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global.TYPED_ARRAY_SUPPORT : typedArraySupport() /* * Export kMaxLength after typed array support is determined. */ exports.kMaxLength = kMaxLength() function typedArraySupport () { try { var arr = new Uint8Array(1) arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} return arr.foo() === 42 && // typed array instances can be augmented typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` } catch (e) { return false } } function kMaxLength () { return Buffer.TYPED_ARRAY_SUPPORT ? 0x7fffffff : 0x3fffffff } function createBuffer (that, length) { if (kMaxLength() < length) { throw new RangeError('Invalid typed array length') } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = new Uint8Array(length) that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class if (that === null) { that = new Buffer(length) } that.length = length } return that } /** * The Buffer constructor returns instances of `Uint8Array` that have their * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of * `Uint8Array`, so the returned instances will have all the node `Buffer` methods * and the `Uint8Array` methods. Square bracket notation works as expected -- it * returns a single octet. * * The `Uint8Array` prototype remains unmodified. */ function Buffer (arg, encodingOrOffset, length) { if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { return new Buffer(arg, encodingOrOffset, length) } // Common case. if (typeof arg === 'number') { if (typeof encodingOrOffset === 'string') { throw new Error( 'If encoding is specified then the first argument must be a string' ) } return allocUnsafe(this, arg) } return from(this, arg, encodingOrOffset, length) } Buffer.poolSize = 8192 // not used by this implementation // TODO: Legacy, not needed anymore. Remove in next major version. Buffer._augment = function (arr) { arr.__proto__ = Buffer.prototype return arr } function from (that, value, encodingOrOffset, length) { if (typeof value === 'number') { throw new TypeError('"value" argument must not be a number') } if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { return fromArrayBuffer(that, value, encodingOrOffset, length) } if (typeof value === 'string') { return fromString(that, value, encodingOrOffset) } return fromObject(that, value) } /** * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError * if value is a number. * Buffer.from(str[, encoding]) * Buffer.from(array) * Buffer.from(buffer) * Buffer.from(arrayBuffer[, byteOffset[, length]]) **/ Buffer.from = function (value, encodingOrOffset, length) { return from(null, value, encodingOrOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { Buffer.prototype.__proto__ = Uint8Array.prototype Buffer.__proto__ = Uint8Array if (typeof Symbol !== 'undefined' && Symbol.species && Buffer[Symbol.species] === Buffer) { // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 Object.defineProperty(Buffer, Symbol.species, { value: null, configurable: true }) } } function assertSize (size) { if (typeof size !== 'number') { throw new TypeError('"size" argument must be a number') } else if (size < 0) { throw new RangeError('"size" argument must not be negative') } } function alloc (that, size, fill, encoding) { assertSize(size) if (size <= 0) { return createBuffer(that, size) } if (fill !== undefined) { // Only pay attention to encoding if it's a string. This // prevents accidentally sending in a number that would // be interpretted as a start offset. return typeof encoding === 'string' ? createBuffer(that, size).fill(fill, encoding) : createBuffer(that, size).fill(fill) } return createBuffer(that, size) } /** * Creates a new filled Buffer instance. * alloc(size[, fill[, encoding]]) **/ Buffer.alloc = function (size, fill, encoding) { return alloc(null, size, fill, encoding) } function allocUnsafe (that, size) { assertSize(size) that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) if (!Buffer.TYPED_ARRAY_SUPPORT) { for (var i = 0; i < size; ++i) { that[i] = 0 } } return that } /** * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. * */ Buffer.allocUnsafe = function (size) { return allocUnsafe(null, size) } /** * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. */ Buffer.allocUnsafeSlow = function (size) { return allocUnsafe(null, size) } function fromString (that, string, encoding) { if (typeof encoding !== 'string' || encoding === '') { encoding = 'utf8' } if (!Buffer.isEncoding(encoding)) { throw new TypeError('"encoding" must be a valid string encoding') } var length = byteLength(string, encoding) | 0 that = createBuffer(that, length) var actual = that.write(string, encoding) if (actual !== length) { // Writing a hex string, for example, that contains invalid characters will // cause everything after the first invalid character to be ignored. (e.g. // 'abxxcd' will be treated as 'ab') that = that.slice(0, actual) } return that } function fromArrayLike (that, array) { var length = array.length < 0 ? 0 : checked(array.length) | 0 that = createBuffer(that, length) for (var i = 0; i < length; i += 1) { that[i] = array[i] & 255 } return that } function fromArrayBuffer (that, array, byteOffset, length) { array.byteLength // this throws if `array` is not a valid ArrayBuffer if (byteOffset < 0 || array.byteLength < byteOffset) { throw new RangeError('\'offset\' is out of bounds') } if (array.byteLength < byteOffset + (length || 0)) { throw new RangeError('\'length\' is out of bounds') } if (byteOffset === undefined && length === undefined) { array = new Uint8Array(array) } else if (length === undefined) { array = new Uint8Array(array, byteOffset) } else { array = new Uint8Array(array, byteOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = array that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class that = fromArrayLike(that, array) } return that } function fromObject (that, obj) { if (Buffer.isBuffer(obj)) { var len = checked(obj.length) | 0 that = createBuffer(that, len) if (that.length === 0) { return that } obj.copy(that, 0, 0, len) return that } if (obj) { if ((typeof ArrayBuffer !== 'undefined' && obj.buffer instanceof ArrayBuffer) || 'length' in obj) { if (typeof obj.length !== 'number' || isnan(obj.length)) { return createBuffer(that, 0) } return fromArrayLike(that, obj) } if (obj.type === 'Buffer' && isArray(obj.data)) { return fromArrayLike(that, obj.data) } } throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') } function checked (length) { // Note: cannot use `length < kMaxLength()` here because that fails when // length is NaN (which is otherwise coerced to zero.) if (length >= kMaxLength()) { throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength().toString(16) + ' bytes') } return length | 0 } function SlowBuffer (length) { if (+length != length) { // eslint-disable-line eqeqeq length = 0 } return Buffer.alloc(+length) } Buffer.isBuffer = function isBuffer (b) { return !!(b != null && b._isBuffer) } Buffer.compare = function compare (a, b) { if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { throw new TypeError('Arguments must be Buffers') } if (a === b) return 0 var x = a.length var y = b.length for (var i = 0, len = Math.min(x, y); i < len; ++i) { if (a[i] !== b[i]) { x = a[i] y = b[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } Buffer.isEncoding = function isEncoding (encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'latin1': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true default: return false } } Buffer.concat = function concat (list, length) { if (!isArray(list)) { throw new TypeError('"list" argument must be an Array of Buffers') } if (list.length === 0) { return Buffer.alloc(0) } var i if (length === undefined) { length = 0 for (i = 0; i < list.length; ++i) { length += list[i].length } } var buffer = Buffer.allocUnsafe(length) var pos = 0 for (i = 0; i < list.length; ++i) { var buf = list[i] if (!Buffer.isBuffer(buf)) { throw new TypeError('"list" argument must be an Array of Buffers') } buf.copy(buffer, pos) pos += buf.length } return buffer } function byteLength (string, encoding) { if (Buffer.isBuffer(string)) { return string.length } if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { return string.byteLength } if (typeof string !== 'string') { string = '' + string } var len = string.length if (len === 0) return 0 // Use a for loop to avoid recursion var loweredCase = false for (;;) { switch (encoding) { case 'ascii': case 'latin1': case 'binary': return len case 'utf8': case 'utf-8': case undefined: return utf8ToBytes(string).length case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return len * 2 case 'hex': return len >>> 1 case 'base64': return base64ToBytes(string).length default: if (loweredCase) return utf8ToBytes(string).length // assume utf8 encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.byteLength = byteLength function slowToString (encoding, start, end) { var loweredCase = false // No need to verify that "this.length <= MAX_UINT32" since it's a read-only // property of a typed array. // This behaves neither like String nor Uint8Array in that we set start/end // to their upper/lower bounds if the value passed is out of range. // undefined is handled specially as per ECMA-262 6th Edition, // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. if (start === undefined || start < 0) { start = 0 } // Return early if start > this.length. Done here to prevent potential uint32 // coercion fail below. if (start > this.length) { return '' } if (end === undefined || end > this.length) { end = this.length } if (end <= 0) { return '' } // Force coersion to uint32. This will also coerce falsey/NaN values to 0. end >>>= 0 start >>>= 0 if (end <= start) { return '' } if (!encoding) encoding = 'utf8' while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end) case 'utf8': case 'utf-8': return utf8Slice(this, start, end) case 'ascii': return asciiSlice(this, start, end) case 'latin1': case 'binary': return latin1Slice(this, start, end) case 'base64': return base64Slice(this, start, end) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = (encoding + '').toLowerCase() loweredCase = true } } } // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect // Buffer instances. Buffer.prototype._isBuffer = true function swap (b, n, m) { var i = b[n] b[n] = b[m] b[m] = i } Buffer.prototype.swap16 = function swap16 () { var len = this.length if (len % 2 !== 0) { throw new RangeError('Buffer size must be a multiple of 16-bits') } for (var i = 0; i < len; i += 2) { swap(this, i, i + 1) } return this } Buffer.prototype.swap32 = function swap32 () { var len = this.length if (len % 4 !== 0) { throw new RangeError('Buffer size must be a multiple of 32-bits') } for (var i = 0; i < len; i += 4) { swap(this, i, i + 3) swap(this, i + 1, i + 2) } return this } Buffer.prototype.swap64 = function swap64 () { var len = this.length if (len % 8 !== 0) { throw new RangeError('Buffer size must be a multiple of 64-bits') } for (var i = 0; i < len; i += 8) { swap(this, i, i + 7) swap(this, i + 1, i + 6) swap(this, i + 2, i + 5) swap(this, i + 3, i + 4) } return this } Buffer.prototype.toString = function toString () { var length = this.length | 0 if (length === 0) return '' if (arguments.length === 0) return utf8Slice(this, 0, length) return slowToString.apply(this, arguments) } Buffer.prototype.equals = function equals (b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') if (this === b) return true return Buffer.compare(this, b) === 0 } Buffer.prototype.inspect = function inspect () { var str = '' var max = exports.INSPECT_MAX_BYTES if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') if (this.length > max) str += ' ... ' } return '' } Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { if (!Buffer.isBuffer(target)) { throw new TypeError('Argument must be a Buffer') } if (start === undefined) { start = 0 } if (end === undefined) { end = target ? target.length : 0 } if (thisStart === undefined) { thisStart = 0 } if (thisEnd === undefined) { thisEnd = this.length } if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { throw new RangeError('out of range index') } if (thisStart >= thisEnd && start >= end) { return 0 } if (thisStart >= thisEnd) { return -1 } if (start >= end) { return 1 } start >>>= 0 end >>>= 0 thisStart >>>= 0 thisEnd >>>= 0 if (this === target) return 0 var x = thisEnd - thisStart var y = end - start var len = Math.min(x, y) var thisCopy = this.slice(thisStart, thisEnd) var targetCopy = target.slice(start, end) for (var i = 0; i < len; ++i) { if (thisCopy[i] !== targetCopy[i]) { x = thisCopy[i] y = targetCopy[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, // OR the last index of `val` in `buffer` at offset <= `byteOffset`. // // Arguments: // - buffer - a Buffer to search // - val - a string, Buffer, or number // - byteOffset - an index into `buffer`; will be clamped to an int32 // - encoding - an optional encoding, relevant is val is a string // - dir - true for indexOf, false for lastIndexOf function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { // Empty buffer means no match if (buffer.length === 0) return -1 // Normalize byteOffset if (typeof byteOffset === 'string') { encoding = byteOffset byteOffset = 0 } else if (byteOffset > 0x7fffffff) { byteOffset = 0x7fffffff } else if (byteOffset < -0x80000000) { byteOffset = -0x80000000 } byteOffset = +byteOffset // Coerce to Number. if (isNaN(byteOffset)) { // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer byteOffset = dir ? 0 : (buffer.length - 1) } // Normalize byteOffset: negative offsets start from the end of the buffer if (byteOffset < 0) byteOffset = buffer.length + byteOffset if (byteOffset >= buffer.length) { if (dir) return -1 else byteOffset = buffer.length - 1 } else if (byteOffset < 0) { if (dir) byteOffset = 0 else return -1 } // Normalize val if (typeof val === 'string') { val = Buffer.from(val, encoding) } // Finally, search either indexOf (if dir is true) or lastIndexOf if (Buffer.isBuffer(val)) { // Special case: looking for empty string/buffer always fails if (val.length === 0) { return -1 } return arrayIndexOf(buffer, val, byteOffset, encoding, dir) } else if (typeof val === 'number') { val = val & 0xFF // Search for a byte value [0-255] if (Buffer.TYPED_ARRAY_SUPPORT && typeof Uint8Array.prototype.indexOf === 'function') { if (dir) { return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) } else { return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) } } return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) } throw new TypeError('val must be string, number or Buffer') } function arrayIndexOf (arr, val, byteOffset, encoding, dir) { var indexSize = 1 var arrLength = arr.length var valLength = val.length if (encoding !== undefined) { encoding = String(encoding).toLowerCase() if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') { if (arr.length < 2 || val.length < 2) { return -1 } indexSize = 2 arrLength /= 2 valLength /= 2 byteOffset /= 2 } } function read (buf, i) { if (indexSize === 1) { return buf[i] } else { return buf.readUInt16BE(i * indexSize) } } var i if (dir) { var foundIndex = -1 for (i = byteOffset; i < arrLength; i++) { if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { if (foundIndex === -1) foundIndex = i if (i - foundIndex + 1 === valLength) return foundIndex * indexSize } else { if (foundIndex !== -1) i -= i - foundIndex foundIndex = -1 } } } else { if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength for (i = byteOffset; i >= 0; i--) { var found = true for (var j = 0; j < valLength; j++) { if (read(arr, i + j) !== read(val, j)) { found = false break } } if (found) return i } } return -1 } Buffer.prototype.includes = function includes (val, byteOffset, encoding) { return this.indexOf(val, byteOffset, encoding) !== -1 } Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, true) } Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, false) } function hexWrite (buf, string, offset, length) { offset = Number(offset) || 0 var remaining = buf.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } // must be an even number of digits var strLen = string.length if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') if (length > strLen / 2) { length = strLen / 2 } for (var i = 0; i < length; ++i) { var parsed = parseInt(string.substr(i * 2, 2), 16) if (isNaN(parsed)) return i buf[offset + i] = parsed } return i } function utf8Write (buf, string, offset, length) { return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) } function asciiWrite (buf, string, offset, length) { return blitBuffer(asciiToBytes(string), buf, offset, length) } function latin1Write (buf, string, offset, length) { return asciiWrite(buf, string, offset, length) } function base64Write (buf, string, offset, length) { return blitBuffer(base64ToBytes(string), buf, offset, length) } function ucs2Write (buf, string, offset, length) { return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) } Buffer.prototype.write = function write (string, offset, length, encoding) { // Buffer#write(string) if (offset === undefined) { encoding = 'utf8' length = this.length offset = 0 // Buffer#write(string, encoding) } else if (length === undefined && typeof offset === 'string') { encoding = offset length = this.length offset = 0 // Buffer#write(string, offset[, length][, encoding]) } else if (isFinite(offset)) { offset = offset | 0 if (isFinite(length)) { length = length | 0 if (encoding === undefined) encoding = 'utf8' } else { encoding = length length = undefined } // legacy write(string, encoding, offset, length) - remove in v0.13 } else { throw new Error( 'Buffer.write(string, encoding, offset[, length]) is no longer supported' ) } var remaining = this.length - offset if (length === undefined || length > remaining) length = remaining if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { throw new RangeError('Attempt to write outside buffer bounds') } if (!encoding) encoding = 'utf8' var loweredCase = false for (;;) { switch (encoding) { case 'hex': return hexWrite(this, string, offset, length) case 'utf8': case 'utf-8': return utf8Write(this, string, offset, length) case 'ascii': return asciiWrite(this, string, offset, length) case 'latin1': case 'binary': return latin1Write(this, string, offset, length) case 'base64': // Warning: maxLength not taken into account in base64Write return base64Write(this, string, offset, length) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return ucs2Write(this, string, offset, length) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.prototype.toJSON = function toJSON () { return { type: 'Buffer', data: Array.prototype.slice.call(this._arr || this, 0) } } function base64Slice (buf, start, end) { if (start === 0 && end === buf.length) { return base64.fromByteArray(buf) } else { return base64.fromByteArray(buf.slice(start, end)) } } function utf8Slice (buf, start, end) { end = Math.min(buf.length, end) var res = [] var i = start while (i < end) { var firstByte = buf[i] var codePoint = null var bytesPerSequence = (firstByte > 0xEF) ? 4 : (firstByte > 0xDF) ? 3 : (firstByte > 0xBF) ? 2 : 1 if (i + bytesPerSequence <= end) { var secondByte, thirdByte, fourthByte, tempCodePoint switch (bytesPerSequence) { case 1: if (firstByte < 0x80) { codePoint = firstByte } break case 2: secondByte = buf[i + 1] if ((secondByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) if (tempCodePoint > 0x7F) { codePoint = tempCodePoint } } break case 3: secondByte = buf[i + 1] thirdByte = buf[i + 2] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { codePoint = tempCodePoint } } break case 4: secondByte = buf[i + 1] thirdByte = buf[i + 2] fourthByte = buf[i + 3] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { codePoint = tempCodePoint } } } } if (codePoint === null) { // we did not generate a valid codePoint so insert a // replacement char (U+FFFD) and advance only 1 byte codePoint = 0xFFFD bytesPerSequence = 1 } else if (codePoint > 0xFFFF) { // encode to utf16 (surrogate pair dance) codePoint -= 0x10000 res.push(codePoint >>> 10 & 0x3FF | 0xD800) codePoint = 0xDC00 | codePoint & 0x3FF } res.push(codePoint) i += bytesPerSequence } return decodeCodePointsArray(res) } // Based on http://stackoverflow.com/a/22747272/680742, the browser with // the lowest limit is Chrome, with 0x10000 args. // We go 1 magnitude less, for safety var MAX_ARGUMENTS_LENGTH = 0x1000 function decodeCodePointsArray (codePoints) { var len = codePoints.length if (len <= MAX_ARGUMENTS_LENGTH) { return String.fromCharCode.apply(String, codePoints) // avoid extra slice() } // Decode in chunks to avoid "call stack size exceeded". var res = '' var i = 0 while (i < len) { res += String.fromCharCode.apply( String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) ) } return res } function asciiSlice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i] & 0x7F) } return ret } function latin1Slice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i]) } return ret } function hexSlice (buf, start, end) { var len = buf.length if (!start || start < 0) start = 0 if (!end || end < 0 || end > len) end = len var out = '' for (var i = start; i < end; ++i) { out += toHex(buf[i]) } return out } function utf16leSlice (buf, start, end) { var bytes = buf.slice(start, end) var res = '' for (var i = 0; i < bytes.length; i += 2) { res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) } return res } Buffer.prototype.slice = function slice (start, end) { var len = this.length start = ~~start end = end === undefined ? len : ~~end if (start < 0) { start += len if (start < 0) start = 0 } else if (start > len) { start = len } if (end < 0) { end += len if (end < 0) end = 0 } else if (end > len) { end = len } if (end < start) end = start var newBuf if (Buffer.TYPED_ARRAY_SUPPORT) { newBuf = this.subarray(start, end) newBuf.__proto__ = Buffer.prototype } else { var sliceLen = end - start newBuf = new Buffer(sliceLen, undefined) for (var i = 0; i < sliceLen; ++i) { newBuf[i] = this[i + start] } } return newBuf } /* * Need to make sure that buffer isn't trying to write out of bounds. */ function checkOffset (offset, ext, length) { if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') } Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } return val } Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { checkOffset(offset, byteLength, this.length) } var val = this[offset + --byteLength] var mul = 1 while (byteLength > 0 && (mul *= 0x100)) { val += this[offset + --byteLength] * mul } return val } Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) return this[offset] } Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return this[offset] | (this[offset + 1] << 8) } Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return (this[offset] << 8) | this[offset + 1] } Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ((this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16)) + (this[offset + 3] * 0x1000000) } Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] * 0x1000000) + ((this[offset + 1] << 16) | (this[offset + 2] << 8) | this[offset + 3]) } Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var i = byteLength var mul = 1 var val = this[offset + --i] while (i > 0 && (mul *= 0x100)) { val += this[offset + --i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) if (!(this[offset] & 0x80)) return (this[offset]) return ((0xff - this[offset] + 1) * -1) } Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset] | (this[offset + 1] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset + 1] | (this[offset] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16) | (this[offset + 3] << 24) } Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] << 24) | (this[offset + 1] << 16) | (this[offset + 2] << 8) | (this[offset + 3]) } Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, true, 23, 4) } Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, false, 23, 4) } Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, true, 52, 8) } Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, false, 52, 8) } function checkInt (buf, value, offset, ext, max, min) { if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') if (offset + ext > buf.length) throw new RangeError('Index out of range') } Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var mul = 1 var i = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var i = byteLength - 1 var mul = 1 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) this[offset] = (value & 0xff) return offset + 1 } function objectWriteUInt16 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> (littleEndian ? i : 1 - i) * 8 } } Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } function objectWriteUInt32 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffffffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff } } Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset + 3] = (value >>> 24) this[offset + 2] = (value >>> 16) this[offset + 1] = (value >>> 8) this[offset] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = 0 var mul = 1 var sub = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = byteLength - 1 var mul = 1 var sub = 0 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) if (value < 0) value = 0xff + value + 1 this[offset] = (value & 0xff) return offset + 1 } Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) this[offset + 2] = (value >>> 16) this[offset + 3] = (value >>> 24) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (value < 0) value = 0xffffffff + value + 1 if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } function checkIEEE754 (buf, value, offset, ext, max, min) { if (offset + ext > buf.length) throw new RangeError('Index out of range') if (offset < 0) throw new RangeError('Index out of range') } function writeFloat (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) } ieee754.write(buf, value, offset, littleEndian, 23, 4) return offset + 4 } Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { return writeFloat(this, value, offset, true, noAssert) } Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { return writeFloat(this, value, offset, false, noAssert) } function writeDouble (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) } ieee754.write(buf, value, offset, littleEndian, 52, 8) return offset + 8 } Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { return writeDouble(this, value, offset, true, noAssert) } Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { return writeDouble(this, value, offset, false, noAssert) } // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) Buffer.prototype.copy = function copy (target, targetStart, start, end) { if (!start) start = 0 if (!end && end !== 0) end = this.length if (targetStart >= target.length) targetStart = target.length if (!targetStart) targetStart = 0 if (end > 0 && end < start) end = start // Copy 0 bytes; we're done if (end === start) return 0 if (target.length === 0 || this.length === 0) return 0 // Fatal error conditions if (targetStart < 0) { throw new RangeError('targetStart out of bounds') } if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') if (end < 0) throw new RangeError('sourceEnd out of bounds') // Are we oob? if (end > this.length) end = this.length if (target.length - targetStart < end - start) { end = target.length - targetStart + start } var len = end - start var i if (this === target && start < targetStart && targetStart < end) { // descending copy from end for (i = len - 1; i >= 0; --i) { target[i + targetStart] = this[i + start] } } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { // ascending copy from start for (i = 0; i < len; ++i) { target[i + targetStart] = this[i + start] } } else { Uint8Array.prototype.set.call( target, this.subarray(start, start + len), targetStart ) } return len } // Usage: // buffer.fill(number[, offset[, end]]) // buffer.fill(buffer[, offset[, end]]) // buffer.fill(string[, offset[, end]][, encoding]) Buffer.prototype.fill = function fill (val, start, end, encoding) { // Handle string cases: if (typeof val === 'string') { if (typeof start === 'string') { encoding = start start = 0 end = this.length } else if (typeof end === 'string') { encoding = end end = this.length } if (val.length === 1) { var code = val.charCodeAt(0) if (code < 256) { val = code } } if (encoding !== undefined && typeof encoding !== 'string') { throw new TypeError('encoding must be a string') } if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { throw new TypeError('Unknown encoding: ' + encoding) } } else if (typeof val === 'number') { val = val & 255 } // Invalid ranges are not set to a default, so can range check early. if (start < 0 || this.length < start || this.length < end) { throw new RangeError('Out of range index') } if (end <= start) { return this } start = start >>> 0 end = end === undefined ? this.length : end >>> 0 if (!val) val = 0 var i if (typeof val === 'number') { for (i = start; i < end; ++i) { this[i] = val } } else { var bytes = Buffer.isBuffer(val) ? val : utf8ToBytes(new Buffer(val, encoding).toString()) var len = bytes.length for (i = 0; i < end - start; ++i) { this[i + start] = bytes[i % len] } } return this } // HELPER FUNCTIONS // ================ var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g function base64clean (str) { // Node strips out invalid characters like \n and \t from the string, base64-js does not str = stringtrim(str).replace(INVALID_BASE64_RE, '') // Node converts strings with length < 2 to '' if (str.length < 2) return '' // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not while (str.length % 4 !== 0) { str = str + '=' } return str } function stringtrim (str) { if (str.trim) return str.trim() return str.replace(/^\s+|\s+$/g, '') } function toHex (n) { if (n < 16) return '0' + n.toString(16) return n.toString(16) } function utf8ToBytes (string, units) { units = units || Infinity var codePoint var length = string.length var leadSurrogate = null var bytes = [] for (var i = 0; i < length; ++i) { codePoint = string.charCodeAt(i) // is surrogate component if (codePoint > 0xD7FF && codePoint < 0xE000) { // last char was a lead if (!leadSurrogate) { // no lead yet if (codePoint > 0xDBFF) { // unexpected trail if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } else if (i + 1 === length) { // unpaired lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } // valid lead leadSurrogate = codePoint continue } // 2 leads in a row if (codePoint < 0xDC00) { if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) leadSurrogate = codePoint continue } // valid surrogate pair codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 } else if (leadSurrogate) { // valid bmp char, but last char was a lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) } leadSurrogate = null // encode utf8 if (codePoint < 0x80) { if ((units -= 1) < 0) break bytes.push(codePoint) } else if (codePoint < 0x800) { if ((units -= 2) < 0) break bytes.push( codePoint >> 0x6 | 0xC0, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x10000) { if ((units -= 3) < 0) break bytes.push( codePoint >> 0xC | 0xE0, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x110000) { if ((units -= 4) < 0) break bytes.push( codePoint >> 0x12 | 0xF0, codePoint >> 0xC & 0x3F | 0x80, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else { throw new Error('Invalid code point') } } return bytes } function asciiToBytes (str) { var byteArray = [] for (var i = 0; i < str.length; ++i) { // Node's code seems to be doing this and not & 0x7F.. byteArray.push(str.charCodeAt(i) & 0xFF) } return byteArray } function utf16leToBytes (str, units) { var c, hi, lo var byteArray = [] for (var i = 0; i < str.length; ++i) { if ((units -= 2) < 0) break c = str.charCodeAt(i) hi = c >> 8 lo = c % 256 byteArray.push(lo) byteArray.push(hi) } return byteArray } function base64ToBytes (str) { return base64.toByteArray(base64clean(str)) } function blitBuffer (src, dst, offset, length) { for (var i = 0; i < length; ++i) { if ((i + offset >= dst.length) || (i >= src.length)) break dst[i + offset] = src[i] } return i } function isnan (val) { return val !== val // eslint-disable-line no-self-compare } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(4))) /***/ }), /* 1 */ /***/ (function(module, exports, __webpack_require__) { exports.UINT32 = __webpack_require__(8) exports.UINT64 = __webpack_require__(9) /***/ }), /* 2 */ /***/ (function(module, exports, __webpack_require__) { module.exports = { h32: __webpack_require__(3) , h64: __webpack_require__(10) } /***/ }), /* 3 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {/** xxHash implementation in pure Javascript Copyright (C) 2013, Pierre Curto MIT license */ var UINT32 = __webpack_require__(1).UINT32 /* Merged this sequence of method calls as it speeds up the calculations by a factor of 2 */ // this.v1.add( other.multiply(PRIME32_2) ).rotl(13).multiply(PRIME32_1); UINT32.prototype.xxh_update = function (low, high) { var b00 = PRIME32_2._low var b16 = PRIME32_2._high var c16, c00 c00 = low * b00 c16 = c00 >>> 16 c16 += high * b00 c16 &= 0xFFFF // Not required but improves performance c16 += low * b16 var a00 = this._low + (c00 & 0xFFFF) var a16 = a00 >>> 16 a16 += this._high + (c16 & 0xFFFF) var v = (a16 << 16) | (a00 & 0xFFFF) v = (v << 13) | (v >>> 19) a00 = v & 0xFFFF a16 = v >>> 16 b00 = PRIME32_1._low b16 = PRIME32_1._high c00 = a00 * b00 c16 = c00 >>> 16 c16 += a16 * b00 c16 &= 0xFFFF // Not required but improves performance c16 += a00 * b16 this._low = c00 & 0xFFFF this._high = c16 & 0xFFFF } /* * Constants */ var PRIME32_1 = UINT32( '2654435761' ) var PRIME32_2 = UINT32( '2246822519' ) var PRIME32_3 = UINT32( '3266489917' ) var PRIME32_4 = UINT32( '668265263' ) var PRIME32_5 = UINT32( '374761393' ) /** * Convert string to proper UTF-8 array * @param str Input string * @returns {Uint8Array} UTF8 array is returned as uint8 array */ function toUTF8Array (str) { var utf8 = [] for (var i=0, n=str.length; i < n; i++) { var charcode = str.charCodeAt(i) if (charcode < 0x80) utf8.push(charcode) else if (charcode < 0x800) { utf8.push(0xc0 | (charcode >> 6), 0x80 | (charcode & 0x3f)) } else if (charcode < 0xd800 || charcode >= 0xe000) { utf8.push(0xe0 | (charcode >> 12), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } // surrogate pair else { i++; // UTF-16 encodes 0x10000-0x10FFFF by // subtracting 0x10000 and splitting the // 20 bits of 0x0-0xFFFFF into two halves charcode = 0x10000 + (((charcode & 0x3ff)<<10) | (str.charCodeAt(i) & 0x3ff)) utf8.push(0xf0 | (charcode >>18), 0x80 | ((charcode>>12) & 0x3f), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } } return new Uint8Array(utf8) } /** * XXH object used as a constructor or a function * @constructor * or * @param {Object|String} input data * @param {Number|UINT32} seed * @return ThisExpression * or * @return {UINT32} xxHash */ function XXH () { if (arguments.length == 2) return new XXH( arguments[1] ).update( arguments[0] ).digest() if (!(this instanceof XXH)) return new XXH( arguments[0] ) init.call(this, arguments[0]) } /** * Initialize the XXH instance with the given seed * @method init * @param {Number|Object} seed as a number or an unsigned 32 bits integer * @return ThisExpression */ function init (seed) { this.seed = seed instanceof UINT32 ? seed.clone() : UINT32(seed) this.v1 = this.seed.clone().add(PRIME32_1).add(PRIME32_2) this.v2 = this.seed.clone().add(PRIME32_2) this.v3 = this.seed.clone() this.v4 = this.seed.clone().subtract(PRIME32_1) this.total_len = 0 this.memsize = 0 this.memory = null return this } XXH.prototype.init = init /** * Add data to be computed for the XXH hash * @method update * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer * @return ThisExpression */ XXH.prototype.update = function (input) { var isString = typeof input == 'string' var isArrayBuffer // Convert all strings to utf-8 first (issue #5) if (isString) { input = toUTF8Array(input) isString = false isArrayBuffer = true } if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) { isArrayBuffer = true input = new Uint8Array(input); } var p = 0 var len = input.length var bEnd = p + len if (len == 0) return this this.total_len += len if (this.memsize == 0) { if (isString) { this.memory = '' } else if (isArrayBuffer) { this.memory = new Uint8Array(16) } else { this.memory = new Buffer(16) } } if (this.memsize + len < 16) // fill in tmp buffer { // XXH_memcpy(this.memory + this.memsize, input, len) if (isString) { this.memory += input } else if (isArrayBuffer) { this.memory.set( input.subarray(0, len), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, len ) } this.memsize += len return this } if (this.memsize > 0) // some data left from previous update { // XXH_memcpy(this.memory + this.memsize, input, 16-this.memsize); if (isString) { this.memory += input.slice(0, 16 - this.memsize) } else if (isArrayBuffer) { this.memory.set( input.subarray(0, 16 - this.memsize), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, 16 - this.memsize ) } var p32 = 0 if (isString) { this.v1.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v2.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v3.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) p32 += 4 this.v4.xxh_update( (this.memory.charCodeAt(p32+1) << 8) | this.memory.charCodeAt(p32) , (this.memory.charCodeAt(p32+3) << 8) | this.memory.charCodeAt(p32+2) ) } else { this.v1.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v2.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v3.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) p32 += 4 this.v4.xxh_update( (this.memory[p32+1] << 8) | this.memory[p32] , (this.memory[p32+3] << 8) | this.memory[p32+2] ) } p += 16 - this.memsize this.memsize = 0 if (isString) this.memory = '' } if (p <= bEnd - 16) { var limit = bEnd - 16 do { if (isString) { this.v1.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v2.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v3.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) p += 4 this.v4.xxh_update( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) } else { this.v1.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v2.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v3.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) p += 4 this.v4.xxh_update( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) } p += 4 } while (p <= limit) } if (p < bEnd) { // XXH_memcpy(this.memory, p, bEnd-p); if (isString) { this.memory += input.slice(p) } else if (isArrayBuffer) { this.memory.set( input.subarray(p, bEnd), this.memsize ) } else { input.copy( this.memory, this.memsize, p, bEnd ) } this.memsize = bEnd - p } return this } /** * Finalize the XXH computation. The XXH instance is ready for reuse for the given seed * @method digest * @return {UINT32} xxHash */ XXH.prototype.digest = function () { var input = this.memory var isString = typeof input == 'string' var p = 0 var bEnd = this.memsize var h32, h var u = new UINT32 if (this.total_len >= 16) { h32 = this.v1.rotl(1).add( this.v2.rotl(7).add( this.v3.rotl(12).add( this.v4.rotl(18) ) ) ) } else { h32 = this.seed.clone().add( PRIME32_5 ) } h32.add( u.fromNumber(this.total_len) ) while (p <= bEnd - 4) { if (isString) { u.fromBits( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) ) } else { u.fromBits( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] ) } h32 .add( u.multiply(PRIME32_3) ) .rotl(17) .multiply( PRIME32_4 ) p += 4 } while (p < bEnd) { u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0 ) h32 .add( u.multiply(PRIME32_5) ) .rotl(11) .multiply(PRIME32_1) } h = h32.clone().shiftRight(15) h32.xor(h).multiply(PRIME32_2) h = h32.clone().shiftRight(13) h32.xor(h).multiply(PRIME32_3) h = h32.clone().shiftRight(16) h32.xor(h) // Reset the state this.init( this.seed ) return h32 } module.exports = XXH /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer)) /***/ }), /* 4 */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1,eval)("this"); } catch(e) { // This works if the window reference is available if(typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /* 5 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; exports.byteLength = byteLength exports.toByteArray = toByteArray exports.fromByteArray = fromByteArray var lookup = [] var revLookup = [] var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' for (var i = 0, len = code.length; i < len; ++i) { lookup[i] = code[i] revLookup[code.charCodeAt(i)] = i } revLookup['-'.charCodeAt(0)] = 62 revLookup['_'.charCodeAt(0)] = 63 function placeHoldersCount (b64) { var len = b64.length if (len % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4') } // the number of equal signs (place holders) // if there are two placeholders, than the two characters before it // represent one byte // if there is only one, then the three characters before it represent 2 bytes // this is just a cheap hack to not do indexOf twice return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 } function byteLength (b64) { // base64 is 4/3 + up to two characters of the original data return (b64.length * 3 / 4) - placeHoldersCount(b64) } function toByteArray (b64) { var i, l, tmp, placeHolders, arr var len = b64.length placeHolders = placeHoldersCount(b64) arr = new Arr((len * 3 / 4) - placeHolders) // if there are placeholders, only get up to the last complete 4 chars l = placeHolders > 0 ? len - 4 : len var L = 0 for (i = 0; i < l; i += 4) { tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] arr[L++] = (tmp >> 16) & 0xFF arr[L++] = (tmp >> 8) & 0xFF arr[L++] = tmp & 0xFF } if (placeHolders === 2) { tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) arr[L++] = tmp & 0xFF } else if (placeHolders === 1) { tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) arr[L++] = (tmp >> 8) & 0xFF arr[L++] = tmp & 0xFF } return arr } function tripletToBase64 (num) { return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] } function encodeChunk (uint8, start, end) { var tmp var output = [] for (var i = start; i < end; i += 3) { tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) output.push(tripletToBase64(tmp)) } return output.join('') } function fromByteArray (uint8) { var tmp var len = uint8.length var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes var output = '' var parts = [] var maxChunkLength = 16383 // must be multiple of 3 // go through the array every three bytes, we'll deal with trailing stuff later for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) } // pad the end with zeros, but make sure to not forget the extra bytes if (extraBytes === 1) { tmp = uint8[len - 1] output += lookup[tmp >> 2] output += lookup[(tmp << 4) & 0x3F] output += '==' } else if (extraBytes === 2) { tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) output += lookup[tmp >> 10] output += lookup[(tmp >> 4) & 0x3F] output += lookup[(tmp << 2) & 0x3F] output += '=' } parts.push(output) return parts.join('') } /***/ }), /* 6 */ /***/ (function(module, exports) { exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var nBits = -7 var i = isLE ? (nBytes - 1) : 0 var d = isLE ? -1 : 1 var s = buffer[offset + i] i += d e = s & ((1 << (-nBits)) - 1) s >>= (-nBits) nBits += eLen for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} m = e & ((1 << (-nBits)) - 1) e >>= (-nBits) nBits += mLen for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} if (e === 0) { e = 1 - eBias } else if (e === eMax) { return m ? NaN : ((s ? -1 : 1) * Infinity) } else { m = m + Math.pow(2, mLen) e = e - eBias } return (s ? -1 : 1) * m * Math.pow(2, e - mLen) } exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { var e, m, c var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) var i = isLE ? 0 : (nBytes - 1) var d = isLE ? 1 : -1 var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 value = Math.abs(value) if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0 e = eMax } else { e = Math.floor(Math.log(value) / Math.LN2) if (value * (c = Math.pow(2, -e)) < 1) { e-- c *= 2 } if (e + eBias >= 1) { value += rt / c } else { value += rt * Math.pow(2, 1 - eBias) } if (value * c >= 2) { e++ c /= 2 } if (e + eBias >= eMax) { m = 0 e = eMax } else if (e + eBias >= 1) { m = (value * c - 1) * Math.pow(2, mLen) e = e + eBias } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) e = 0 } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} e = (e << mLen) | m eLen += mLen for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} buffer[offset + i - d] |= s * 128 } /***/ }), /* 7 */ /***/ (function(module, exports) { var toString = {}.toString; module.exports = Array.isArray || function (arr) { return toString.call(arr) == '[object Array]'; }; /***/ }), /* 8 */ /***/ (function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/** C-like unsigned 32 bits integers in Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { // Local cache for typical radices var radixPowerCache = { 36: UINT32( Math.pow(36, 5) ) , 16: UINT32( Math.pow(16, 7) ) , 10: UINT32( Math.pow(10, 9) ) , 2: UINT32( Math.pow(2, 30) ) } var radixCache = { 36: UINT32(36) , 16: UINT32(16) , 10: UINT32(10) , 2: UINT32(2) } /** * Represents an unsigned 32 bits integer * @constructor * @param {Number|String|Number} low bits | integer as a string | integer as a number * @param {Number|Number|Undefined} high bits | radix (optional, default=10) * @return */ function UINT32 (l, h) { if ( !(this instanceof UINT32) ) return new UINT32(l, h) this._low = 0 this._high = 0 this.remainder = null if (typeof h == 'undefined') return fromNumber.call(this, l) if (typeof l == 'string') return fromString.call(this, l, h) fromBits.call(this, l, h) } /** * Set the current _UINT32_ object with its low and high bits * @method fromBits * @param {Number} low bits * @param {Number} high bits * @return ThisExpression */ function fromBits (l, h) { this._low = l | 0 this._high = h | 0 return this } UINT32.prototype.fromBits = fromBits /** * Set the current _UINT32_ object from a number * @method fromNumber * @param {Number} number * @return ThisExpression */ function fromNumber (value) { this._low = value & 0xFFFF this._high = value >>> 16 return this } UINT32.prototype.fromNumber = fromNumber /** * Set the current _UINT32_ object from a string * @method fromString * @param {String} integer as a string * @param {Number} radix (optional, default=10) * @return ThisExpression */ function fromString (s, radix) { var value = parseInt(s, radix || 10) this._low = value & 0xFFFF this._high = value >>> 16 return this } UINT32.prototype.fromString = fromString /** * Convert this _UINT32_ to a number * @method toNumber * @return {Number} the converted UINT32 */ UINT32.prototype.toNumber = function () { return (this._high * 65536) + this._low } /** * Convert this _UINT32_ to a string * @method toString * @param {Number} radix (optional, default=10) * @return {String} the converted UINT32 */ UINT32.prototype.toString = function (radix) { return this.toNumber().toString(radix || 10) } /** * Add two _UINT32_. The current _UINT32_ stores the result * @method add * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.add = function (other) { var a00 = this._low + other._low var a16 = a00 >>> 16 a16 += this._high + other._high this._low = a00 & 0xFFFF this._high = a16 & 0xFFFF return this } /** * Subtract two _UINT32_. The current _UINT32_ stores the result * @method subtract * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.subtract = function (other) { //TODO inline return this.add( other.clone().negate() ) } /** * Multiply two _UINT32_. The current _UINT32_ stores the result * @method multiply * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.multiply = function (other) { /* a = a00 + a16 b = b00 + b16 a*b = (a00 + a16)(b00 + b16) = a00b00 + a00b16 + a16b00 + a16b16 a16b16 overflows the 32bits */ var a16 = this._high var a00 = this._low var b16 = other._high var b00 = other._low /* Removed to increase speed under normal circumstances (i.e. not multiplying by 0 or 1) // this == 0 or other == 1: nothing to do if ((a00 == 0 && a16 == 0) || (b00 == 1 && b16 == 0)) return this // other == 0 or this == 1: this = other if ((b00 == 0 && b16 == 0) || (a00 == 1 && a16 == 0)) { this._low = other._low this._high = other._high return this } */ var c16, c00 c00 = a00 * b00 c16 = c00 >>> 16 c16 += a16 * b00 c16 &= 0xFFFF // Not required but improves performance c16 += a00 * b16 this._low = c00 & 0xFFFF this._high = c16 & 0xFFFF return this } /** * Divide two _UINT32_. The current _UINT32_ stores the result. * The remainder is made available as the _remainder_ property on * the _UINT32_ object. It can be null, meaning there are no remainder. * @method div * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.div = function (other) { if ( (other._low == 0) && (other._high == 0) ) throw Error('division by zero') // other == 1 if (other._high == 0 && other._low == 1) { this.remainder = new UINT32(0) return this } // other > this: 0 if ( other.gt(this) ) { this.remainder = this.clone() this._low = 0 this._high = 0 return this } // other == this: 1 if ( this.eq(other) ) { this.remainder = new UINT32(0) this._low = 1 this._high = 0 return this } // Shift the divisor left until it is higher than the dividend var _other = other.clone() var i = -1 while ( !this.lt(_other) ) { // High bit can overflow the default 16bits // Its ok since we right shift after this loop // The overflown bit must be kept though _other.shiftLeft(1, true) i++ } // Set the remainder this.remainder = this.clone() // Initialize the current result to 0 this._low = 0 this._high = 0 for (; i >= 0; i--) { _other.shiftRight(1) // If shifted divisor is smaller than the dividend // then subtract it from the dividend if ( !this.remainder.lt(_other) ) { this.remainder.subtract(_other) // Update the current result if (i >= 16) { this._high |= 1 << (i - 16) } else { this._low |= 1 << i } } } return this } /** * Negate the current _UINT32_ * @method negate * @return ThisExpression */ UINT32.prototype.negate = function () { var v = ( ~this._low & 0xFFFF ) + 1 this._low = v & 0xFFFF this._high = (~this._high + (v >>> 16)) & 0xFFFF return this } /** * Equals * @method eq * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.equals = UINT32.prototype.eq = function (other) { return (this._low == other._low) && (this._high == other._high) } /** * Greater than (strict) * @method gt * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.greaterThan = UINT32.prototype.gt = function (other) { if (this._high > other._high) return true if (this._high < other._high) return false return this._low > other._low } /** * Less than (strict) * @method lt * @param {Object} other UINT32 * @return {Boolean} */ UINT32.prototype.lessThan = UINT32.prototype.lt = function (other) { if (this._high < other._high) return true if (this._high > other._high) return false return this._low < other._low } /** * Bitwise OR * @method or * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.or = function (other) { this._low |= other._low this._high |= other._high return this } /** * Bitwise AND * @method and * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.and = function (other) { this._low &= other._low this._high &= other._high return this } /** * Bitwise NOT * @method not * @return ThisExpression */ UINT32.prototype.not = function() { this._low = ~this._low & 0xFFFF this._high = ~this._high & 0xFFFF return this } /** * Bitwise XOR * @method xor * @param {Object} other UINT32 * @return ThisExpression */ UINT32.prototype.xor = function (other) { this._low ^= other._low this._high ^= other._high return this } /** * Bitwise shift right * @method shiftRight * @param {Number} number of bits to shift * @return ThisExpression */ UINT32.prototype.shiftRight = UINT32.prototype.shiftr = function (n) { if (n > 16) { this._low = this._high >> (n - 16) this._high = 0 } else if (n == 16) { this._low = this._high this._high = 0 } else { this._low = (this._low >> n) | ( (this._high << (16-n)) & 0xFFFF ) this._high >>= n } return this } /** * Bitwise shift left * @method shiftLeft * @param {Number} number of bits to shift * @param {Boolean} allow overflow * @return ThisExpression */ UINT32.prototype.shiftLeft = UINT32.prototype.shiftl = function (n, allowOverflow) { if (n > 16) { this._high = this._low << (n - 16) this._low = 0 if (!allowOverflow) { this._high &= 0xFFFF } } else if (n == 16) { this._high = this._low this._low = 0 } else { this._high = (this._high << n) | (this._low >> (16-n)) this._low = (this._low << n) & 0xFFFF if (!allowOverflow) { // Overflow only allowed on the high bits... this._high &= 0xFFFF } } return this } /** * Bitwise rotate left * @method rotl * @param {Number} number of bits to rotate * @return ThisExpression */ UINT32.prototype.rotateLeft = UINT32.prototype.rotl = function (n) { var v = (this._high << 16) | this._low v = (v << n) | (v >>> (32 - n)) this._low = v & 0xFFFF this._high = v >>> 16 return this } /** * Bitwise rotate right * @method rotr * @param {Number} number of bits to rotate * @return ThisExpression */ UINT32.prototype.rotateRight = UINT32.prototype.rotr = function (n) { var v = (this._high << 16) | this._low v = (v >>> n) | (v << (32 - n)) this._low = v & 0xFFFF this._high = v >>> 16 return this } /** * Clone the current _UINT32_ * @method clone * @return {Object} cloned UINT32 */ UINT32.prototype.clone = function () { return new UINT32(this._low, this._high) } if (true) { // AMD / RequireJS !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () { return UINT32 }).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = UINT32 } else { // Browser root['UINT32'] = UINT32 } })(this) /***/ }), /* 9 */ /***/ (function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/** C-like unsigned 64 bits integers in Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { // Local cache for typical radices var radixPowerCache = { 16: UINT64( Math.pow(16, 5) ) , 10: UINT64( Math.pow(10, 5) ) , 2: UINT64( Math.pow(2, 5) ) } var radixCache = { 16: UINT64(16) , 10: UINT64(10) , 2: UINT64(2) } /** * Represents an unsigned 64 bits integer * @constructor * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * or * @param {String|Number} integer as a string | integer as a number * @param {Number|Undefined} radix (optional, default=10) * @return */ function UINT64 (a00, a16, a32, a48) { if ( !(this instanceof UINT64) ) return new UINT64(a00, a16, a32, a48) this.remainder = null if (typeof a00 == 'string') return fromString.call(this, a00, a16) if (typeof a16 == 'undefined') return fromNumber.call(this, a00) fromBits.apply(this, arguments) } /** * Set the current _UINT64_ object with its low and high bits * @method fromBits * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * @return ThisExpression */ function fromBits (a00, a16, a32, a48) { if (typeof a32 == 'undefined') { this._a00 = a00 & 0xFFFF this._a16 = a00 >>> 16 this._a32 = a16 & 0xFFFF this._a48 = a16 >>> 16 return this } this._a00 = a00 | 0 this._a16 = a16 | 0 this._a32 = a32 | 0 this._a48 = a48 | 0 return this } UINT64.prototype.fromBits = fromBits /** * Set the current _UINT64_ object from a number * @method fromNumber * @param {Number} number * @return ThisExpression */ function fromNumber (value) { this._a00 = value & 0xFFFF this._a16 = value >>> 16 this._a32 = 0 this._a48 = 0 return this } UINT64.prototype.fromNumber = fromNumber /** * Set the current _UINT64_ object from a string * @method fromString * @param {String} integer as a string * @param {Number} radix (optional, default=10) * @return ThisExpression */ function fromString (s, radix) { radix = radix || 10 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 /* In Javascript, bitwise operators only operate on the first 32 bits of a number, even though parseInt() encodes numbers with a 53 bits mantissa. Therefore UINT64() can only work on 32 bits. The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits) maximum input value is m = 32bits as 1 = 2^32 - 1 So the maximum substring length n is: 36^(n+1) - 1 = 2^32 - 1 36^(n+1) = 2^32 (n+1)ln(36) = 32ln(2) n = 32ln(2)/ln(36) - 1 n = 5.189644915687692 n = 5 */ var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) ) for (var i = 0, len = s.length; i < len; i += 5) { var size = Math.min(5, len - i) var value = parseInt( s.slice(i, i + size), radix ) this.multiply( size < 5 ? new UINT64( Math.pow(radix, size) ) : radixUint ) .add( new UINT64(value) ) } return this } UINT64.prototype.fromString = fromString /** * Convert this _UINT64_ to a number (last 32 bits are dropped) * @method toNumber * @return {Number} the converted UINT64 */ UINT64.prototype.toNumber = function () { return (this._a16 * 65536) + this._a00 } /** * Convert this _UINT64_ to a string * @method toString * @param {Number} radix (optional, default=10) * @return {String} the converted UINT64 */ UINT64.prototype.toString = function (radix) { radix = radix || 10 var radixUint = radixCache[radix] || new UINT64(radix) if ( !this.gt(radixUint) ) return this.toNumber().toString(radix) var self = this.clone() var res = new Array(64) for (var i = 63; i >= 0; i--) { self.div(radixUint) res[i] = self.remainder.toNumber().toString(radix) if ( !self.gt(radixUint) ) break } res[i-1] = self.toNumber().toString(radix) return res.join('') } /** * Add two _UINT64_. The current _UINT64_ stores the result * @method add * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.add = function (other) { var a00 = this._a00 + other._a00 var a16 = a00 >>> 16 a16 += this._a16 + other._a16 var a32 = a16 >>> 16 a32 += this._a32 + other._a32 var a48 = a32 >>> 16 a48 += this._a48 + other._a48 this._a00 = a00 & 0xFFFF this._a16 = a16 & 0xFFFF this._a32 = a32 & 0xFFFF this._a48 = a48 & 0xFFFF return this } /** * Subtract two _UINT64_. The current _UINT64_ stores the result * @method subtract * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.subtract = function (other) { return this.add( other.clone().negate() ) } /** * Multiply two _UINT64_. The current _UINT64_ stores the result * @method multiply * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.multiply = function (other) { /* a = a00 + a16 + a32 + a48 b = b00 + b16 + b32 + b48 a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48) = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a16b48 + a32b00 + a32b16 + a32b32 + a32b48 + a48b00 + a48b16 + a48b32 + a48b48 a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits so it comes down to: a*b = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a32b00 + a32b16 + a48b00 = a00b00 + a00b16 + a16b00 + a00b32 + a16b16 + a32b00 + a00b48 + a16b32 + a32b16 + a48b00 */ var a00 = this._a00 var a16 = this._a16 var a32 = this._a32 var a48 = this._a48 var b00 = other._a00 var b16 = other._a16 var b32 = other._a32 var b48 = other._a48 var c00 = a00 * b00 var c16 = c00 >>> 16 c16 += a00 * b16 var c32 = c16 >>> 16 c16 &= 0xFFFF c16 += a16 * b00 c32 += c16 >>> 16 c32 += a00 * b32 var c48 = c32 >>> 16 c32 &= 0xFFFF c32 += a16 * b16 c48 += c32 >>> 16 c32 &= 0xFFFF c32 += a32 * b00 c48 += c32 >>> 16 c48 += a00 * b48 c48 &= 0xFFFF c48 += a16 * b32 c48 &= 0xFFFF c48 += a32 * b16 c48 &= 0xFFFF c48 += a48 * b00 this._a00 = c00 & 0xFFFF this._a16 = c16 & 0xFFFF this._a32 = c32 & 0xFFFF this._a48 = c48 & 0xFFFF return this } /** * Divide two _UINT64_. The current _UINT64_ stores the result. * The remainder is made available as the _remainder_ property on * the _UINT64_ object. It can be null, meaning there are no remainder. * @method div * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.div = function (other) { if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) { if (other._a00 == 0) throw Error('division by zero') // other == 1: this if (other._a00 == 1) { this.remainder = new UINT64(0) return this } } // other > this: 0 if ( other.gt(this) ) { this.remainder = this.clone() this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // other == this: 1 if ( this.eq(other) ) { this.remainder = new UINT64(0) this._a00 = 1 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // Shift the divisor left until it is higher than the dividend var _other = other.clone() var i = -1 while ( !this.lt(_other) ) { // High bit can overflow the default 16bits // Its ok since we right shift after this loop // The overflown bit must be kept though _other.shiftLeft(1, true) i++ } // Set the remainder this.remainder = this.clone() // Initialize the current result to 0 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 for (; i >= 0; i--) { _other.shiftRight(1) // If shifted divisor is smaller than the dividend // then subtract it from the dividend if ( !this.remainder.lt(_other) ) { this.remainder.subtract(_other) // Update the current result if (i >= 48) { this._a48 |= 1 << (i - 48) } else if (i >= 32) { this._a32 |= 1 << (i - 32) } else if (i >= 16) { this._a16 |= 1 << (i - 16) } else { this._a00 |= 1 << i } } } return this } /** * Negate the current _UINT64_ * @method negate * @return ThisExpression */ UINT64.prototype.negate = function () { var v = ( ~this._a00 & 0xFFFF ) + 1 this._a00 = v & 0xFFFF v = (~this._a16 & 0xFFFF) + (v >>> 16) this._a16 = v & 0xFFFF v = (~this._a32 & 0xFFFF) + (v >>> 16) this._a32 = v & 0xFFFF this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF return this } /** * @method eq * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.equals = UINT64.prototype.eq = function (other) { return (this._a48 == other._a48) && (this._a00 == other._a00) && (this._a32 == other._a32) && (this._a16 == other._a16) } /** * Greater than (strict) * @method gt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) { if (this._a48 > other._a48) return true if (this._a48 < other._a48) return false if (this._a32 > other._a32) return true if (this._a32 < other._a32) return false if (this._a16 > other._a16) return true if (this._a16 < other._a16) return false return this._a00 > other._a00 } /** * Less than (strict) * @method lt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) { if (this._a48 < other._a48) return true if (this._a48 > other._a48) return false if (this._a32 < other._a32) return true if (this._a32 > other._a32) return false if (this._a16 < other._a16) return true if (this._a16 > other._a16) return false return this._a00 < other._a00 } /** * Bitwise OR * @method or * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.or = function (other) { this._a00 |= other._a00 this._a16 |= other._a16 this._a32 |= other._a32 this._a48 |= other._a48 return this } /** * Bitwise AND * @method and * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.and = function (other) { this._a00 &= other._a00 this._a16 &= other._a16 this._a32 &= other._a32 this._a48 &= other._a48 return this } /** * Bitwise XOR * @method xor * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.xor = function (other) { this._a00 ^= other._a00 this._a16 ^= other._a16 this._a32 ^= other._a32 this._a48 ^= other._a48 return this } /** * Bitwise NOT * @method not * @return ThisExpression */ UINT64.prototype.not = function() { this._a00 = ~this._a00 & 0xFFFF this._a16 = ~this._a16 & 0xFFFF this._a32 = ~this._a32 & 0xFFFF this._a48 = ~this._a48 & 0xFFFF return this } /** * Bitwise shift right * @method shiftRight * @param {Number} number of bits to shift * @return ThisExpression */ UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) { n %= 64 if (n >= 48) { this._a00 = this._a48 >> (n - 48) this._a16 = 0 this._a32 = 0 this._a48 = 0 } else if (n >= 32) { n -= 32 this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a16 = (this._a48 >> n) & 0xFFFF this._a32 = 0 this._a48 = 0 } else if (n >= 16) { n -= 16 this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a32 = (this._a48 >> n) & 0xFFFF this._a48 = 0 } else { this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a48 = (this._a48 >> n) & 0xFFFF } return this } /** * Bitwise shift left * @method shiftLeft * @param {Number} number of bits to shift * @param {Boolean} allow overflow * @return ThisExpression */ UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) { n %= 64 if (n >= 48) { this._a48 = this._a00 << (n - 48) this._a32 = 0 this._a16 = 0 this._a00 = 0 } else if (n >= 32) { n -= 32 this._a48 = (this._a16 << n) | (this._a00 >> (16-n)) this._a32 = (this._a00 << n) & 0xFFFF this._a16 = 0 this._a00 = 0 } else if (n >= 16) { n -= 16 this._a48 = (this._a32 << n) | (this._a16 >> (16-n)) this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a16 = (this._a00 << n) & 0xFFFF this._a00 = 0 } else { this._a48 = (this._a48 << n) | (this._a32 >> (16-n)) this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a00 = (this._a00 << n) & 0xFFFF } if (!allowOverflow) { this._a48 &= 0xFFFF } return this } /** * Bitwise rotate left * @method rotl * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // B.C.D.A rotl(16) // C.D.A.B rotl(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high << n) | (low >>> (32 - n)) var _low = (low << n) | (high >>> (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Bitwise rotate right * @method rotr * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // D.A.B.C rotr(16) // C.D.A.B rotr(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high >>> n) | (low << (32 - n)) var _low = (low >>> n) | (high << (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Clone the current _UINT64_ * @method clone * @return {Object} cloned UINT64 */ UINT64.prototype.clone = function () { return new UINT64(this._a00, this._a16, this._a32, this._a48) } if (true) { // AMD / RequireJS !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_RESULT__ = (function () { return UINT64 }).apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = UINT64 } else { // Browser root['UINT64'] = UINT64 } })(this) /***/ }), /* 10 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {/** xxHash64 implementation in pure Javascript Copyright (C) 2016, Pierre Curto MIT license */ var UINT64 = __webpack_require__(1).UINT64 /* * Constants */ var PRIME64_1 = UINT64( '11400714785074694791' ) var PRIME64_2 = UINT64( '14029467366897019727' ) var PRIME64_3 = UINT64( '1609587929392839161' ) var PRIME64_4 = UINT64( '9650029242287828579' ) var PRIME64_5 = UINT64( '2870177450012600261' ) /** * Convert string to proper UTF-8 array * @param str Input string * @returns {Uint8Array} UTF8 array is returned as uint8 array */ function toUTF8Array (str) { var utf8 = [] for (var i=0, n=str.length; i < n; i++) { var charcode = str.charCodeAt(i) if (charcode < 0x80) utf8.push(charcode) else if (charcode < 0x800) { utf8.push(0xc0 | (charcode >> 6), 0x80 | (charcode & 0x3f)) } else if (charcode < 0xd800 || charcode >= 0xe000) { utf8.push(0xe0 | (charcode >> 12), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } // surrogate pair else { i++; // UTF-16 encodes 0x10000-0x10FFFF by // subtracting 0x10000 and splitting the // 20 bits of 0x0-0xFFFFF into two halves charcode = 0x10000 + (((charcode & 0x3ff)<<10) | (str.charCodeAt(i) & 0x3ff)) utf8.push(0xf0 | (charcode >>18), 0x80 | ((charcode>>12) & 0x3f), 0x80 | ((charcode>>6) & 0x3f), 0x80 | (charcode & 0x3f)) } } return new Uint8Array(utf8) } /** * XXH64 object used as a constructor or a function * @constructor * or * @param {Object|String} input data * @param {Number|UINT64} seed * @return ThisExpression * or * @return {UINT64} xxHash */ function XXH64 () { if (arguments.length == 2) return new XXH64( arguments[1] ).update( arguments[0] ).digest() if (!(this instanceof XXH64)) return new XXH64( arguments[0] ) init.call(this, arguments[0]) } /** * Initialize the XXH64 instance with the given seed * @method init * @param {Number|Object} seed as a number or an unsigned 32 bits integer * @return ThisExpression */ function init (seed) { this.seed = seed instanceof UINT64 ? seed.clone() : UINT64(seed) this.v1 = this.seed.clone().add(PRIME64_1).add(PRIME64_2) this.v2 = this.seed.clone().add(PRIME64_2) this.v3 = this.seed.clone() this.v4 = this.seed.clone().subtract(PRIME64_1) this.total_len = 0 this.memsize = 0 this.memory = null return this } XXH64.prototype.init = init /** * Add data to be computed for the XXH64 hash * @method update * @param {String|Buffer|ArrayBuffer} input as a string or nodejs Buffer or ArrayBuffer * @return ThisExpression */ XXH64.prototype.update = function (input) { var isString = typeof input == 'string' var isArrayBuffer // Convert all strings to utf-8 first (issue #5) if (isString) { input = toUTF8Array(input) isString = false isArrayBuffer = true } if (typeof ArrayBuffer !== "undefined" && input instanceof ArrayBuffer) { isArrayBuffer = true input = new Uint8Array(input); } var p = 0 var len = input.length var bEnd = p + len if (len == 0) return this this.total_len += len if (this.memsize == 0) { if (isString) { this.memory = '' } else if (isArrayBuffer) { this.memory = new Uint8Array(32) } else { this.memory = new Buffer(32) } } if (this.memsize + len < 32) // fill in tmp buffer { // XXH64_memcpy(this.memory + this.memsize, input, len) if (isString) { this.memory += input } else if (isArrayBuffer) { this.memory.set( input.subarray(0, len), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, len ) } this.memsize += len return this } if (this.memsize > 0) // some data left from previous update { // XXH64_memcpy(this.memory + this.memsize, input, 16-this.memsize); if (isString) { this.memory += input.slice(0, 32 - this.memsize) } else if (isArrayBuffer) { this.memory.set( input.subarray(0, 32 - this.memsize), this.memsize ) } else { input.copy( this.memory, this.memsize, 0, 32 - this.memsize ) } var p64 = 0 if (isString) { var other other = UINT64( (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) ) this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) ) this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) ) this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory.charCodeAt(p64+1) << 8) | this.memory.charCodeAt(p64) , (this.memory.charCodeAt(p64+3) << 8) | this.memory.charCodeAt(p64+2) , (this.memory.charCodeAt(p64+5) << 8) | this.memory.charCodeAt(p64+4) , (this.memory.charCodeAt(p64+7) << 8) | this.memory.charCodeAt(p64+6) ) this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); } else { var other other = UINT64( (this.memory[p64+1] << 8) | this.memory[p64] , (this.memory[p64+3] << 8) | this.memory[p64+2] , (this.memory[p64+5] << 8) | this.memory[p64+4] , (this.memory[p64+7] << 8) | this.memory[p64+6] ) this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory[p64+1] << 8) | this.memory[p64] , (this.memory[p64+3] << 8) | this.memory[p64+2] , (this.memory[p64+5] << 8) | this.memory[p64+4] , (this.memory[p64+7] << 8) | this.memory[p64+6] ) this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory[p64+1] << 8) | this.memory[p64] , (this.memory[p64+3] << 8) | this.memory[p64+2] , (this.memory[p64+5] << 8) | this.memory[p64+4] , (this.memory[p64+7] << 8) | this.memory[p64+6] ) this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p64 += 8 other = UINT64( (this.memory[p64+1] << 8) | this.memory[p64] , (this.memory[p64+3] << 8) | this.memory[p64+2] , (this.memory[p64+5] << 8) | this.memory[p64+4] , (this.memory[p64+7] << 8) | this.memory[p64+6] ) this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); } p += 32 - this.memsize this.memsize = 0 if (isString) this.memory = '' } if (p <= bEnd - 32) { var limit = bEnd - 32 do { if (isString) { var other other = UINT64( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) ) this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) ) this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) ) this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) ) this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); } else { var other other = UINT64( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , (input[p+5] << 8) | input[p+4] , (input[p+7] << 8) | input[p+6] ) this.v1.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , (input[p+5] << 8) | input[p+4] , (input[p+7] << 8) | input[p+6] ) this.v2.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , (input[p+5] << 8) | input[p+4] , (input[p+7] << 8) | input[p+6] ) this.v3.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); p += 8 other = UINT64( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , (input[p+5] << 8) | input[p+4] , (input[p+7] << 8) | input[p+6] ) this.v4.add( other.multiply(PRIME64_2) ).rotl(31).multiply(PRIME64_1); } p += 8 } while (p <= limit) } if (p < bEnd) { // XXH64_memcpy(this.memory, p, bEnd-p); if (isString) { this.memory += input.slice(p) } else if (isArrayBuffer) { this.memory.set( input.subarray(p, bEnd), this.memsize ) } else { input.copy( this.memory, this.memsize, p, bEnd ) } this.memsize = bEnd - p } return this } /** * Finalize the XXH64 computation. The XXH64 instance is ready for reuse for the given seed * @method digest * @return {UINT64} xxHash */ XXH64.prototype.digest = function () { var input = this.memory var isString = typeof input == 'string' var p = 0 var bEnd = this.memsize var h64, h var u = new UINT64 if (this.total_len >= 32) { h64 = this.v1.clone().rotl(1) h64.add( this.v2.clone().rotl(7) ) h64.add( this.v3.clone().rotl(12) ) h64.add( this.v4.clone().rotl(18) ) h64.xor( this.v1.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) h64.multiply(PRIME64_1).add(PRIME64_4) h64.xor( this.v2.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) h64.multiply(PRIME64_1).add(PRIME64_4) h64.xor( this.v3.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) h64.multiply(PRIME64_1).add(PRIME64_4) h64.xor( this.v4.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) ) h64.multiply(PRIME64_1).add(PRIME64_4) } else { h64 = this.seed.clone().add( PRIME64_5 ) } h64.add( u.fromNumber(this.total_len) ) while (p <= bEnd - 8) { if (isString) { u.fromBits( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , (input.charCodeAt(p+5) << 8) | input.charCodeAt(p+4) , (input.charCodeAt(p+7) << 8) | input.charCodeAt(p+6) ) } else { u.fromBits( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , (input[p+5] << 8) | input[p+4] , (input[p+7] << 8) | input[p+6] ) } u.multiply(PRIME64_2).rotl(31).multiply(PRIME64_1) h64 .xor(u) .rotl(27) .multiply( PRIME64_1 ) .add( PRIME64_4 ) p += 8 } if (p + 4 <= bEnd) { if (isString) { u.fromBits( (input.charCodeAt(p+1) << 8) | input.charCodeAt(p) , (input.charCodeAt(p+3) << 8) | input.charCodeAt(p+2) , 0 , 0 ) } else { u.fromBits( (input[p+1] << 8) | input[p] , (input[p+3] << 8) | input[p+2] , 0 , 0 ) } h64 .xor( u.multiply(PRIME64_1) ) .rotl(23) .multiply( PRIME64_2 ) .add( PRIME64_3 ) p += 4 } while (p < bEnd) { u.fromBits( isString ? input.charCodeAt(p++) : input[p++], 0, 0, 0 ) h64 .xor( u.multiply(PRIME64_5) ) .rotl(11) .multiply(PRIME64_1) } h = h64.clone().shiftRight(33) h64.xor(h).multiply(PRIME64_2) h = h64.clone().shiftRight(29) h64.xor(h).multiply(PRIME64_3) h = h64.clone().shiftRight(32) h64.xor(h) // Reset the state this.init( this.seed ) return h64 } module.exports = XXH64 /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(0).Buffer)) /***/ }) /******/ ]); });