/** C-like unsigned 64 bits integers in Javascript Copyright (C) 2013, Pierre Curto MIT license */ ;(function (root) { // Local cache for typical radices var radixPowerCache = { 16: UINT64( Math.pow(16, 5) ) , 10: UINT64( Math.pow(10, 5) ) , 2: UINT64( Math.pow(2, 5) ) } var radixCache = { 16: UINT64(16) , 10: UINT64(10) , 2: UINT64(2) } /** * Represents an unsigned 64 bits integer * @constructor * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * or * @param {String|Number} integer as a string | integer as a number * @param {Number|Undefined} radix (optional, default=10) * @return */ function UINT64 (a00, a16, a32, a48) { if ( !(this instanceof UINT64) ) return new UINT64(a00, a16, a32, a48) this.remainder = null if (typeof a00 == 'string') return fromString.call(this, a00, a16) if (typeof a16 == 'undefined') return fromNumber.call(this, a00) fromBits.apply(this, arguments) } /** * Set the current _UINT64_ object with its low and high bits * @method fromBits * @param {Number} first low bits (8) * @param {Number} second low bits (8) * @param {Number} first high bits (8) * @param {Number} second high bits (8) * or * @param {Number} low bits (32) * @param {Number} high bits (32) * @return ThisExpression */ function fromBits (a00, a16, a32, a48) { if (typeof a32 == 'undefined') { this._a00 = a00 & 0xFFFF this._a16 = a00 >>> 16 this._a32 = a16 & 0xFFFF this._a48 = a16 >>> 16 return this } this._a00 = a00 | 0 this._a16 = a16 | 0 this._a32 = a32 | 0 this._a48 = a48 | 0 return this } UINT64.prototype.fromBits = fromBits /** * Set the current _UINT64_ object from a number * @method fromNumber * @param {Number} number * @return ThisExpression */ function fromNumber (value) { this._a00 = value & 0xFFFF this._a16 = value >>> 16 this._a32 = 0 this._a48 = 0 return this } UINT64.prototype.fromNumber = fromNumber /** * Set the current _UINT64_ object from a string * @method fromString * @param {String} integer as a string * @param {Number} radix (optional, default=10) * @return ThisExpression */ function fromString (s, radix) { radix = radix || 10 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 /* In Javascript, bitwise operators only operate on the first 32 bits of a number, even though parseInt() encodes numbers with a 53 bits mantissa. Therefore UINT64() can only work on 32 bits. The radix maximum value is 36 (as per ECMA specs) (26 letters + 10 digits) maximum input value is m = 32bits as 1 = 2^32 - 1 So the maximum substring length n is: 36^(n+1) - 1 = 2^32 - 1 36^(n+1) = 2^32 (n+1)ln(36) = 32ln(2) n = 32ln(2)/ln(36) - 1 n = 5.189644915687692 n = 5 */ var radixUint = radixPowerCache[radix] || new UINT64( Math.pow(radix, 5) ) for (var i = 0, len = s.length; i < len; i += 5) { var size = Math.min(5, len - i) var value = parseInt( s.slice(i, i + size), radix ) this.multiply( size < 5 ? new UINT64( Math.pow(radix, size) ) : radixUint ) .add( new UINT64(value) ) } return this } UINT64.prototype.fromString = fromString /** * Convert this _UINT64_ to a number (last 32 bits are dropped) * @method toNumber * @return {Number} the converted UINT64 */ UINT64.prototype.toNumber = function () { return (this._a16 * 65536) + this._a00 } /** * Convert this _UINT64_ to a string * @method toString * @param {Number} radix (optional, default=10) * @return {String} the converted UINT64 */ UINT64.prototype.toString = function (radix) { radix = radix || 10 var radixUint = radixCache[radix] || new UINT64(radix) if ( !this.gt(radixUint) ) return this.toNumber().toString(radix) var self = this.clone() var res = new Array(64) for (var i = 63; i >= 0; i--) { self.div(radixUint) res[i] = self.remainder.toNumber().toString(radix) if ( !self.gt(radixUint) ) break } res[i-1] = self.toNumber().toString(radix) return res.join('') } /** * Add two _UINT64_. The current _UINT64_ stores the result * @method add * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.add = function (other) { var a00 = this._a00 + other._a00 var a16 = a00 >>> 16 a16 += this._a16 + other._a16 var a32 = a16 >>> 16 a32 += this._a32 + other._a32 var a48 = a32 >>> 16 a48 += this._a48 + other._a48 this._a00 = a00 & 0xFFFF this._a16 = a16 & 0xFFFF this._a32 = a32 & 0xFFFF this._a48 = a48 & 0xFFFF return this } /** * Subtract two _UINT64_. The current _UINT64_ stores the result * @method subtract * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.subtract = function (other) { return this.add( other.clone().negate() ) } /** * Multiply two _UINT64_. The current _UINT64_ stores the result * @method multiply * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.multiply = function (other) { /* a = a00 + a16 + a32 + a48 b = b00 + b16 + b32 + b48 a*b = (a00 + a16 + a32 + a48)(b00 + b16 + b32 + b48) = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a16b48 + a32b00 + a32b16 + a32b32 + a32b48 + a48b00 + a48b16 + a48b32 + a48b48 a16b48, a32b32, a48b16, a48b32 and a48b48 overflow the 64 bits so it comes down to: a*b = a00b00 + a00b16 + a00b32 + a00b48 + a16b00 + a16b16 + a16b32 + a32b00 + a32b16 + a48b00 = a00b00 + a00b16 + a16b00 + a00b32 + a16b16 + a32b00 + a00b48 + a16b32 + a32b16 + a48b00 */ var a00 = this._a00 var a16 = this._a16 var a32 = this._a32 var a48 = this._a48 var b00 = other._a00 var b16 = other._a16 var b32 = other._a32 var b48 = other._a48 var c00 = a00 * b00 var c16 = c00 >>> 16 c16 += a00 * b16 var c32 = c16 >>> 16 c16 &= 0xFFFF c16 += a16 * b00 c32 += c16 >>> 16 c32 += a00 * b32 var c48 = c32 >>> 16 c32 &= 0xFFFF c32 += a16 * b16 c48 += c32 >>> 16 c32 &= 0xFFFF c32 += a32 * b00 c48 += c32 >>> 16 c48 += a00 * b48 c48 &= 0xFFFF c48 += a16 * b32 c48 &= 0xFFFF c48 += a32 * b16 c48 &= 0xFFFF c48 += a48 * b00 this._a00 = c00 & 0xFFFF this._a16 = c16 & 0xFFFF this._a32 = c32 & 0xFFFF this._a48 = c48 & 0xFFFF return this } /** * Divide two _UINT64_. The current _UINT64_ stores the result. * The remainder is made available as the _remainder_ property on * the _UINT64_ object. It can be null, meaning there are no remainder. * @method div * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.div = function (other) { if ( (other._a16 == 0) && (other._a32 == 0) && (other._a48 == 0) ) { if (other._a00 == 0) throw Error('division by zero') // other == 1: this if (other._a00 == 1) { this.remainder = new UINT64(0) return this } } // other > this: 0 if ( other.gt(this) ) { this.remainder = this.clone() this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // other == this: 1 if ( this.eq(other) ) { this.remainder = new UINT64(0) this._a00 = 1 this._a16 = 0 this._a32 = 0 this._a48 = 0 return this } // Shift the divisor left until it is higher than the dividend var _other = other.clone() var i = -1 while ( !this.lt(_other) ) { // High bit can overflow the default 16bits // Its ok since we right shift after this loop // The overflown bit must be kept though _other.shiftLeft(1, true) i++ } // Set the remainder this.remainder = this.clone() // Initialize the current result to 0 this._a00 = 0 this._a16 = 0 this._a32 = 0 this._a48 = 0 for (; i >= 0; i--) { _other.shiftRight(1) // If shifted divisor is smaller than the dividend // then subtract it from the dividend if ( !this.remainder.lt(_other) ) { this.remainder.subtract(_other) // Update the current result if (i >= 48) { this._a48 |= 1 << (i - 48) } else if (i >= 32) { this._a32 |= 1 << (i - 32) } else if (i >= 16) { this._a16 |= 1 << (i - 16) } else { this._a00 |= 1 << i } } } return this } /** * Negate the current _UINT64_ * @method negate * @return ThisExpression */ UINT64.prototype.negate = function () { var v = ( ~this._a00 & 0xFFFF ) + 1 this._a00 = v & 0xFFFF v = (~this._a16 & 0xFFFF) + (v >>> 16) this._a16 = v & 0xFFFF v = (~this._a32 & 0xFFFF) + (v >>> 16) this._a32 = v & 0xFFFF this._a48 = (~this._a48 + (v >>> 16)) & 0xFFFF return this } /** * @method eq * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.equals = UINT64.prototype.eq = function (other) { return (this._a48 == other._a48) && (this._a00 == other._a00) && (this._a32 == other._a32) && (this._a16 == other._a16) } /** * Greater than (strict) * @method gt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.greaterThan = UINT64.prototype.gt = function (other) { if (this._a48 > other._a48) return true if (this._a48 < other._a48) return false if (this._a32 > other._a32) return true if (this._a32 < other._a32) return false if (this._a16 > other._a16) return true if (this._a16 < other._a16) return false return this._a00 > other._a00 } /** * Less than (strict) * @method lt * @param {Object} other UINT64 * @return {Boolean} */ UINT64.prototype.lessThan = UINT64.prototype.lt = function (other) { if (this._a48 < other._a48) return true if (this._a48 > other._a48) return false if (this._a32 < other._a32) return true if (this._a32 > other._a32) return false if (this._a16 < other._a16) return true if (this._a16 > other._a16) return false return this._a00 < other._a00 } /** * Bitwise OR * @method or * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.or = function (other) { this._a00 |= other._a00 this._a16 |= other._a16 this._a32 |= other._a32 this._a48 |= other._a48 return this } /** * Bitwise AND * @method and * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.and = function (other) { this._a00 &= other._a00 this._a16 &= other._a16 this._a32 &= other._a32 this._a48 &= other._a48 return this } /** * Bitwise XOR * @method xor * @param {Object} other UINT64 * @return ThisExpression */ UINT64.prototype.xor = function (other) { this._a00 ^= other._a00 this._a16 ^= other._a16 this._a32 ^= other._a32 this._a48 ^= other._a48 return this } /** * Bitwise NOT * @method not * @return ThisExpression */ UINT64.prototype.not = function() { this._a00 = ~this._a00 & 0xFFFF this._a16 = ~this._a16 & 0xFFFF this._a32 = ~this._a32 & 0xFFFF this._a48 = ~this._a48 & 0xFFFF return this } /** * Bitwise shift right * @method shiftRight * @param {Number} number of bits to shift * @return ThisExpression */ UINT64.prototype.shiftRight = UINT64.prototype.shiftr = function (n) { n %= 64 if (n >= 48) { this._a00 = this._a48 >> (n - 48) this._a16 = 0 this._a32 = 0 this._a48 = 0 } else if (n >= 32) { n -= 32 this._a00 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a16 = (this._a48 >> n) & 0xFFFF this._a32 = 0 this._a48 = 0 } else if (n >= 16) { n -= 16 this._a00 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a32 = (this._a48 >> n) & 0xFFFF this._a48 = 0 } else { this._a00 = ( (this._a00 >> n) | (this._a16 << (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 >> n) | (this._a32 << (16-n)) ) & 0xFFFF this._a32 = ( (this._a32 >> n) | (this._a48 << (16-n)) ) & 0xFFFF this._a48 = (this._a48 >> n) & 0xFFFF } return this } /** * Bitwise shift left * @method shiftLeft * @param {Number} number of bits to shift * @param {Boolean} allow overflow * @return ThisExpression */ UINT64.prototype.shiftLeft = UINT64.prototype.shiftl = function (n, allowOverflow) { n %= 64 if (n >= 48) { this._a48 = this._a00 << (n - 48) this._a32 = 0 this._a16 = 0 this._a00 = 0 } else if (n >= 32) { n -= 32 this._a48 = (this._a16 << n) | (this._a00 >> (16-n)) this._a32 = (this._a00 << n) & 0xFFFF this._a16 = 0 this._a00 = 0 } else if (n >= 16) { n -= 16 this._a48 = (this._a32 << n) | (this._a16 >> (16-n)) this._a32 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a16 = (this._a00 << n) & 0xFFFF this._a00 = 0 } else { this._a48 = (this._a48 << n) | (this._a32 >> (16-n)) this._a32 = ( (this._a32 << n) | (this._a16 >> (16-n)) ) & 0xFFFF this._a16 = ( (this._a16 << n) | (this._a00 >> (16-n)) ) & 0xFFFF this._a00 = (this._a00 << n) & 0xFFFF } if (!allowOverflow) { this._a48 &= 0xFFFF } return this } /** * Bitwise rotate left * @method rotl * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateLeft = UINT64.prototype.rotl = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // B.C.D.A rotl(16) // C.D.A.B rotl(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high << n) | (low >>> (32 - n)) var _low = (low << n) | (high >>> (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Bitwise rotate right * @method rotr * @param {Number} number of bits to rotate * @return ThisExpression */ UINT64.prototype.rotateRight = UINT64.prototype.rotr = function (n) { n %= 64 if (n == 0) return this if (n >= 32) { // A.B.C.D // D.A.B.C rotr(16) // C.D.A.B rotr(32) var v = this._a00 this._a00 = this._a32 this._a32 = v v = this._a48 this._a48 = this._a16 this._a16 = v if (n == 32) return this n -= 32 } var high = (this._a48 << 16) | this._a32 var low = (this._a16 << 16) | this._a00 var _high = (high >>> n) | (low << (32 - n)) var _low = (low >>> n) | (high << (32 - n)) this._a00 = _low & 0xFFFF this._a16 = _low >>> 16 this._a32 = _high & 0xFFFF this._a48 = _high >>> 16 return this } /** * Clone the current _UINT64_ * @method clone * @return {Object} cloned UINT64 */ UINT64.prototype.clone = function () { return new UINT64(this._a00, this._a16, this._a32, this._a48) } if (typeof define != 'undefined' && define.amd) { // AMD / RequireJS define([], function () { return UINT64 }) } else if (typeof module != 'undefined' && module.exports) { // Node.js module.exports = UINT64 } else { // Browser root['UINT64'] = UINT64 } })(this)