lepu-test-platform-web/node_modules/xxhashjs/build/xxhash.js

4101 lines
104 KiB
JavaScript

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/* 0 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(global) {/*!
* The buffer module from node.js, for the browser.
*
* @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
* @license MIT
*/
/* eslint-disable no-proto */
var base64 = __webpack_require__(5)
var ieee754 = __webpack_require__(6)
var isArray = __webpack_require__(7)
exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50
/**
* If `Buffer.TYPED_ARRAY_SUPPORT`:
* === true Use Uint8Array implementation (fastest)
* === false Use Object implementation (most compatible, even IE6)
*
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
* Opera 11.6+, iOS 4.2+.
*
* Due to various browser bugs, sometimes the Object implementation will be used even
* when the browser supports typed arrays.
*
* Note:
*
* - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
* See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
*
* - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
*
* - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
* incorrect length in some situations.
* We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
* get the Object implementation, which is slower but behaves correctly.
*/
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
? global.TYPED_ARRAY_SUPPORT
: typedArraySupport()
/*
* Export kMaxLength after typed array support is determined.
*/
exports.kMaxLength = kMaxLength()
function typedArraySupport () {
try {
var arr = new Uint8Array(1)
arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
return arr.foo() === 42 && // typed array instances can be augmented
typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
} catch (e) {
return false
}
}
function kMaxLength () {
return Buffer.TYPED_ARRAY_SUPPORT
? 0x7fffffff
: 0x3fffffff
}
function createBuffer (that, length) {
if (kMaxLength() < length) {
throw new RangeError('Invalid typed array length')
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = new Uint8Array(length)
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
if (that === null) {
that = new Buffer(length)
}
that.length = length
}
return that
}
/**
* The Buffer constructor returns instances of `Uint8Array` that have their
* prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
* `Uint8Array`, so the returned instances will have all the node `Buffer` methods
* and the `Uint8Array` methods. Square bracket notation works as expected -- it
* returns a single octet.
*
* The `Uint8Array` prototype remains unmodified.
*/
function Buffer (arg, encodingOrOffset, length) {
if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
return new Buffer(arg, encodingOrOffset, length)
}
// Common case.
if (typeof arg === 'number') {
if (typeof encodingOrOffset === 'string') {
throw new Error(
'If encoding is specified then the first argument must be a string'
)
}
return allocUnsafe(this, arg)
}
return from(this, arg, encodingOrOffset, length)
}
Buffer.poolSize = 8192 // not used by this implementation
// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
arr.__proto__ = Buffer.prototype
return arr
}
function from (that, value, encodingOrOffset, length) {
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number')
}
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
return fromArrayBuffer(that, value, encodingOrOffset, length)
}
if (typeof value === 'string') {
return fromString(that, value, encodingOrOffset)
}
return fromObject(that, value)
}
/**
* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
* if value is a number.
* Buffer.from(str[, encoding])
* Buffer.from(array)
* Buffer.from(buffer)
* Buffer.from(arrayBuffer[, byteOffset[, length]])
**/
Buffer.from = function (value, encodingOrOffset, length) {
return from(null, value, encodingOrOffset, length)
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
Buffer.prototype.__proto__ = Uint8Array.prototype
Buffer.__proto__ = Uint8Array
if (typeof Symbol !== 'undefined' && Symbol.species &&
Buffer[Symbol.species] === Buffer) {
// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
Object.defineProperty(Buffer, Symbol.species, {
value: null,
configurable: true
})
}
}
function assertSize (size) {
if (typeof size !== 'number') {
throw new TypeError('"size" argument must be a number')
} else if (size < 0) {
throw new RangeError('"size" argument must not be negative')
}
}
function alloc (that, size, fill, encoding) {
assertSize(size)
if (size <= 0) {
return createBuffer(that, size)
}
if (fill !== undefined) {
// Only pay attention to encoding if it's a string. This
// prevents accidentally sending in a number that would
// be interpretted as a start offset.
return typeof encoding === 'string'
? createBuffer(that, size).fill(fill, encoding)
: createBuffer(that, size).fill(fill)
}
return createBuffer(that, size)
}
/**
* Creates a new filled Buffer instance.
* alloc(size[, fill[, encoding]])
**/
Buffer.alloc = function (size, fill, encoding) {
return alloc(null, size, fill, encoding)
}
function allocUnsafe (that, size) {
assertSize(size)
that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) {
for (var i = 0; i < size; ++i) {
that[i] = 0
}
}
return that
}
/**
* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
* */
Buffer.allocUnsafe = function (size) {
return allocUnsafe(null, size)
}
/**
* Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
*/
Buffer.allocUnsafeSlow = function (size) {
return allocUnsafe(null, size)
}
function fromString (that, string, encoding) {
if (typeof encoding !== 'string' || encoding === '') {
encoding = 'utf8'
}
if (!Buffer.isEncoding(encoding)) {
throw new TypeError('"encoding" must be a valid string encoding')
}
var length = byteLength(string, encoding) | 0
that = createBuffer(that, length)
var actual = that.write(string, encoding)
if (actual !== length) {
// Writing a hex string, for example, that contains invalid characters will
// cause everything after the first invalid character to be ignored. (e.g.
// 'abxxcd' will be treated as 'ab')
that = that.slice(0, actual)
}
return that
}
function fromArrayLike (that, array) {
var length = array.length < 0 ? 0 : checked(array.length) | 0
that = createBuffer(that, length)
for (var i = 0; i < length; i += 1) {
that[i] = array[i] & 255
}
return that
}
function fromArrayBuffer (that, array, byteOffset, length) {
array.byteLength // this throws if `array` is not a valid ArrayBuffer
if (byteOffset < 0 || array.byteLength < byteOffset) {
throw new RangeError('\'offset\' is out of bounds')
}
if (array.byteLength < byteOffset + (length || 0)) {
throw new RangeError('\'length\' is out of bounds')
}
if (byteOffset === undefined && length === undefined) {
array = new Uint8Array(array)
} else if (length === undefined) {
array = new Uint8Array(array, byteOffset)
} else {
array = new Uint8Array(array, byteOffset, length)
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = array
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
that = fromArrayLike(that, array)
}
return that
}
function fromObject (that, obj) {
if (Buffer.isBuffer(obj)) {
var len = checked(obj.length) | 0
that = createBuffer(that, len)
if (that.length === 0) {
return that
}
obj.copy(that, 0, 0, len)
return that
}
if (obj) {
if ((typeof ArrayBuffer !== 'undefined' &&
obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
if (typeof obj.length !== 'number' || isnan(obj.length)) {
return createBuffer(that, 0)
}
return fromArrayLike(that, obj)
}
if (obj.type === 'Buffer' && isArray(obj.data)) {
return fromArrayLike(that, obj.data)
}
}
throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}
function checked (length) {
// Note: cannot use `length < kMaxLength()` here because that fails when
// length is NaN (which is otherwise coerced to zero.)
if (length >= kMaxLength()) {
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
'size: 0x' + kMaxLength().toString(16) + ' bytes')
}
return length | 0
}
function SlowBuffer (length) {
if (+length != length) { // eslint-disable-line eqeqeq
length = 0
}
return Buffer.alloc(+length)
}
Buffer.isBuffer = function isBuffer (b) {
return !!(b != null && b._isBuffer)
}
Buffer.compare = function compare (a, b) {
if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
throw new TypeError('Arguments must be Buffers')
}
if (a === b) return 0
var x = a.length
var y = b.length
for (var i = 0, len = Math.min(x, y); i < len; ++i) {
if (a[i] !== b[i]) {
x = a[i]
y = b[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
Buffer.isEncoding = function isEncoding (encoding) {
switch (String(encoding).toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'latin1':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return true
default:
return false
}
}
Buffer.concat = function concat (list, length) {
if (!isArray(list)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
if (list.length === 0) {
return Buffer.alloc(0)
}
var i
if (length === undefined) {
length = 0
for (i = 0; i < list.length; ++i) {
length += list[i].length
}
}
var buffer = Buffer.allocUnsafe(length)
var pos = 0
for (i = 0; i < list.length; ++i) {
var buf = list[i]
if (!Buffer.isBuffer(buf)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
buf.copy(buffer, pos)
pos += buf.length
}
return buffer
}
function byteLength (string, encoding) {
if (Buffer.isBuffer(string)) {
return string.length
}
if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
(ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
return string.byteLength
}
if (typeof string !== 'string') {
string = '' + string
}
var len = string.length
if (len === 0) return 0
// Use a for loop to avoid recursion
var loweredCase = false
for (;;) {
switch (encoding) {
case 'ascii':
case 'latin1':
case 'binary':
return len
case 'utf8':
case 'utf-8':
case undefined:
return utf8ToBytes(string).length
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return len * 2
case 'hex':
return len >>> 1
case 'base64':
return base64ToBytes(string).length
default:
if (loweredCase) return utf8ToBytes(string).length // assume utf8
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.byteLength = byteLength
function slowToString (encoding, start, end) {
var loweredCase = false
// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
// property of a typed array.
// This behaves neither like String nor Uint8Array in that we set start/end
// to their upper/lower bounds if the value passed is out of range.
// undefined is handled specially as per ECMA-262 6th Edition,
// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
if (start === undefined || start < 0) {
start = 0
}
// Return early if start > this.length. Done here to prevent potential uint32
// coercion fail below.
if (start > this.length) {
return ''
}
if (end === undefined || end > this.length) {
end = this.length
}
if (end <= 0) {
return ''
}
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
end >>>= 0
start >>>= 0
if (end <= start) {
return ''
}
if (!encoding) encoding = 'utf8'
while (true) {
switch (encoding) {
case 'hex':
return hexSlice(this, start, end)
case 'utf8':
case 'utf-8':
return utf8Slice(this, start, end)
case 'ascii':
return asciiSlice(this, start, end)
case 'latin1':
case 'binary':
return latin1Slice(this, start, end)
case 'base64':
return base64Slice(this, start, end)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return utf16leSlice(this, start, end)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = (encoding + '').toLowerCase()
loweredCase = true
}
}
}
// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true
function swap (b, n, m) {
var i = b[n]
b[n] = b[m]
b[m] = i
}
Buffer.prototype.swap16 = function swap16 () {
var len = this.length
if (len % 2 !== 0) {
throw new RangeError('Buffer size must be a multiple of 16-bits')
}
for (var i = 0; i < len; i += 2) {
swap(this, i, i + 1)
}
return this
}
Buffer.prototype.swap32 = function swap32 () {
var len = this.length
if (len % 4 !== 0) {
throw new RangeError('Buffer size must be a multiple of 32-bits')
}
for (var i = 0; i < len; i += 4) {
swap(this, i, i + 3)
swap(this, i + 1, i + 2)
}
return this
}
Buffer.prototype.swap64 = function swap64 () {
var len = this.length
if (len % 8 !== 0) {
throw new RangeError('Buffer size must be a multiple of 64-bits')
}
for (var i = 0; i < len; i += 8) {
swap(this, i, i + 7)
swap(this, i + 1, i + 6)
swap(this, i + 2, i + 5)
swap(this, i + 3, i + 4)
}
return this
}
Buffer.prototype.toString = function toString () {
var length = this.length | 0
if (length === 0) return ''
if (arguments.length === 0) return utf8Slice(this, 0, length)
return slowToString.apply(this, arguments)
}
Buffer.prototype.equals = function equals (b) {
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
if (this === b) return true
return Buffer.compare(this, b) === 0
}
Buffer.prototype.inspect = function inspect () {
var str = ''
var max = exports.INSPECT_MAX_BYTES
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
if (this.length > max) str += ' ... '
}
return '<Buffer ' + str + '>'
}
Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
if (!Buffer.isBuffer(target)) {
throw new TypeError('Argument must be a Buffer')
}
if (start === undefined) {
start = 0
}
if (end === undefined) {
end = target ? target.length : 0
}
if (thisStart === undefined) {
thisStart = 0
}
if (thisEnd === undefined) {
thisEnd = this.length
}
if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
throw new RangeError('out of range index')
}
if (thisStart >= thisEnd && start >= end) {
return 0
}
if (thisStart >= thisEnd) {
return -1
}
if (start >= end) {
return 1
}
start >>>= 0
end >>>= 0
thisStart >>>= 0
thisEnd >>>= 0
if (this === target) return 0
var x = thisEnd - thisStart
var y = end - start
var len = Math.min(x, y)
var thisCopy = this.slice(thisStart, thisEnd)
var targetCopy = target.slice(start, end)
for (var i = 0; i < len; ++i) {
if (thisCopy[i] !== targetCopy[i]) {
x = thisCopy[i]
y = targetCopy[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
// Empty buffer means no match
if (buffer.length === 0) return -1
// Normalize byteOffset
if (typeof byteOffset === 'string') {
encoding = byteOffset
byteOffset = 0
} else if (byteOffset > 0x7fffffff) {
byteOffset = 0x7fffffff
} else if (byteOffset < -0x80000000) {
byteOffset = -0x80000000
}
byteOffset = +byteOffset // Coerce to Number.
if (isNaN(byteOffset)) {
// byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
byteOffset = dir ? 0 : (buffer.length - 1)
}
// Normalize byteOffset: negative offsets start from the end of the buffer
if (byteOffset < 0) byteOffset = buffer.length + byteOffset
if (byteOffset >= buffer.length) {
if (dir) return -1
else byteOffset = buffer.length - 1
} else if (byteOffset < 0) {
if (dir) byteOffset = 0
else return -1
}
// Normalize val
if (typeof val === 'string') {
val = Buffer.from(val, encoding)
}
// Finally, search either indexOf (if dir is true) or lastIndexOf
if (Buffer.isBuffer(val)) {
// Special case: looking for empty string/buffer always fails
if (val.length === 0) {
return -1
}
return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
} else if (typeof val === 'number') {
val = val & 0xFF // Search for a byte value [0-255]
if (Buffer.TYPED_ARRAY_SUPPORT &&
typeof Uint8Array.prototype.indexOf === 'function') {
if (dir) {
return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
} else {
return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
}
}
return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
}
throw new TypeError('val must be string, number or Buffer')
}
function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
var indexSize = 1
var arrLength = arr.length
var valLength = val.length
if (encoding !== undefined) {
encoding = String(encoding).toLowerCase()
if (encoding === 'ucs2' || encoding === 'ucs-2' ||
encoding === 'utf16le' || encoding === 'utf-16le') {
if (arr.length < 2 || val.length < 2) {
return -1
}
indexSize = 2
arrLength /= 2
valLength /= 2
byteOffset /= 2
}
}
function read (buf, i) {
if (indexSize === 1) {
return buf[i]
} else {
return buf.readUInt16BE(i * indexSize)
}
}
var i
if (dir) {
var foundIndex = -1
for (i = byteOffset; i < arrLength; i++) {
if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
if (foundIndex === -1) foundIndex = i
if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
} else {
if (foundIndex !== -1) i -= i - foundIndex
foundIndex = -1
}
}
} else {
if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
for (i = byteOffset; i >= 0; i--) {
var found = true
for (var j = 0; j < valLength; j++) {
if (read(arr, i + j) !== read(val, j)) {
found = false
break
}
}
if (found) return i
}
}
return -1
}
Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
return this.indexOf(val, byteOffset, encoding) !== -1
}
Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}
Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}
function hexWrite (buf, string, offset, length) {
offset = Number(offset) || 0
var remaining = buf.length - offset
if (!length) {
length = remaining
} else {
length = Number(length)
if (length > remaining) {
length = remaining
}
}
// must be an even number of digits
var strLen = string.length
if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
if (length > strLen / 2) {
length = strLen / 2
}
for (var i = 0; i < length; ++i) {
var parsed = parseInt(string.substr(i * 2, 2), 16)
if (isNaN(parsed)) return i
buf[offset + i] = parsed
}
return i
}
function utf8Write (buf, string, offset, length) {
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}
function asciiWrite (buf, string, offset, length) {
return blitBuffer(asciiToBytes(string), buf, offset, length)
}
function latin1Write (buf, string, offset, length) {
return asciiWrite(buf, string, offset, length)
}
function base64Write (buf, string, offset, length) {
return blitBuffer(base64ToBytes(string), buf, offset, length)
}
function ucs2Write (buf, string, offset, length) {
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}
Buffer.prototype.write = function write (string, offset, length, encoding) {
// Buffer#write(string)
if (offset === undefined) {
encoding = 'utf8'
length = this.length
offset = 0
// Buffer#write(string, encoding)
} else if (length === undefined && typeof offset === 'string') {
encoding = offset
length = this.length
offset = 0
// Buffer#write(string, offset[, length][, encoding])
} else if (isFinite(offset)) {
offset = offset | 0
if (isFinite(length)) {
length = length | 0
if (encoding === undefined) encoding = 'utf8'
} else {
encoding = length
length = undefined
}
// legacy write(string, encoding, offset, length) - remove in v0.13
} else {
throw new Error(
'Buffer.write(string, encoding, offset[, length]) is no longer supported'
)
}
var remaining = this.length - offset
if (length === undefined || length > remaining) length = remaining
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
throw new RangeError('Attempt to write outside buffer bounds')
}
if (!encoding) encoding = 'utf8'
var loweredCase = false
for (;;) {
switch (encoding) {
case 'hex':
return hexWrite(this, string, offset, length)
case 'utf8':
case 'utf-8':
return utf8Write(this, string, offset, length)
case 'ascii':
return asciiWrite(this, string, offset, length)
case 'latin1':
case 'binary':
return latin1Write(this, string, offset, length)
case 'base64':
// Warning: maxLength not taken into account in base64Write
return base64Write(this, string, offset, length)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return ucs2Write(this, string, offset, length)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.prototype.toJSON = function toJSON () {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this._arr || this, 0)
}
}
function base64Slice (buf, start, end) {
if (start === 0 && end === buf.length) {
return base64.fromByteArray(buf)
} else {
return base64.fromByteArray(buf.slice(start, end))
}
}
function utf8Slice (buf, start, end) {
end = Math.min(buf.length, end)
var res = []
var i = start
while (i < end) {
var firstByte = buf[i]
var codePoint = null
var bytesPerSequence = (firstByte > 0xEF) ? 4
: (firstByte > 0xDF) ? 3
: (firstByte > 0xBF) ? 2
: 1
if (i + bytesPerSequence <= end) {
var secondByte, thirdByte, fourthByte, tempCodePoint
switch (bytesPerSequence) {
case 1:
if (firstByte < 0x80) {
codePoint = firstByte
}
break
case 2:
secondByte = buf[i + 1]
if ((secondByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
if (tempCodePoint > 0x7F) {
codePoint = tempCodePoint
}
}
break
case 3:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
codePoint = tempCodePoint
}
}
break
case 4:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
fourthByte = buf[i + 3]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
codePoint = tempCodePoint
}
}
}
}
if (codePoint === null) {
// we did not generate a valid codePoint so insert a
// replacement char (U+FFFD) and advance only 1 byte
codePoint = 0xFFFD
bytesPerSequence = 1
} else if (codePoint > 0xFFFF) {
// encode to utf16 (surrogate pair dance)
codePoint -= 0x10000
res.push(codePoint >>> 10 & 0x3FF | 0xD800)
codePoint = 0xDC00 | codePoint & 0x3FF
}
res.push(codePoint)
i += bytesPerSequence
}
return decodeCodePointsArray(res)
}
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000
function decodeCodePointsArray (codePoints) {
var len = codePoints.length
if (len <= MAX_ARGUMENTS_LENGTH) {
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
}
// Decode in chunks to avoid "call stack size exceeded".
var res = ''
var i = 0
while (i < len) {
res += String.fromCharCode.apply(
String,
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
)
}
return res
}
function asciiSlice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i] & 0x7F)
}
return ret
}
function latin1Slice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i])
}
return ret
}
function hexSlice (buf, start, end) {
var len = buf.length
if (!start || start < 0) start = 0
if (!end || end < 0 || end > len) end = len
var out = ''
for (var i = start; i < end; ++i) {
out += toHex(buf[i])
}
return out
}
function utf16leSlice (buf, start, end) {
var bytes = buf.slice(start, end)
var res = ''
for (var i = 0; i < bytes.length; i += 2) {
res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
}
return res
}
Buffer.prototype.slice = function slice (start, end) {
var len = this.length
start = ~~start
end = end === undefined ? len : ~~end
if (start < 0) {
start += len
if (start < 0) start = 0
} else if (start > len) {
start = len
}
if (end < 0) {
end += len
if (end < 0) end = 0
} else if (end > len) {
end = len
}
if (end < start) end = start
var newBuf
if (Buffer.TYPED_ARRAY_SUPPORT) {
newBuf = this.subarray(start, end)
newBuf.__proto__ = Buffer.prototype
} else {
var sliceLen = end - start
newBuf = new Buffer(sliceLen, undefined)
for (var i = 0; i < sliceLen; ++i) {
newBuf[i] = this[i + start]
}
}
return newBuf
}
/*
* Need to make sure that buffer isn't trying to write out of bounds.
*/
function checkOffset (offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}
Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
return val
}
Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
checkOffset(offset, byteLength, this.length)
}
var val = this[offset + --byteLength]
var mul = 1
while (byteLength > 0 && (mul *= 0x100)) {
val += this[offset + --byteLength] * mul
}
return val
}
Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
return this[offset]
}
Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return this[offset] | (this[offset + 1] << 8)
}
Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return (this[offset] << 8) | this[offset + 1]
}
Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ((this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16)) +
(this[offset + 3] * 0x1000000)
}
Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] * 0x1000000) +
((this[offset + 1] << 16) |
(this[offset + 2] << 8) |
this[offset + 3])
}
Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var i = byteLength
var mul = 1
var val = this[offset + --i]
while (i > 0 && (mul *= 0x100)) {
val += this[offset + --i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
if (!(this[offset] & 0x80)) return (this[offset])
return ((0xff - this[offset] + 1) * -1)
}
Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset] | (this[offset + 1] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset + 1] | (this[offset] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16) |
(this[offset + 3] << 24)
}
Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] << 24) |
(this[offset + 1] << 16) |
(this[offset + 2] << 8) |
(this[offset + 3])
}
Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, true, 23, 4)
}
Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, false, 23, 4)
}
Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, true, 52, 8)
}
Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, false, 52, 8)
}
function checkInt (buf, value, offset, ext, max, min) {
if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
if (offset + ext > buf.length) throw new RangeError('Index out of range')
}
Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var mul = 1
var i = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var i = byteLength - 1
var mul = 1
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
this[offset] = (value & 0xff)
return offset + 1
}
function objectWriteUInt16 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
(littleEndian ? i : 1 - i) * 8
}
}
Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
}
return offset + 2
}
Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
}
return offset + 2
}
function objectWriteUInt32 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffffffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
}
}
Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset + 3] = (value >>> 24)
this[offset + 2] = (value >>> 16)
this[offset + 1] = (value >>> 8)
this[offset] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, true)
}
return offset + 4
}
Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
}
return offset + 4
}
Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = 0
var mul = 1
var sub = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = byteLength - 1
var mul = 1
var sub = 0
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
if (value < 0) value = 0xff + value + 1
this[offset] = (value & 0xff)
return offset + 1
}
Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
}
return offset + 2
}
Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
}
return offset + 2
}
Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
this[offset + 2] = (value >>> 16)
this[offset + 3] = (value >>> 24)
} else {
objectWriteUInt32(this, value, offset, true)
}
return offset + 4
}
Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (value < 0) value = 0xffffffff + value + 1
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
}
return offset + 4
}
function checkIEEE754 (buf, value, offset, ext, max, min) {
if (offset + ext > buf.length) throw new RangeError('Index out of range')
if (offset < 0) throw new RangeError('Index out of range')
}
function writeFloat (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
}
ieee754.write(buf, value, offset, littleEndian, 23, 4)
return offset + 4
}
Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
return writeFloat(this, value, offset, true, noAssert)
}
Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
return writeFloat(this, value, offset, false, noAssert)
}
function writeDouble (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
}
ieee754.write(buf, value, offset, littleEndian, 52, 8)
return offset + 8
}
Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
return writeDouble(this, value, offset, true, noAssert)
}
Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
return writeDouble(this, value, offset, false, noAssert)
}
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
if (!start) start = 0
if (!end && end !== 0) end = this.length
if (targetStart >= target.length) targetStart = target.length
if (!targetStart) targetStart = 0
if (end > 0 && end < start) end = start
// Copy 0 bytes; we're done
if (end === start) return 0
if (target.length === 0 || this.length === 0) return 0
// Fatal error conditions
if (targetStart < 0) {
throw new RangeError('targetStart out of bounds')
}
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
if (end < 0) throw new RangeError('sourceEnd out of bounds')
// Are we oob?
if (end > this.length) end = this.length
if (target.length - targetStart < end - start) {
end = target.length - targetStart + start
}
var len = end - start
var i
if (this === target && start < targetStart && targetStart < end) {
// descending copy from end
for (i = len - 1; i >= 0; --i) {
target[i + targetStart] = this[i + start]
}
} else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
// ascending copy from start
for (i = 0; i < len; ++i) {
target[i + targetStart] = this[i + start]
}
} else {
Uint8Array.prototype.set.call(
target,
this.subarray(start, start + len),
targetStart
)
}
return len
}
// Usage:
// buffer.fill(number[, offset[, end]])
// buffer.fill(buffer[, offset[, end]])
// buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
// Handle string cases:
if (typeof val === 'string') {
if (typeof start === 'string') {
encoding = start
start = 0
end = this.length
} else if (typeof end === 'string') {
encoding = end
end = this.length
}
if (val.length === 1) {
var code = val.charCodeAt(0)
if (code < 256) {
val = code
}
}
if (encoding !== undefined && typeof encoding !== 'string') {
throw new TypeError('encoding must be a string')
}
if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
throw new TypeError('Unknown encoding: ' + encoding)
}
} else if (typeof val === 'number') {
val = val & 255
}
// Invalid ranges are not set to a default, so can range check early.
if (start < 0 || this.length < start || this.length < end) {
throw new RangeError('Out of range index')
}
if (end <= start) {
return this
}
start = start >>> 0
end = end === undefined ? this.length : end >>> 0
if (!val) val = 0
var i
if (typeof val === 'number') {
for (i = start; i < end; ++i) {
this[i] = val
}
} else {
var bytes = Buffer.isBuffer(val)
? val
: utf8ToBytes(new Buffer(val, encoding).toString())
var len = bytes.length
for (i = 0; i < end - start; ++i) {
this[i + start] = bytes[i % len]
}
}
return this
}
// HELPER FUNCTIONS
// ================
var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
function base64clean (str) {
// Node strips out invalid characters like \n and \t from the string, base64-js does not
str = stringtrim(str).replace(INVALID_BASE64_RE, '')
// Node converts strings with length < 2 to ''
if (str.length < 2) return ''
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
while (str.length % 4 !== 0) {
str = str + '='
}
return str
}
function stringtrim (str) {
if (str.trim) return str.trim()
return str.replace(/^\s+|\s+$/g, '')
}
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
}
function utf8ToBytes (string, units) {
units = units || Infinity
var codePoint
var length = string.length
var leadSurrogate = null
var bytes = []
for (var i = 0; i < length; ++i) {
codePoint = string.charCodeAt(i)
// is surrogate component
if (codePoint > 0xD7FF && codePoint < 0xE000) {
// last char was a lead
if (!leadSurrogate) {
// no lead yet
if (codePoint > 0xDBFF) {
// unexpected trail
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
} else if (i + 1 === length) {
// unpaired lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
}
// valid lead
leadSurrogate = codePoint
continue
}
// 2 leads in a row
if (codePoint < 0xDC00) {
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
leadSurrogate = codePoint
continue
}
// valid surrogate pair
codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
} else if (leadSurrogate) {
// valid bmp char, but last char was a lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
}
leadSurrogate = null
// encode utf8
if (codePoint < 0x80) {
if ((units -= 1) < 0) break
bytes.push(codePoint)
} else if (codePoint < 0x800) {
if ((units -= 2) < 0) break
bytes.push(
codePoint >> 0x6 | 0xC0,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x10000) {
if ((units -= 3) < 0) break
bytes.push(
codePoint >> 0xC | 0xE0,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x110000) {
if ((units -= 4) < 0) break
bytes.push(
codePoint >> 0x12 | 0xF0,
codePoint >> 0xC & 0x3F | 0x80,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else {
throw new Error('Invalid code point')
}
}
return bytes
}
function asciiToBytes (str) {
var byteArray = []
for (var i = 0; i < str.length; ++i) {
// Node's code seems to be doing this and not & 0x7F..
byteArray.push(str.charCodeAt(i) & 0xFF)
}
return byteArray
}
function utf16leToBytes (str, units) {
var c, hi, lo
var byteArray = []
for (var i = 0; i < str.length; ++i) {
if ((units -= 2) < 0) break
c = str.charCodeAt(i)
hi = c >> 8
lo = c % 256
byteArray.push(lo)
byteArray.push(hi)
}
return byteArray
}
function base64ToBytes (str) {
return base64.toByteArray(base64clean(str))
}
function blitBuffer (src, dst, offset, length) {
for (var i = 0; i < length; ++i) {
if ((i + offset >= dst.length) || (i >= src.length)) break
dst[i + offset] = src[i]
}
return i
}
function isnan (val) {
return val !== val // eslint-disable-line no-self-compare
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4)))
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
exports.UINT32 = __webpack_require__(8)
exports.UINT64 = __webpack_require__(9)
/***/ }),
/* 2 */
/***/ (function(module, exports, __webpack_require__) {
module.exports = {
h32: __webpack_require__(3)
, h64: __webpack_require__(10)
}
/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer) {/**
xxHash implementation in pure Javascript
Copyright (C) 2013, Pierre Curto
MIT license
*/
var UINT32 = __webpack_require__(1).UINT32
/*
Merged this sequence of method calls as it speeds up
the calculations by a factor of 2
*/
// this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1);
UINT32.prototype.xxh_update = function (low, high) {
var b00 = PRIME32_2._low
var b16 = PRIME32_2._high
var c16, c00
c00 = low * b00
c16 = c00 >>> 16
c16 += high * b00
c16 &= 0xFFFF // Not required but improves performance
c16 += low * b16
var a00 = this._low + (c00 & 0xFFFF)
var a16 = a00 >>> 16
a16 += this._high + (c16 & 0xFFFF)
var v = (a16 << 16) | (a00 & 0xFFFF)
v = (v << 13) | (v >>> 19)
a00 = v & 0xFFFF
a16 = v >>> 16
b00 = PRIME32_1._low
b16 = PRIME32_1._high
c00 = a00 * b00
c16 = c00 >>> 16
c16 += a16 * b00
c16 &= 0xFFFF // Not required but improves performance
c16 += a00 * b16
this._low = c00 & 0xFFFF
this._high = c16 & 0xFFFF
}
/*
* Constants
*/
var PRIME32_1 = UINT32( '2654435761' )
var PRIME32_2 = UINT32( '2246822519' )
var PRIME32_3 = UINT32( '3266489917' )
var PRIME32_4 = UINT32( '668265263' )
var PRIME32_5 = UINT32( '374761393' )
/**
* Convert string to proper UTF-8 array
* @param str Input string
* @returns {Uint8Array} UTF8 array is returned as uint8 array
*/
function toUTF8Array (str) {
var utf8 = []
for (var i=0, n=str.length; i < n; i++) {
var charcode = str.charCodeAt(i)
if (charcode < 0x80) utf8.push(charcode)
else if (charcode < 0x800) {
utf8.push(0xc0 | (charcode >> 6),
0x80 | (charcode & 0x3f))
}
else if (charcode < 0xd800 || charcode >= 0xe000) {
utf8.push(0xe0 | (charcode >> 12),
0x80 | ((charcode>>6) & 0x3f),
0x80 | (charcode & 0x3f))
}
// surrogate pair
else {
i++;
// UTF-16 encodes 0x10000-0x10FFFF by
// subtracting 0x10000 and splitting the
// 20 bits of 0x0-0xFFFFF into two halves
charcode = 0x10000 + (((charcode & 0x3ff)<<10)
| (str.charCodeAt(i) & 0x3ff))
utf8.push(0xf0 | (charcode >>18),
0x80 | ((charcode>>12) & 0x3f),
0x80 | ((charcode>>6) & 0x3f),
0x80 | (charcode & 0x3f))
}
}
return new Uint8Array(utf8)
}
/**
* XXH object used as a constructor or a function
* @constructor
* or
* @param {Object|String} input data
* @param {Number|UINT32} seed
* @return ThisExpression
* or
* @return {UINT32} xxHash
*/
function XXH () {
if (arguments.length == 2)
return new XXH( arguments[1] ).update( arguments[0] ).digest()
if (!(this instanceof XXH))
return new XXH( arguments[0] )
init.call(this, arguments[0])
}
/**
* Initialize the XXH instance with the given seed
* @method init
* @param {Number|Object} seed as a number or an unsigned 32 bits integer
* @return ThisExpression
*/
function init (seed) {
this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed)
this.v1 = this.seed.clone().add(PRIME32_1).add(PRIME32_2)
this.v2 = this.seed.clone().add(PRIME32_2)
this.v3 = this.seed.clone()
this.v4 = this.seed.clone().subtract(PRIME32_1)
this.total_len = 0
this.memsize = 0
this.memory = null
return this
}
XXH.prototype.init = init
/**
* Add data to be computed for the XXH hash
* @method update
* @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer
* @return ThisExpression
*/
XXH.prototype.update = function (input) {
var isString = typeof input == 'string'
var isArrayBuffer
// Convert all strings to utf-8 first (issue #5)
if (isString) {
input = toUTF8Array(input)
isString = false
isArrayBuffer = true
}
if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer)
{
isArrayBuffer = true
input = new Uint8Array(input);
}
var p = 0
var len = input.length
var bEnd = p + len
if (len == 0) return this
this.total_len += len
if (this.memsize == 0)
{
if (isString) {
this.memory = ''
} else if (isArrayBuffer) {
this.memory = new Uint8Array(16)
} else {
this.memory = new Buffer(16)
}
}
if (this.memsize + len < 16) // fill in tmp buffer
{
// XXH_memcpy(this.memory + this.memsize, input, len)
if (isString) {
this.memory += input
} else if (isArrayBuffer) {
this.memory.set( input.subarray(0, len), this.memsize )
} else {
input.copy( this.memory, this.memsize, 0, len )
}
this.memsize += len
return this
}
if (this.memsize > 0) // some data left from previous update
{
// XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize);
if (isString) {
this.memory += input.slice(0, 16 - this.memsize)
} else if (isArrayBuffer) {
this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize )
} else {
input.copy( this.memory, this.memsize, 0, 16 - this.memsize )
}
var p32 = 0
if (isString) {
this.v1.xxh_update(
(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
, (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
)
p32 += 4
this.v2.xxh_update(
(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
, (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
)
p32 += 4
this.v3.xxh_update(
(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
, (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
)
p32 += 4
this.v4.xxh_update(
(this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32)
, (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2)
)
} else {
this.v1.xxh_update(
(this.memory[p32+1] << 8) | this.memory[p32]
, (this.memory[p32+3] << 8) | this.memory[p32+2]
)
p32 += 4
this.v2.xxh_update(
(this.memory[p32+1] << 8) | this.memory[p32]
, (this.memory[p32+3] << 8) | this.memory[p32+2]
)
p32 += 4
this.v3.xxh_update(
(this.memory[p32+1] << 8) | this.memory[p32]
, (this.memory[p32+3] << 8) | this.memory[p32+2]
)
p32 += 4
this.v4.xxh_update(
(this.memory[p32+1] << 8) | this.memory[p32]
, (this.memory[p32+3] << 8) | this.memory[p32+2]
)
}
p += 16 - this.memsize
this.memsize = 0
if (isString) this.memory = ''
}
if (p <= bEnd - 16)
{
var limit = bEnd - 16
do
{
if (isString) {
this.v1.xxh_update(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
)
p += 4
this.v2.xxh_update(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
)
p += 4
this.v3.xxh_update(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
)
p += 4
this.v4.xxh_update(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
)
} else {
this.v1.xxh_update(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
)
p += 4
this.v2.xxh_update(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
)
p += 4
this.v3.xxh_update(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
)
p += 4
this.v4.xxh_update(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
)
}
p += 4
} while (p <= limit)
}
if (p < bEnd)
{
// XXH_memcpy(this.memory, p, bEnd-p);
if (isString) {
this.memory += input.slice(p)
} else if (isArrayBuffer) {
this.memory.set( input.subarray(p, bEnd), this.memsize )
} else {
input.copy( this.memory, this.memsize, p, bEnd )
}
this.memsize = bEnd - p
}
return this
}
/**
* Finalize the XXH computation. The XXH instance is ready for reuse for the given seed
* @method digest
* @return {UINT32} xxHash
*/
XXH.prototype.digest = function () {
var input = this.memory
var isString = typeof input == 'string'
var p = 0
var bEnd = this.memsize
var h32, h
var u = new UINT32
if (this.total_len >= 16)
{
h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) )
}
else
{
h32 = this.seed.clone().add( PRIME32_5 )
}
h32.add( u.fromNumber(this.total_len) )
while (p <= bEnd - 4)
{
if (isString) {
u.fromBits(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
)
} else {
u.fromBits(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
)
}
h32
.add( u.multiply(PRIME32_3) )
.rotl(17)
.multiply( PRIME32_4 )
p += 4
}
while (p < bEnd)
{
u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 )
h32
.add( u.multiply(PRIME32_5) )
.rotl(11)
.multiply(PRIME32_1)
}
h = h32.clone().shiftRight(15)
h32.xor(h).multiply(PRIME32_2)
h = h32.clone().shiftRight(13)
h32.xor(h).multiply(PRIME32_3)
h = h32.clone().shiftRight(16)
h32.xor(h)
// Reset the state
this.init( this.seed )
return h32
}
module.exports = XXH
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer))
/***/ }),
/* 4 */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray
var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array
var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
lookup[i] = code[i]
revLookup[code.charCodeAt(i)] = i
}
revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63
function placeHoldersCount (b64) {
var len = b64.length
if (len % 4 > 0) {
throw new Error('Invalid string. Length must be a multiple of 4')
}
// the number of equal signs (place holders)
// if there are two placeholders, than the two characters before it
// represent one byte
// if there is only one, then the three characters before it represent 2 bytes
// this is just a cheap hack to not do indexOf twice
return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
}
function byteLength (b64) {
// base64 is 4/3 + up to two characters of the original data
return (b64.length * 3 / 4) - placeHoldersCount(b64)
}
function toByteArray (b64) {
var i, l, tmp, placeHolders, arr
var len = b64.length
placeHolders = placeHoldersCount(b64)
arr = new Arr((len * 3 / 4) - placeHolders)
// if there are placeholders, only get up to the last complete 4 chars
l = placeHolders > 0 ? len - 4 : len
var L = 0
for (i = 0; i < l; i += 4) {
tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
arr[L++] = (tmp >> 16) & 0xFF
arr[L++] = (tmp >> 8) & 0xFF
arr[L++] = tmp & 0xFF
}
if (placeHolders === 2) {
tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
arr[L++] = tmp & 0xFF
} else if (placeHolders === 1) {
tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
arr[L++] = (tmp >> 8) & 0xFF
arr[L++] = tmp & 0xFF
}
return arr
}
function tripletToBase64 (num) {
return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
}
function encodeChunk (uint8, start, end) {
var tmp
var output = []
for (var i = start; i < end; i += 3) {
tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
output.push(tripletToBase64(tmp))
}
return output.join('')
}
function fromByteArray (uint8) {
var tmp
var len = uint8.length
var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
var output = ''
var parts = []
var maxChunkLength = 16383 // must be multiple of 3
// go through the array every three bytes, we'll deal with trailing stuff later
for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
}
// pad the end with zeros, but make sure to not forget the extra bytes
if (extraBytes === 1) {
tmp = uint8[len - 1]
output += lookup[tmp >> 2]
output += lookup[(tmp << 4) & 0x3F]
output += '=='
} else if (extraBytes === 2) {
tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
output += lookup[tmp >> 10]
output += lookup[(tmp >> 4) & 0x3F]
output += lookup[(tmp << 2) & 0x3F]
output += '='
}
parts.push(output)
return parts.join('')
}
/***/ }),
/* 6 */
/***/ (function(module, exports) {
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
var e, m
var eLen = nBytes * 8 - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var nBits = -7
var i = isLE ? (nBytes - 1) : 0
var d = isLE ? -1 : 1
var s = buffer[offset + i]
i += d
e = s & ((1 << (-nBits)) - 1)
s >>= (-nBits)
nBits += eLen
for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
m = e & ((1 << (-nBits)) - 1)
e >>= (-nBits)
nBits += mLen
for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
if (e === 0) {
e = 1 - eBias
} else if (e === eMax) {
return m ? NaN : ((s ? -1 : 1) * Infinity)
} else {
m = m + Math.pow(2, mLen)
e = e - eBias
}
return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}
exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
var e, m, c
var eLen = nBytes * 8 - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
var i = isLE ? 0 : (nBytes - 1)
var d = isLE ? 1 : -1
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
value = Math.abs(value)
if (isNaN(value) || value === Infinity) {
m = isNaN(value) ? 1 : 0
e = eMax
} else {
e = Math.floor(Math.log(value) / Math.LN2)
if (value * (c = Math.pow(2, -e)) < 1) {
e--
c *= 2
}
if (e + eBias >= 1) {
value += rt / c
} else {
value += rt * Math.pow(2, 1 - eBias)
}
if (value * c >= 2) {
e++
c /= 2
}
if (e + eBias >= eMax) {
m = 0
e = eMax
} else if (e + eBias >= 1) {
m = (value * c - 1) * Math.pow(2, mLen)
e = e + eBias
} else {
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
e = 0
}
}
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
e = (e << mLen) | m
eLen += mLen
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
buffer[offset + i - d] |= s * 128
}
/***/ }),
/* 7 */
/***/ (function(module, exports) {
var toString = {}.toString;
module.exports = Array.isArray || function (arr) {
return toString.call(arr) == '[object Array]';
};
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/**
C-like unsigned 32 bits integers in Javascript
Copyright (C) 2013, Pierre Curto
MIT license
*/
;(function (root) {
// Local cache for typical radices
var radixPowerCache = {
36: UINT32( Math.pow(36, 5) )
, 16: UINT32( Math.pow(16, 7) )
, 10: UINT32( Math.pow(10, 9) )
, 2: UINT32( Math.pow(2, 30) )
}
var radixCache = {
36: UINT32(36)
, 16: UINT32(16)
, 10: UINT32(10)
, 2: UINT32(2)
}
/**
* Represents an unsigned 32 bits integer
* @constructor
* @param {Number|String|Number} low bits | integer as a string | integer as a number
* @param {Number|Number|Undefined} high bits | radix (optional, default=10)
* @return
*/
function UINT32 (l, h) {
if ( !(this instanceof UINT32) )
return new UINT32(l, h)
this._low = 0
this._high = 0
this.remainder = null
if (typeof h == 'undefined')
return fromNumber.call(this, l)
if (typeof l == 'string')
return fromString.call(this, l, h)
fromBits.call(this, l, h)
}
/**
* Set the current _UINT32_ object with its low and high bits
* @method fromBits
* @param {Number} low bits
* @param {Number} high bits
* @return ThisExpression
*/
function fromBits (l, h) {
this._low = l | 0
this._high = h | 0
return this
}
UINT32.prototype.fromBits = fromBits
/**
* Set the current _UINT32_ object from a number
* @method fromNumber
* @param {Number} number
* @return ThisExpression
*/
function fromNumber (value) {
this._low = value & 0xFFFF
this._high = value >>> 16
return this
}
UINT32.prototype.fromNumber = fromNumber
/**
* Set the current _UINT32_ object from a string
* @method fromString
* @param {String} integer as a string
* @param {Number} radix (optional, default=10)
* @return ThisExpression
*/
function fromString (s, radix) {
var value = parseInt(s, radix || 10)
this._low = value & 0xFFFF
this._high = value >>> 16
return this
}
UINT32.prototype.fromString = fromString
/**
* Convert this _UINT32_ to a number
* @method toNumber
* @return {Number} the converted UINT32
*/
UINT32.prototype.toNumber = function () {
return (this._high * 65536) + this._low
}
/**
* Convert this _UINT32_ to a string
* @method toString
* @param {Number} radix (optional, default=10)
* @return {String} the converted UINT32
*/
UINT32.prototype.toString = function (radix) {
return this.toNumber().toString(radix || 10)
}
/**
* Add two _UINT32_. The current _UINT32_ stores the result
* @method add
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.add = function (other) {
var a00 = this._low + other._low
var a16 = a00 >>> 16
a16 += this._high + other._high
this._low = a00 & 0xFFFF
this._high = a16 & 0xFFFF
return this
}
/**
* Subtract two _UINT32_. The current _UINT32_ stores the result
* @method subtract
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.subtract = function (other) {
//TODO inline
return this.add( other.clone().negate() )
}
/**
* Multiply two _UINT32_. The current _UINT32_ stores the result
* @method multiply
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.multiply = function (other) {
/*
a = a00 + a16
b = b00 + b16
a*b = (a00 + a16)(b00 + b16)
= a00b00 + a00b16 + a16b00 + a16b16
a16b16 overflows the 32bits
*/
var a16 = this._high
var a00 = this._low
var b16 = other._high
var b00 = other._low
/* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1)
// this == 0 or other == 1: nothing to do
if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this
// other == 0 or this == 1: this = other
if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) {
this._low = other._low
this._high = other._high
return this
}
*/
var c16, c00
c00 = a00 * b00
c16 = c00 >>> 16
c16 += a16 * b00
c16 &= 0xFFFF // Not required but improves performance
c16 += a00 * b16
this._low = c00 & 0xFFFF
this._high = c16 & 0xFFFF
return this
}
/**
* Divide two _UINT32_. The current _UINT32_ stores the result.
* The remainder is made available as the _remainder_ property on
* the _UINT32_ object. It can be null, meaning there are no remainder.
* @method div
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.div = function (other) {
if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero')
// other == 1
if (other._high == 0 && other._low == 1) {
this.remainder = new UINT32(0)
return this
}
// other > this: 0
if ( other.gt(this) ) {
this.remainder = this.clone()
this._low = 0
this._high = 0
return this
}
// other == this: 1
if ( this.eq(other) ) {
this.remainder = new UINT32(0)
this._low = 1
this._high = 0
return this
}
// Shift the divisor left until it is higher than the dividend
var _other = other.clone()
var i = -1
while ( !this.lt(_other) ) {
// High bit can overflow the default 16bits
// Its ok since we right shift after this loop
// The overflown bit must be kept though
_other.shiftLeft(1, true)
i++
}
// Set the remainder
this.remainder = this.clone()
// Initialize the current result to 0
this._low = 0
this._high = 0
for (; i >= 0; i--) {
_other.shiftRight(1)
// If shifted divisor is smaller than the dividend
// then subtract it from the dividend
if ( !this.remainder.lt(_other) ) {
this.remainder.subtract(_other)
// Update the current result
if (i >= 16) {
this._high |= 1 << (i - 16)
} else {
this._low |= 1 << i
}
}
}
return this
}
/**
* Negate the current _UINT32_
* @method negate
* @return ThisExpression
*/
UINT32.prototype.negate = function () {
var v = ( ~this._low & 0xFFFF ) + 1
this._low = v & 0xFFFF
this._high = (~this._high + (v >>> 16)) & 0xFFFF
return this
}
/**
* Equals
* @method eq
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.equals = UINT32.prototype.eq = function (other) {
return (this._low == other._low) && (this._high == other._high)
}
/**
* Greater than (strict)
* @method gt
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) {
if (this._high > other._high) return true
if (this._high < other._high) return false
return this._low > other._low
}
/**
* Less than (strict)
* @method lt
* @param {Object} other UINT32
* @return {Boolean}
*/
UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) {
if (this._high < other._high) return true
if (this._high > other._high) return false
return this._low < other._low
}
/**
* Bitwise OR
* @method or
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.or = function (other) {
this._low |= other._low
this._high |= other._high
return this
}
/**
* Bitwise AND
* @method and
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.and = function (other) {
this._low &= other._low
this._high &= other._high
return this
}
/**
* Bitwise NOT
* @method not
* @return ThisExpression
*/
UINT32.prototype.not = function() {
this._low = ~this._low & 0xFFFF
this._high = ~this._high & 0xFFFF
return this
}
/**
* Bitwise XOR
* @method xor
* @param {Object} other UINT32
* @return ThisExpression
*/
UINT32.prototype.xor = function (other) {
this._low ^= other._low
this._high ^= other._high
return this
}
/**
* Bitwise shift right
* @method shiftRight
* @param {Number} number of bits to shift
* @return ThisExpression
*/
UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) {
if (n > 16) {
this._low = this._high >> (n - 16)
this._high = 0
} else if (n == 16) {
this._low = this._high
this._high = 0
} else {
this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF )
this._high >>= n
}
return this
}
/**
* Bitwise shift left
* @method shiftLeft
* @param {Number} number of bits to shift
* @param {Boolean} allow overflow
* @return ThisExpression
*/
UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) {
if (n > 16) {
this._high = this._low << (n - 16)
this._low = 0
if (!allowOverflow) {
this._high &= 0xFFFF
}
} else if (n == 16) {
this._high = this._low
this._low = 0
} else {
this._high = (this._high << n) | (this._low >> (16-n))
this._low = (this._low << n) & 0xFFFF
if (!allowOverflow) {
// Overflow only allowed on the high bits...
this._high &= 0xFFFF
}
}
return this
}
/**
* Bitwise rotate left
* @method rotl
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) {
var v = (this._high << 16) | this._low
v = (v << n) | (v >>> (32 - n))
this._low = v & 0xFFFF
this._high = v >>> 16
return this
}
/**
* Bitwise rotate right
* @method rotr
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) {
var v = (this._high << 16) | this._low
v = (v >>> n) | (v << (32 - n))
this._low = v & 0xFFFF
this._high = v >>> 16
return this
}
/**
* Clone the current _UINT32_
* @method clone
* @return {Object} cloned UINT32
*/
UINT32.prototype.clone = function () {
return new UINT32(this._low, this._high)
}
if (true) {
// AMD / RequireJS
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
return UINT32
}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__))
} else if (typeof module != 'undefined' && module.exports) {
// Node.js
module.exports = UINT32
} else {
// Browser
root['UINT32'] = UINT32
}
})(this)
/***/ }),
/* 9 */
/***/ (function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/**
C-like unsigned 64 bits integers in Javascript
Copyright (C) 2013, Pierre Curto
MIT license
*/
;(function (root) {
// Local cache for typical radices
var radixPowerCache = {
16: UINT64( Math.pow(16, 5) )
, 10: UINT64( Math.pow(10, 5) )
, 2: UINT64( Math.pow(2, 5) )
}
var radixCache = {
16: UINT64(16)
, 10: UINT64(10)
, 2: UINT64(2)
}
/**
* Represents an unsigned 64 bits integer
* @constructor
* @param {Number} first low bits (8)
* @param {Number} second low bits (8)
* @param {Number} first high bits (8)
* @param {Number} second high bits (8)
* or
* @param {Number} low bits (32)
* @param {Number} high bits (32)
* or
* @param {String|Number} integer as a string | integer as a number
* @param {Number|Undefined} radix (optional, default=10)
* @return
*/
function UINT64 (a00, a16, a32, a48) {
if ( !(this instanceof UINT64) )
return new UINT64(a00, a16, a32, a48)
this.remainder = null
if (typeof a00 == 'string')
return fromString.call(this, a00, a16)
if (typeof a16 == 'undefined')
return fromNumber.call(this, a00)
fromBits.apply(this, arguments)
}
/**
* Set the current _UINT64_ object with its low and high bits
* @method fromBits
* @param {Number} first low bits (8)
* @param {Number} second low bits (8)
* @param {Number} first high bits (8)
* @param {Number} second high bits (8)
* or
* @param {Number} low bits (32)
* @param {Number} high bits (32)
* @return ThisExpression
*/
function fromBits (a00, a16, a32, a48) {
if (typeof a32 == 'undefined') {
this._a00 = a00 & 0xFFFF
this._a16 = a00 >>> 16
this._a32 = a16 & 0xFFFF
this._a48 = a16 >>> 16
return this
}
this._a00 = a00 | 0
this._a16 = a16 | 0
this._a32 = a32 | 0
this._a48 = a48 | 0
return this
}
UINT64.prototype.fromBits = fromBits
/**
* Set the current _UINT64_ object from a number
* @method fromNumber
* @param {Number} number
* @return ThisExpression
*/
function fromNumber (value) {
this._a00 = value & 0xFFFF
this._a16 = value >>> 16
this._a32 = 0
this._a48 = 0
return this
}
UINT64.prototype.fromNumber = fromNumber
/**
* Set the current _UINT64_ object from a string
* @method fromString
* @param {String} integer as a string
* @param {Number} radix (optional, default=10)
* @return ThisExpression
*/
function fromString (s, radix) {
radix = radix || 10
this._a00 = 0
this._a16 = 0
this._a32 = 0
this._a48 = 0
/*
In Javascript, bitwise operators only operate on the first 32 bits
of a number, even though parseInt() encodes numbers with a 53 bits
mantissa.
Therefore UINT64(<Number>) can only work on 32 bits.
The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits)
maximum input value is m = 32bits as 1 = 2^32 - 1
So the maximum substring length n is:
36^(n+1) - 1 = 2^32 - 1
36^(n+1) = 2^32
(n+1)ln(36) = 32ln(2)
n = 32ln(2)/ln(36) - 1
n = 5.189644915687692
n = 5
*/
var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) )
for (var i = 0, len = s.length; i < len; i += 5) {
var size = Math.min(5, len - i)
var value = parseInt( s.slice(i, i + size), radix )
this.multiply(
size < 5
? new UINT64( Math.pow(radix, size) )
: radixUint
)
.add( new UINT64(value) )
}
return this
}
UINT64.prototype.fromString = fromString
/**
* Convert this _UINT64_ to a number (last 32 bits are dropped)
* @method toNumber
* @return {Number} the converted UINT64
*/
UINT64.prototype.toNumber = function () {
return (this._a16 * 65536) + this._a00
}
/**
* Convert this _UINT64_ to a string
* @method toString
* @param {Number} radix (optional, default=10)
* @return {String} the converted UINT64
*/
UINT64.prototype.toString = function (radix) {
radix = radix || 10
var radixUint = radixCache[radix] || new UINT64(radix)
if ( !this.gt(radixUint) ) return this.toNumber().toString(radix)
var self = this.clone()
var res = new Array(64)
for (var i = 63; i >= 0; i--) {
self.div(radixUint)
res[i] = self.remainder.toNumber().toString(radix)
if ( !self.gt(radixUint) ) break
}
res[i-1] = self.toNumber().toString(radix)
return res.join('')
}
/**
* Add two _UINT64_. The current _UINT64_ stores the result
* @method add
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.add = function (other) {
var a00 = this._a00 + other._a00
var a16 = a00 >>> 16
a16 += this._a16 + other._a16
var a32 = a16 >>> 16
a32 += this._a32 + other._a32
var a48 = a32 >>> 16
a48 += this._a48 + other._a48
this._a00 = a00 & 0xFFFF
this._a16 = a16 & 0xFFFF
this._a32 = a32 & 0xFFFF
this._a48 = a48 & 0xFFFF
return this
}
/**
* Subtract two _UINT64_. The current _UINT64_ stores the result
* @method subtract
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.subtract = function (other) {
return this.add( other.clone().negate() )
}
/**
* Multiply two _UINT64_. The current _UINT64_ stores the result
* @method multiply
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.multiply = function (other) {
/*
a = a00 + a16 + a32 + a48
b = b00 + b16 + b32 + b48
a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48)
= a00b00 + a00b16 + a00b32 + a00b48
+ a16b00 + a16b16 + a16b32 + a16b48
+ a32b00 + a32b16 + a32b32 + a32b48
+ a48b00 + a48b16 + a48b32 + a48b48
a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits
so it comes down to:
a*b = a00b00 + a00b16 + a00b32 + a00b48
+ a16b00 + a16b16 + a16b32
+ a32b00 + a32b16
+ a48b00
= a00b00
+ a00b16 + a16b00
+ a00b32 + a16b16 + a32b00
+ a00b48 + a16b32 + a32b16 + a48b00
*/
var a00 = this._a00
var a16 = this._a16
var a32 = this._a32
var a48 = this._a48
var b00 = other._a00
var b16 = other._a16
var b32 = other._a32
var b48 = other._a48
var c00 = a00 * b00
var c16 = c00 >>> 16
c16 += a00 * b16
var c32 = c16 >>> 16
c16 &= 0xFFFF
c16 += a16 * b00
c32 += c16 >>> 16
c32 += a00 * b32
var c48 = c32 >>> 16
c32 &= 0xFFFF
c32 += a16 * b16
c48 += c32 >>> 16
c32 &= 0xFFFF
c32 += a32 * b00
c48 += c32 >>> 16
c48 += a00 * b48
c48 &= 0xFFFF
c48 += a16 * b32
c48 &= 0xFFFF
c48 += a32 * b16
c48 &= 0xFFFF
c48 += a48 * b00
this._a00 = c00 & 0xFFFF
this._a16 = c16 & 0xFFFF
this._a32 = c32 & 0xFFFF
this._a48 = c48 & 0xFFFF
return this
}
/**
* Divide two _UINT64_. The current _UINT64_ stores the result.
* The remainder is made available as the _remainder_ property on
* the _UINT64_ object. It can be null, meaning there are no remainder.
* @method div
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.div = function (other) {
if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) {
if (other._a00 == 0) throw Error('division by zero')
// other == 1: this
if (other._a00 == 1) {
this.remainder = new UINT64(0)
return this
}
}
// other > this: 0
if ( other.gt(this) ) {
this.remainder = this.clone()
this._a00 = 0
this._a16 = 0
this._a32 = 0
this._a48 = 0
return this
}
// other == this: 1
if ( this.eq(other) ) {
this.remainder = new UINT64(0)
this._a00 = 1
this._a16 = 0
this._a32 = 0
this._a48 = 0
return this
}
// Shift the divisor left until it is higher than the dividend
var _other = other.clone()
var i = -1
while ( !this.lt(_other) ) {
// High bit can overflow the default 16bits
// Its ok since we right shift after this loop
// The overflown bit must be kept though
_other.shiftLeft(1, true)
i++
}
// Set the remainder
this.remainder = this.clone()
// Initialize the current result to 0
this._a00 = 0
this._a16 = 0
this._a32 = 0
this._a48 = 0
for (; i >= 0; i--) {
_other.shiftRight(1)
// If shifted divisor is smaller than the dividend
// then subtract it from the dividend
if ( !this.remainder.lt(_other) ) {
this.remainder.subtract(_other)
// Update the current result
if (i >= 48) {
this._a48 |= 1 << (i - 48)
} else if (i >= 32) {
this._a32 |= 1 << (i - 32)
} else if (i >= 16) {
this._a16 |= 1 << (i - 16)
} else {
this._a00 |= 1 << i
}
}
}
return this
}
/**
* Negate the current _UINT64_
* @method negate
* @return ThisExpression
*/
UINT64.prototype.negate = function () {
var v = ( ~this._a00 & 0xFFFF ) + 1
this._a00 = v & 0xFFFF
v = (~this._a16 & 0xFFFF) + (v >>> 16)
this._a16 = v & 0xFFFF
v = (~this._a32 & 0xFFFF) + (v >>> 16)
this._a32 = v & 0xFFFF
this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF
return this
}
/**
* @method eq
* @param {Object} other UINT64
* @return {Boolean}
*/
UINT64.prototype.equals = UINT64.prototype.eq = function (other) {
return (this._a48 == other._a48) && (this._a00 == other._a00)
&& (this._a32 == other._a32) && (this._a16 == other._a16)
}
/**
* Greater than (strict)
* @method gt
* @param {Object} other UINT64
* @return {Boolean}
*/
UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) {
if (this._a48 > other._a48) return true
if (this._a48 < other._a48) return false
if (this._a32 > other._a32) return true
if (this._a32 < other._a32) return false
if (this._a16 > other._a16) return true
if (this._a16 < other._a16) return false
return this._a00 > other._a00
}
/**
* Less than (strict)
* @method lt
* @param {Object} other UINT64
* @return {Boolean}
*/
UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) {
if (this._a48 < other._a48) return true
if (this._a48 > other._a48) return false
if (this._a32 < other._a32) return true
if (this._a32 > other._a32) return false
if (this._a16 < other._a16) return true
if (this._a16 > other._a16) return false
return this._a00 < other._a00
}
/**
* Bitwise OR
* @method or
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.or = function (other) {
this._a00 |= other._a00
this._a16 |= other._a16
this._a32 |= other._a32
this._a48 |= other._a48
return this
}
/**
* Bitwise AND
* @method and
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.and = function (other) {
this._a00 &= other._a00
this._a16 &= other._a16
this._a32 &= other._a32
this._a48 &= other._a48
return this
}
/**
* Bitwise XOR
* @method xor
* @param {Object} other UINT64
* @return ThisExpression
*/
UINT64.prototype.xor = function (other) {
this._a00 ^= other._a00
this._a16 ^= other._a16
this._a32 ^= other._a32
this._a48 ^= other._a48
return this
}
/**
* Bitwise NOT
* @method not
* @return ThisExpression
*/
UINT64.prototype.not = function() {
this._a00 = ~this._a00 & 0xFFFF
this._a16 = ~this._a16 & 0xFFFF
this._a32 = ~this._a32 & 0xFFFF
this._a48 = ~this._a48 & 0xFFFF
return this
}
/**
* Bitwise shift right
* @method shiftRight
* @param {Number} number of bits to shift
* @return ThisExpression
*/
UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) {
n %= 64
if (n >= 48) {
this._a00 = this._a48 >> (n - 48)
this._a16 = 0
this._a32 = 0
this._a48 = 0
} else if (n >= 32) {
n -= 32
this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
this._a16 = (this._a48 >> n) & 0xFFFF
this._a32 = 0
this._a48 = 0
} else if (n >= 16) {
n -= 16
this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
this._a32 = (this._a48 >> n) & 0xFFFF
this._a48 = 0
} else {
this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF
this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF
this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF
this._a48 = (this._a48 >> n) & 0xFFFF
}
return this
}
/**
* Bitwise shift left
* @method shiftLeft
* @param {Number} number of bits to shift
* @param {Boolean} allow overflow
* @return ThisExpression
*/
UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) {
n %= 64
if (n >= 48) {
this._a48 = this._a00 << (n - 48)
this._a32 = 0
this._a16 = 0
this._a00 = 0
} else if (n >= 32) {
n -= 32
this._a48 = (this._a16 << n) | (this._a00 >> (16-n))
this._a32 = (this._a00 << n) & 0xFFFF
this._a16 = 0
this._a00 = 0
} else if (n >= 16) {
n -= 16
this._a48 = (this._a32 << n) | (this._a16 >> (16-n))
this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
this._a16 = (this._a00 << n) & 0xFFFF
this._a00 = 0
} else {
this._a48 = (this._a48 << n) | (this._a32 >> (16-n))
this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF
this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF
this._a00 = (this._a00 << n) & 0xFFFF
}
if (!allowOverflow) {
this._a48 &= 0xFFFF
}
return this
}
/**
* Bitwise rotate left
* @method rotl
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) {
n %= 64
if (n == 0) return this
if (n >= 32) {
// A.B.C.D
// B.C.D.A rotl(16)
// C.D.A.B rotl(32)
var v = this._a00
this._a00 = this._a32
this._a32 = v
v = this._a48
this._a48 = this._a16
this._a16 = v
if (n == 32) return this
n -= 32
}
var high = (this._a48 << 16) | this._a32
var low = (this._a16 << 16) | this._a00
var _high = (high << n) | (low >>> (32 - n))
var _low = (low << n) | (high >>> (32 - n))
this._a00 = _low & 0xFFFF
this._a16 = _low >>> 16
this._a32 = _high & 0xFFFF
this._a48 = _high >>> 16
return this
}
/**
* Bitwise rotate right
* @method rotr
* @param {Number} number of bits to rotate
* @return ThisExpression
*/
UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) {
n %= 64
if (n == 0) return this
if (n >= 32) {
// A.B.C.D
// D.A.B.C rotr(16)
// C.D.A.B rotr(32)
var v = this._a00
this._a00 = this._a32
this._a32 = v
v = this._a48
this._a48 = this._a16
this._a16 = v
if (n == 32) return this
n -= 32
}
var high = (this._a48 << 16) | this._a32
var low = (this._a16 << 16) | this._a00
var _high = (high >>> n) | (low << (32 - n))
var _low = (low >>> n) | (high << (32 - n))
this._a00 = _low & 0xFFFF
this._a16 = _low >>> 16
this._a32 = _high & 0xFFFF
this._a48 = _high >>> 16
return this
}
/**
* Clone the current _UINT64_
* @method clone
* @return {Object} cloned UINT64
*/
UINT64.prototype.clone = function () {
return new UINT64(this._a00, this._a16, this._a32, this._a48)
}
if (true) {
// AMD / RequireJS
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () {
return UINT64
}).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__))
} else if (typeof module != 'undefined' && module.exports) {
// Node.js
module.exports = UINT64
} else {
// Browser
root['UINT64'] = UINT64
}
})(this)
/***/ }),
/* 10 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer) {/**
xxHash64 implementation in pure Javascript
Copyright (C) 2016, Pierre Curto
MIT license
*/
var UINT64 = __webpack_require__(1).UINT64
/*
* Constants
*/
var PRIME64_1 = UINT64( '11400714785074694791' )
var PRIME64_2 = UINT64( '14029467366897019727' )
var PRIME64_3 = UINT64( '1609587929392839161' )
var PRIME64_4 = UINT64( '9650029242287828579' )
var PRIME64_5 = UINT64( '2870177450012600261' )
/**
* Convert string to proper UTF-8 array
* @param str Input string
* @returns {Uint8Array} UTF8 array is returned as uint8 array
*/
function toUTF8Array (str) {
var utf8 = []
for (var i=0, n=str.length; i < n; i++) {
var charcode = str.charCodeAt(i)
if (charcode < 0x80) utf8.push(charcode)
else if (charcode < 0x800) {
utf8.push(0xc0 | (charcode >> 6),
0x80 | (charcode & 0x3f))
}
else if (charcode < 0xd800 || charcode >= 0xe000) {
utf8.push(0xe0 | (charcode >> 12),
0x80 | ((charcode>>6) & 0x3f),
0x80 | (charcode & 0x3f))
}
// surrogate pair
else {
i++;
// UTF-16 encodes 0x10000-0x10FFFF by
// subtracting 0x10000 and splitting the
// 20 bits of 0x0-0xFFFFF into two halves
charcode = 0x10000 + (((charcode & 0x3ff)<<10)
| (str.charCodeAt(i) & 0x3ff))
utf8.push(0xf0 | (charcode >>18),
0x80 | ((charcode>>12) & 0x3f),
0x80 | ((charcode>>6) & 0x3f),
0x80 | (charcode & 0x3f))
}
}
return new Uint8Array(utf8)
}
/**
* XXH64 object used as a constructor or a function
* @constructor
* or
* @param {Object|String} input data
* @param {Number|UINT64} seed
* @return ThisExpression
* or
* @return {UINT64} xxHash
*/
function XXH64 () {
if (arguments.length == 2)
return new XXH64( arguments[1] ).update( arguments[0] ).digest()
if (!(this instanceof XXH64))
return new XXH64( arguments[0] )
init.call(this, arguments[0])
}
/**
* Initialize the XXH64 instance with the given seed
* @method init
* @param {Number|Object} seed as a number or an unsigned 32 bits integer
* @return ThisExpression
*/
function init (seed) {
this.seed = seed instanceof UINT64 ? seed.clone() : UINT64(seed)
this.v1 = this.seed.clone().add(PRIME64_1).add(PRIME64_2)
this.v2 = this.seed.clone().add(PRIME64_2)
this.v3 = this.seed.clone()
this.v4 = this.seed.clone().subtract(PRIME64_1)
this.total_len = 0
this.memsize = 0
this.memory = null
return this
}
XXH64.prototype.init = init
/**
* Add data to be computed for the XXH64 hash
* @method update
* @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer
* @return ThisExpression
*/
XXH64.prototype.update = function (input) {
var isString = typeof input == 'string'
var isArrayBuffer
// Convert all strings to utf-8 first (issue #5)
if (isString) {
input = toUTF8Array(input)
isString = false
isArrayBuffer = true
}
if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer)
{
isArrayBuffer = true
input = new Uint8Array(input);
}
var p = 0
var len = input.length
var bEnd = p + len
if (len == 0) return this
this.total_len += len
if (this.memsize == 0)
{
if (isString) {
this.memory = ''
} else if (isArrayBuffer) {
this.memory = new Uint8Array(32)
} else {
this.memory = new Buffer(32)
}
}
if (this.memsize + len < 32) // fill in tmp buffer
{
// XXH64_memcpy(this.memory + this.memsize, input, len)
if (isString) {
this.memory += input
} else if (isArrayBuffer) {
this.memory.set( input.subarray(0, len), this.memsize )
} else {
input.copy( this.memory, this.memsize, 0, len )
}
this.memsize += len
return this
}
if (this.memsize > 0) // some data left from previous update
{
// XXH64_memcpy(this.memory + this.memsize, input, 16-this.memsize);
if (isString) {
this.memory += input.slice(0, 32 - this.memsize)
} else if (isArrayBuffer) {
this.memory.set( input.subarray(0, 32 - this.memsize), this.memsize )
} else {
input.copy( this.memory, this.memsize, 0, 32 - this.memsize )
}
var p64 = 0
if (isString) {
var other
other = UINT64(
(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
, (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
, (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
, (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
)
this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
, (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
, (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
, (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
)
this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
, (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
, (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
, (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
)
this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64)
, (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2)
, (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4)
, (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6)
)
this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
} else {
var other
other = UINT64(
(this.memory[p64+1] << 8) | this.memory[p64]
, (this.memory[p64+3] << 8) | this.memory[p64+2]
, (this.memory[p64+5] << 8) | this.memory[p64+4]
, (this.memory[p64+7] << 8) | this.memory[p64+6]
)
this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory[p64+1] << 8) | this.memory[p64]
, (this.memory[p64+3] << 8) | this.memory[p64+2]
, (this.memory[p64+5] << 8) | this.memory[p64+4]
, (this.memory[p64+7] << 8) | this.memory[p64+6]
)
this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory[p64+1] << 8) | this.memory[p64]
, (this.memory[p64+3] << 8) | this.memory[p64+2]
, (this.memory[p64+5] << 8) | this.memory[p64+4]
, (this.memory[p64+7] << 8) | this.memory[p64+6]
)
this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p64 += 8
other = UINT64(
(this.memory[p64+1] << 8) | this.memory[p64]
, (this.memory[p64+3] << 8) | this.memory[p64+2]
, (this.memory[p64+5] << 8) | this.memory[p64+4]
, (this.memory[p64+7] << 8) | this.memory[p64+6]
)
this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
}
p += 32 - this.memsize
this.memsize = 0
if (isString) this.memory = ''
}
if (p <= bEnd - 32)
{
var limit = bEnd - 32
do
{
if (isString) {
var other
other = UINT64(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
, (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
)
this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
, (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
)
this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
, (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
)
this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
, (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
)
this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
} else {
var other
other = UINT64(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, (input[p+5] << 8) | input[p+4]
, (input[p+7] << 8) | input[p+6]
)
this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, (input[p+5] << 8) | input[p+4]
, (input[p+7] << 8) | input[p+6]
)
this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, (input[p+5] << 8) | input[p+4]
, (input[p+7] << 8) | input[p+6]
)
this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
p += 8
other = UINT64(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, (input[p+5] << 8) | input[p+4]
, (input[p+7] << 8) | input[p+6]
)
this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1);
}
p += 8
} while (p <= limit)
}
if (p < bEnd)
{
// XXH64_memcpy(this.memory, p, bEnd-p);
if (isString) {
this.memory += input.slice(p)
} else if (isArrayBuffer) {
this.memory.set( input.subarray(p, bEnd), this.memsize )
} else {
input.copy( this.memory, this.memsize, p, bEnd )
}
this.memsize = bEnd - p
}
return this
}
/**
* Finalize the XXH64 computation. The XXH64 instance is ready for reuse for the given seed
* @method digest
* @return {UINT64} xxHash
*/
XXH64.prototype.digest = function () {
var input = this.memory
var isString = typeof input == 'string'
var p = 0
var bEnd = this.memsize
var h64, h
var u = new UINT64
if (this.total_len >= 32)
{
h64 = this.v1.clone().rotl(1)
h64.add( this.v2.clone().rotl(7) )
h64.add( this.v3.clone().rotl(12) )
h64.add( this.v4.clone().rotl(18) )
h64.xor( this.v1.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
h64.multiply(PRIME64_1).add(PRIME64_4)
h64.xor( this.v2.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
h64.multiply(PRIME64_1).add(PRIME64_4)
h64.xor( this.v3.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
h64.multiply(PRIME64_1).add(PRIME64_4)
h64.xor( this.v4.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) )
h64.multiply(PRIME64_1).add(PRIME64_4)
}
else
{
h64 = this.seed.clone().add( PRIME64_5 )
}
h64.add( u.fromNumber(this.total_len) )
while (p <= bEnd - 8)
{
if (isString) {
u.fromBits(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4)
, (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6)
)
} else {
u.fromBits(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, (input[p+5] << 8) | input[p+4]
, (input[p+7] << 8) | input[p+6]
)
}
u.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1)
h64
.xor(u)
.rotl(27)
.multiply( PRIME64_1 )
.add( PRIME64_4 )
p += 8
}
if (p + 4 <= bEnd) {
if (isString) {
u.fromBits(
(input.charCodeAt(p+1) << 8) | input.charCodeAt(p)
, (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2)
, 0
, 0
)
} else {
u.fromBits(
(input[p+1] << 8) | input[p]
, (input[p+3] << 8) | input[p+2]
, 0
, 0
)
}
h64
.xor( u.multiply(PRIME64_1) )
.rotl(23)
.multiply( PRIME64_2 )
.add( PRIME64_3 )
p += 4
}
while (p < bEnd)
{
u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0, 0, 0 )
h64
.xor( u.multiply(PRIME64_5) )
.rotl(11)
.multiply(PRIME64_1)
}
h = h64.clone().shiftRight(33)
h64.xor(h).multiply(PRIME64_2)
h = h64.clone().shiftRight(29)
h64.xor(h).multiply(PRIME64_3)
h = h64.clone().shiftRight(32)
h64.xor(h)
// Reset the state
this.init( this.seed )
return h64
}
module.exports = XXH64
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer))
/***/ })
/******/ ]);
});