancestry);\n }\n for (let k = 0, m = ancestry.length; k < m; ++k) {\n const succeedingAncestry = ancestry.slice(k + 1);\n if (matches(ancestry[k], altSubjects[i], succeedingAncestry)) {\n visitor(ancestry[k], parent, succeedingAncestry);\n }\n }\n }\n } else {\n visitor(node, parent, ancestry);\n }\n }\n },\n leave () { ancestry.shift(); },\n fallback: 'iteration'\n });\n}\n\n\n/**\n * From a JS AST and a selector AST, collect all JS AST nodes that\n * match the selector.\n * @param {external:AST} ast\n * @param {?SelectorAST} selector\n * @returns {external:AST[]}\n */\nfunction match(ast, selector) {\n const results = [];\n traverse(ast, selector, function (node) {\n results.push(node);\n });\n return results;\n}\n\n/**\n * Parse a selector string and return its AST.\n * @param {string} selector\n * @returns {SelectorAST}\n */\nfunction parse(selector) {\n return parser.parse(selector);\n}\n\n/**\n * Query the code AST using the selector string.\n * @param {external:AST} ast\n * @param {string} 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