var smoothSpline = require("./smoothSpline"); var smoothBezier = require("./smoothBezier"); function buildPath(ctx, shape, closePath) { var points = shape.points; var smooth = shape.smooth; if (points && points.length >= 2) { if (smooth && smooth !== 'spline') { var controlPoints = smoothBezier(points, smooth, closePath, shape.smoothConstraint); ctx.moveTo(points[0][0], points[0][1]); var len = points.length; for (var i = 0; i < (closePath ? len : len - 1); i++) { var cp1 = controlPoints[i * 2]; var cp2 = controlPoints[i * 2 + 1]; var p = points[(i + 1) % len]; ctx.bezierCurveTo(cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]); } } else { if (smooth === 'spline') { points = smoothSpline(points, closePath); } ctx.moveTo(points[0][0], points[0][1]); for (var i = 1, l = points.length; i < l; i++) { ctx.lineTo(points[i][0], points[i][1]); } } closePath && ctx.closePath(); } } exports.buildPath = buildPath;